#include <vtkPolyDataNormals.h>
Inheritance diagram for vtkPolyDataNormals:
vtkPolyDataNormals is a filter that computes point normals for a polygonal mesh. The filter can reorder polygons to insure consistent orientation across polygon neighbors. Sharp edges can be split and points duplicated with separate normals to give crisp (rendered) surface definition. It is also possible to globally flip the normal orientation.
The algorithm works by determining normals for each polygon and then averaging them at shared points. When sharp edges are present, the edges are split and new points generated to prevent blurry edges (due to Gouraud shading).
Triangle strips are broken up into triangle polygons. You may want to restrip the triangles.
Definition at line 53 of file vtkPolyDataNormals.h.
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Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. Definition at line 56 of file vtkPolyDataNormals.h. |
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Definition at line 135 of file vtkPolyDataNormals.h. |
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Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Construct with feature angle=30, splitting and consistency turned on, flipNormals turned off, and non-manifold traversal turned on. ComputePointNormals is on and ComputeCellNormals is off. Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Specify the angle that defines a sharp edge. If the difference in angle across neighboring polygons is greater than this value, the shared edge is considered "sharp". |
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Specify the angle that defines a sharp edge. If the difference in angle across neighboring polygons is greater than this value, the shared edge is considered "sharp". |
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Turn on/off the splitting of sharp edges. |
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Turn on/off the splitting of sharp edges. |
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Turn on/off the splitting of sharp edges. |
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Turn on/off the splitting of sharp edges. |
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Turn on/off the enforcement of consistent polygon ordering. |
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Turn on/off the enforcement of consistent polygon ordering. |
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Turn on/off the enforcement of consistent polygon ordering. |
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Turn on/off the enforcement of consistent polygon ordering. |
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Turn on/off the automatic determination of correct normal orientation. NOTE: This assumes a completely closed surface (i.e. no boundary edges) and no non-manifold edges. If these constraints do not hold, all bets are off. This option adds some computational complexity, and is useful if you don't want to have to inspect the rendered image to determine whether to turn on the FlipNormals flag. However, this flag can work with the FlipNormals flag, and if both are set, all the normals in the output will point "inward". |
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Turn on/off the automatic determination of correct normal orientation. NOTE: This assumes a completely closed surface (i.e. no boundary edges) and no non-manifold edges. If these constraints do not hold, all bets are off. This option adds some computational complexity, and is useful if you don't want to have to inspect the rendered image to determine whether to turn on the FlipNormals flag. However, this flag can work with the FlipNormals flag, and if both are set, all the normals in the output will point "inward". |
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Turn on/off the automatic determination of correct normal orientation. NOTE: This assumes a completely closed surface (i.e. no boundary edges) and no non-manifold edges. If these constraints do not hold, all bets are off. This option adds some computational complexity, and is useful if you don't want to have to inspect the rendered image to determine whether to turn on the FlipNormals flag. However, this flag can work with the FlipNormals flag, and if both are set, all the normals in the output will point "inward". |
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Turn on/off the automatic determination of correct normal orientation. NOTE: This assumes a completely closed surface (i.e. no boundary edges) and no non-manifold edges. If these constraints do not hold, all bets are off. This option adds some computational complexity, and is useful if you don't want to have to inspect the rendered image to determine whether to turn on the FlipNormals flag. However, this flag can work with the FlipNormals flag, and if both are set, all the normals in the output will point "inward". |
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Turn on/off the computation of point normals. |
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Turn on/off the computation of point normals. |
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Turn on/off the computation of point normals. |
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Turn on/off the computation of point normals. |
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Turn on/off the computation of cell normals. |
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Turn on/off the computation of cell normals. |
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Turn on/off the computation of cell normals. |
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Turn on/off the computation of cell normals. |
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Turn on/off the global flipping of normal orientation. Flipping reverves the meaning of front and back for Frontface and Backface culling in vtkProperty. Flipping modifies both the normal direction and the order of a cell's points. |
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Turn on/off the global flipping of normal orientation. Flipping reverves the meaning of front and back for Frontface and Backface culling in vtkProperty. Flipping modifies both the normal direction and the order of a cell's points. |
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Turn on/off the global flipping of normal orientation. Flipping reverves the meaning of front and back for Frontface and Backface culling in vtkProperty. Flipping modifies both the normal direction and the order of a cell's points. |
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Turn on/off the global flipping of normal orientation. Flipping reverves the meaning of front and back for Frontface and Backface culling in vtkProperty. Flipping modifies both the normal direction and the order of a cell's points. |
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Turn on/off traversal across non-manifold edges. This will prevent problems where the consistency of polygonal ordering is corrupted due to topological loops. |
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Turn on/off traversal across non-manifold edges. This will prevent problems where the consistency of polygonal ordering is corrupted due to topological loops. |
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Turn on/off traversal across non-manifold edges. This will prevent problems where the consistency of polygonal ordering is corrupted due to topological loops. |
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Turn on/off traversal across non-manifold edges. This will prevent problems where the consistency of polygonal ordering is corrupted due to topological loops. |
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This is called by the superclass. This is the method you should override. Reimplemented from vtkPolyDataAlgorithm. Reimplemented in vtkPPolyDataNormals. |
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Definition at line 140 of file vtkPolyDataNormals.h. |
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Definition at line 141 of file vtkPolyDataNormals.h. |
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Definition at line 142 of file vtkPolyDataNormals.h. |
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Definition at line 143 of file vtkPolyDataNormals.h. |
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Definition at line 144 of file vtkPolyDataNormals.h. |
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Definition at line 145 of file vtkPolyDataNormals.h. |
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Definition at line 146 of file vtkPolyDataNormals.h. |
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Definition at line 147 of file vtkPolyDataNormals.h. |
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Definition at line 148 of file vtkPolyDataNormals.h. |