#include <vtkSplineFilter.h>
Inheritance diagram for vtkSplineFilter:
vtkSplineFilter is a filter that generates an output polylines from an input set of polylines. The polylines are uniformly subdivided and produced with the help of a vtkSpline class that the user can specify (by default a vtkCardinalSpline is used). The number of subdivisions of the line can be controlled in several ways. The user can either specify the number of subdivisions or a length of each subdivision can be provided (and the class will figure out how many subdivisions is required over the whole polyline). The maximum number of subdivisions can also be set.
The output of this filter is a polyline per input polyline (or line). New points and texture coordinates are created. Point data is interpolated and cell data passed on. Any polylines with less than two points, or who have coincident points, are ignored.
Definition at line 59 of file vtkSplineFilter.h.
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Reimplemented from vtkPolyDataAlgorithm. Definition at line 62 of file vtkSplineFilter.h. |
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Reimplemented from vtkPolyDataAlgorithm. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkPolyDataAlgorithm. |
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Reimplemented from vtkPolyDataAlgorithm. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkPolyDataAlgorithm. |
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Construct the class with no limit on the number of subdivisions and using an instance of vtkCardinalSpline to perform interpolation. Reimplemented from vtkPolyDataAlgorithm. |
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Set the maximum number of subdivisions that are created for each polyline. |
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Set the maximum number of subdivisions that are created for each polyline. |
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Specify how the number of subdivisions is determined. |
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Specify how the number of subdivisions is determined. |
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Specify how the number of subdivisions is determined. Definition at line 80 of file vtkSplineFilter.h. References VTK_SUBDIVIDE_SPECIFIED. |
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Specify how the number of subdivisions is determined. Definition at line 82 of file vtkSplineFilter.h. References VTK_SUBDIVIDE_LENGTH. |
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Specify how the number of subdivisions is determined. |
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Set the number of subdivisions that are created for the polyline. This method only has effect if Subdivisions is set to SetSubdivisionsToSpecify(). |
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Set the number of subdivisions that are created for the polyline. This method only has effect if Subdivisions is set to SetSubdivisionsToSpecify(). |
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Control the number of subdivisions that are created for the polyline based on an absolute length. The length of the spline is divided by this length to determine the number of subdivisions. |
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Control the number of subdivisions that are created for the polyline based on an absolute length. The length of the spline is divided by this length to determine the number of subdivisions. |
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Specify an instance of vtkSpline to use to perform the interpolation. |
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Specify an instance of vtkSpline to use to perform the interpolation. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. Definition at line 118 of file vtkSplineFilter.h. References VTK_TCOORDS_OFF. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. Definition at line 120 of file vtkSplineFilter.h. References VTK_TCOORDS_FROM_NORMALIZED_LENGTH. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. Definition at line 122 of file vtkSplineFilter.h. References VTK_TCOORDS_FROM_LENGTH. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. Definition at line 124 of file vtkSplineFilter.h. References VTK_TCOORDS_FROM_SCALARS. |
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Control whether and how texture coordinates are produced. This is useful for striping the output polyline. The texture coordinates can be generated in three ways: a normalized (0,1) generation; based on the length (divided by the texture length); and by using the input scalar values. |
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Control the conversion of units during the texture coordinates calculation. The TextureLength indicates what length (whether calculated from scalars or length) is mapped to the [0,1) texture space. |
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Control the conversion of units during the texture coordinates calculation. The TextureLength indicates what length (whether calculated from scalars or length) is mapped to the [0,1) texture space. |
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This is called by the superclass. This is the method you should override. Reimplemented from vtkPolyDataAlgorithm. |
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Definition at line 145 of file vtkSplineFilter.h. |
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Definition at line 146 of file vtkSplineFilter.h. |
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Definition at line 147 of file vtkSplineFilter.h. |
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Definition at line 148 of file vtkSplineFilter.h. |
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Definition at line 149 of file vtkSplineFilter.h. |
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Definition at line 150 of file vtkSplineFilter.h. |
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Definition at line 151 of file vtkSplineFilter.h. |
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Definition at line 152 of file vtkSplineFilter.h. |
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Definition at line 153 of file vtkSplineFilter.h. |
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Definition at line 154 of file vtkSplineFilter.h. |
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Definition at line 166 of file vtkSplineFilter.h. |