#include <vtkInteractorStyleFlight.h>
Inheritance diagram for vtkInteractorStyleFlight:
Left mouse button press produces forward motion. Right mouse button press produces reverse motion. Moving mouse during motion steers user in desired direction. Keyboard controls are: Left/Right/Up/Down Arrows for steering direction 'A' forward, 'Z' reverse motion Ctrl Key causes sidestep instead of steering in mouse and key modes Shift key is accelerator in mouse and key modes Ctrl and Shift together causes Roll in mouse and key modes
By default, one "step" of motion corresponds to 1/250th of the diagonal of bounding box of visible actors, '+' and '-' keys allow user to increase or decrease step size.
Definition at line 51 of file vtkInteractorStyleFlight.h.
~vtkInteractorStyleFlight () | |
void | UpdateSteering (vtkCamera *cam) |
void | UpdateMouseSteering (vtkCamera *cam) |
void | FlyByMouse (vtkCamera *cam) |
void | FlyByKey (vtkCamera *cam) |
void | GetLRVector (double vector[3], vtkCamera *cam) |
void | MotionAlongVector (double vector[3], double amount, vtkCamera *cam) |
void | SetupMotionVars (vtkCamera *cam) |
void | FinishCamera (vtkCamera *cam) |
unsigned char | KeysDown |
int | DisableMotion |
int | RestoreUpVector |
double | DiagonalLength |
double | MotionStepSize |
double | MotionUserScale |
double | MotionAccelerationFactor |
double | AngleStepSize |
double | AngleAccelerationFactor |
double | DefaultUpVector [3] |
double | AzimuthStepSize |
double | IdealFocalPoint [3] |
vtkPerspectiveTransform * | Transform |
double | DeltaYaw |
double | lYaw |
double | DeltaPitch |
double | lPitch |
Public Types | |
typedef vtkInteractorStyle | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual double * | GetDefaultUpVector () |
virtual void | GetDefaultUpVector (double data[3]) |
void | JumpTo (double campos[3], double focpos[3]) |
virtual void | SetMotionStepSize (double) |
virtual double | GetMotionStepSize () |
virtual void | SetMotionAccelerationFactor (double) |
virtual double | GetMotionAccelerationFactor () |
virtual void | SetAngleStepSize (double) |
virtual double | GetAngleStepSize () |
virtual void | SetAngleAccelerationFactor (double) |
virtual double | GetAngleAccelerationFactor () |
virtual void | SetDisableMotion (int) |
virtual int | GetDisableMotion () |
virtual void | DisableMotionOn () |
virtual void | DisableMotionOff () |
virtual void | SetRestoreUpVector (int) |
virtual int | GetRestoreUpVector () |
virtual void | RestoreUpVectorOn () |
virtual void | RestoreUpVectorOff () |
virtual void | SetDefaultUpVector (double data[]) |
virtual void | OnMouseMove () |
virtual void | OnLeftButtonDown () |
virtual void | OnLeftButtonUp () |
virtual void | OnMiddleButtonDown () |
virtual void | OnMiddleButtonUp () |
virtual void | OnRightButtonDown () |
virtual void | OnRightButtonUp () |
virtual void | OnChar () |
virtual void | OnKeyDown () |
virtual void | OnKeyUp () |
virtual void | OnTimer () |
virtual void | ForwardFly () |
virtual void | ReverseFly () |
virtual void | StartForwardFly () |
virtual void | EndForwardFly () |
virtual void | StartReverseFly () |
virtual void | EndReverseFly () |
Static Public Member Functions | |
static vtkInteractorStyleFlight * | New () |
static int | IsTypeOf (const char *type) |
static vtkInteractorStyleFlight * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkInteractorStyleFlight () | |
Protected Attributes | |
CPIDControl * | PID_Yaw |
CPIDControl * | PID_Pitch |
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Reimplemented from vtkInteractorStyle. Definition at line 55 of file vtkInteractorStyleFlight.h. |
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This class must be supplied with a vtkRenderWindowInteractor wrapper or parent. This class should not normally be instantiated by application programmers. Reimplemented from vtkInteractorStyle. |
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Reimplemented from vtkInteractorStyle. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyle. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkInteractorStyle. |
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Reimplemented from vtkInteractorStyle. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkInteractorStyle. |
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Move the Eye/Camera to a specific location (no intermediate steps are taken |
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Set the basic unit step size : by default 1/250 of bounding diagonal |
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Move the Eye/Camera to a specific location (no intermediate steps are taken |
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Set acceleration factor when shift key is applied : default 10 |
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Set acceleration factor when shift key is applied : default 10 |
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Set the basic angular unit for turning : default 1 degree |
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Set the basic angular unit for turning : default 1 degree |
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Set angular acceleration when shift key is applied : default 5 |
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Set angular acceleration when shift key is applied : default 5 |
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Disable motion (temporarily - for viewing etc) |
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Disable motion (temporarily - for viewing etc) |
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Disable motion (temporarily - for viewing etc) |
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Disable motion (temporarily - for viewing etc) |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
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When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. |
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Concrete implementation of Mouse event bindings for flight Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Generic event bindings must be overridden in subclasses Reimplemented from vtkInteractorStyle. |
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Concrete implementation of Keyboard event bindings for flight Reimplemented from vtkInteractorStyle. |
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Concrete implementation of Keyboard event bindings for flight Reimplemented from vtkInteractorStyle. |
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Concrete implementation of Keyboard event bindings for flight Reimplemented from vtkInteractorStyle. |
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Concrete implementation of Keyboard event bindings for flight Reimplemented from vtkInteractorStyle. |
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Concrete implementation of Keyboard event bindings for flight |
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Concrete implementation of Keyboard event bindings for flight |
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Concrete implementation of Keyboard event bindings for flight |
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Concrete implementation of Keyboard event bindings for flight |
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Concrete implementation of Keyboard event bindings for flight |
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Concrete implementation of Keyboard event bindings for flight |
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Routines used internally for computing motion and steering |
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Definition at line 151 of file vtkInteractorStyleFlight.h. |
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Definition at line 152 of file vtkInteractorStyleFlight.h. |
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Definition at line 153 of file vtkInteractorStyleFlight.h. |
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Definition at line 154 of file vtkInteractorStyleFlight.h. |
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Definition at line 155 of file vtkInteractorStyleFlight.h. |
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Definition at line 156 of file vtkInteractorStyleFlight.h. |
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Definition at line 157 of file vtkInteractorStyleFlight.h. |
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Definition at line 158 of file vtkInteractorStyleFlight.h. |
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Definition at line 159 of file vtkInteractorStyleFlight.h. |
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Definition at line 160 of file vtkInteractorStyleFlight.h. |
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Definition at line 161 of file vtkInteractorStyleFlight.h. |
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Definition at line 162 of file vtkInteractorStyleFlight.h. |
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Definition at line 163 of file vtkInteractorStyleFlight.h. |
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Definition at line 164 of file vtkInteractorStyleFlight.h. |
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Definition at line 165 of file vtkInteractorStyleFlight.h. |
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Definition at line 166 of file vtkInteractorStyleFlight.h. |
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Definition at line 167 of file vtkInteractorStyleFlight.h. |
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Definition at line 170 of file vtkInteractorStyleFlight.h. |
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Definition at line 171 of file vtkInteractorStyleFlight.h. |