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vtkWarpTransform Class Reference

#include <vtkWarpTransform.h>

Inheritance diagram for vtkWarpTransform:

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Collaboration diagram for vtkWarpTransform:

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List of all members.

Detailed Description

superclass for nonlinear geometric transformations

vtkWarpTransform provides a generic interface for nonlinear warp transformations.

See also:
vtkThinPlateSplineTransform vtkGridTransform vtkGeneralTransform

Definition at line 29 of file vtkWarpTransform.h.

Public Types

typedef vtkAbstractTransform Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
void Inverse ()
virtual int GetInverseFlag ()
virtual void SetInverseTolerance (double)
virtual double GetInverseTolerance ()
virtual void SetInverseIterations (int)
virtual int GetInverseIterations ()
void InternalTransformPoint (const float in[3], float out[3])
void InternalTransformPoint (const double in[3], double out[3])
void InternalTransformDerivative (const float in[3], float out[3], float derivative[3][3])
void InternalTransformDerivative (const double in[3], double out[3], double derivative[3][3])
void TemplateTransformPoint (const float in[3], float out[3])
void TemplateTransformPoint (const double in[3], double out[3])
void TemplateTransformPoint (const float in[3], float out[3], float derivative[3][3])
void TemplateTransformPoint (const double in[3], double out[3], double derivative[3][3])
void TemplateTransformInverse (const float in[3], float out[3])
void TemplateTransformInverse (const double in[3], double out[3])
void TemplateTransformInverse (const float in[3], float out[3], float derivative[3][3])
void TemplateTransformInverse (const double in[3], double out[3], double derivative[3][3])

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkWarpTransformSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkWarpTransform ()
 ~vtkWarpTransform ()
virtual void ForwardTransformPoint (const float in[3], float out[3])=0
virtual void ForwardTransformPoint (const double in[3], double out[3])=0
virtual void ForwardTransformDerivative (const float in[3], float out[3], float derivative[3][3])=0
virtual void ForwardTransformDerivative (const double in[3], double out[3], double derivative[3][3])=0
virtual void InverseTransformPoint (const float in[3], float out[3])
virtual void InverseTransformPoint (const double in[3], double out[3])
virtual void InverseTransformDerivative (const float in[3], float out[3], float derivative[3][3])
virtual void InverseTransformDerivative (const double in[3], double out[3], double derivative[3][3])

Protected Attributes

int InverseFlag
int InverseIterations
double InverseTolerance


Member Typedef Documentation

typedef vtkAbstractTransform vtkWarpTransform::Superclass
 

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

Definition at line 33 of file vtkWarpTransform.h.


Constructor & Destructor Documentation

vtkWarpTransform::vtkWarpTransform  )  [protected]
 

vtkWarpTransform::~vtkWarpTransform  )  [protected]
 


Member Function Documentation

virtual const char* vtkWarpTransform::GetClassName  )  [virtual]
 

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

static int vtkWarpTransform::IsTypeOf const char *  type  )  [static]
 

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

virtual int vtkWarpTransform::IsA const char *  type  )  [virtual]
 

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

static vtkWarpTransform* vtkWarpTransform::SafeDownCast vtkObject o  )  [static]
 

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

void vtkWarpTransform::PrintSelf ostream &  os,
vtkIndent  indent
[virtual]
 

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkAbstractTransform.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

void vtkWarpTransform::Inverse  )  [virtual]
 

Invert the transformation. Warp transformations are usually inverted using an iterative technique such as Newton's method. The inverse transform is usually around five or six times as computationally expensive as the forward transform.

Implements vtkAbstractTransform.

virtual int vtkWarpTransform::GetInverseFlag  )  [virtual]
 

Get the inverse flag of the transformation. This flag is set to zero when the transformation is first created, and is flipped each time Inverse() is called.

virtual void vtkWarpTransform::SetInverseTolerance double   )  [virtual]
 

Set the tolerance for inverse transformation. The default is 0.001.

virtual double vtkWarpTransform::GetInverseTolerance  )  [virtual]
 

Set the tolerance for inverse transformation. The default is 0.001.

virtual void vtkWarpTransform::SetInverseIterations int   )  [virtual]
 

Set the maximum number of iterations for the inverse transformation. The default is 500, but usually only 2 to 5 iterations are used. The inversion method is fairly robust, and it should converge for nearly all smooth transformations that do not fold back on themselves.

virtual int vtkWarpTransform::GetInverseIterations  )  [virtual]
 

Set the maximum number of iterations for the inverse transformation. The default is 500, but usually only 2 to 5 iterations are used. The inversion method is fairly robust, and it should converge for nearly all smooth transformations that do not fold back on themselves.

void vtkWarpTransform::InternalTransformPoint const float  in[3],
float  out[3]
[virtual]
 

This will calculate the transformation without calling Update. Meant for use only within other VTK classes.

Implements vtkAbstractTransform.

void vtkWarpTransform::InternalTransformPoint const double  in[3],
double  out[3]
[virtual]
 

This will calculate the transformation without calling Update. Meant for use only within other VTK classes.

Implements vtkAbstractTransform.

void vtkWarpTransform::InternalTransformDerivative const float  in[3],
float  out[3],
float  derivative[3][3]
[virtual]
 

This will calculate the transformation, as well as its derivative without calling Update. Meant for use only within other VTK classes.

Implements vtkAbstractTransform.

void vtkWarpTransform::InternalTransformDerivative const double  in[3],
double  out[3],
double  derivative[3][3]
[virtual]
 

This will calculate the transformation, as well as its derivative without calling Update. Meant for use only within other VTK classes.

Implements vtkAbstractTransform.

void vtkWarpTransform::TemplateTransformPoint const float  in[3],
float  out[3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 85 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformPoint const double  in[3],
double  out[3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 87 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformPoint const float  in[3],
float  out[3],
float  derivative[3][3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 89 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformPoint const double  in[3],
double  out[3],
double  derivative[3][3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 92 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformInverse const float  in[3],
float  out[3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 95 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformInverse const double  in[3],
double  out[3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 97 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformInverse const float  in[3],
float  out[3],
float  derivative[3][3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 99 of file vtkWarpTransform.h.

void vtkWarpTransform::TemplateTransformInverse const double  in[3],
double  out[3],
double  derivative[3][3]
[inline]
 

Do not use these methods. They exists only as a work-around for internal templated functions (I really didn't want to make the Forward/Inverse methods public, is there a decent work around for this sort of thing?)

Definition at line 102 of file vtkWarpTransform.h.

virtual void vtkWarpTransform::ForwardTransformPoint const float  in[3],
float  out[3]
[protected, pure virtual]
 

If the InverseFlag is set to 0, then a call to InternalTransformPoint results in a call to ForwardTransformPoint.

Implemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

virtual void vtkWarpTransform::ForwardTransformPoint const double  in[3],
double  out[3]
[protected, pure virtual]
 

Implemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

virtual void vtkWarpTransform::ForwardTransformDerivative const float  in[3],
float  out[3],
float  derivative[3][3]
[protected, pure virtual]
 

Calculate the forward transform as well as the derivative.

Implemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

virtual void vtkWarpTransform::ForwardTransformDerivative const double  in[3],
double  out[3],
double  derivative[3][3]
[protected, pure virtual]
 

Calculate the forward transform as well as the derivative.

Implemented in vtkCylindricalTransform, vtkSphericalTransform, vtkGridTransform, and vtkThinPlateSplineTransform.

virtual void vtkWarpTransform::InverseTransformPoint const float  in[3],
float  out[3]
[protected, virtual]
 

If the InverseFlag is set to 1, then a call to InternalTransformPoint results in a call to InverseTransformPoint. The inverse transformation is calculated from using Newton's method.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, and vtkGridTransform.

virtual void vtkWarpTransform::InverseTransformPoint const double  in[3],
double  out[3]
[protected, virtual]
 

If the InverseFlag is set to 1, then a call to InternalTransformPoint results in a call to InverseTransformPoint. The inverse transformation is calculated from using Newton's method.

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, and vtkGridTransform.

virtual void vtkWarpTransform::InverseTransformDerivative const float  in[3],
float  out[3],
float  derivative[3][3]
[protected, virtual]
 

Calculate the inverse transform as well as the derivative of the forward transform (that's correct: the derivative of the forward transform, not of the inverse transform)

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, and vtkGridTransform.

virtual void vtkWarpTransform::InverseTransformDerivative const double  in[3],
double  out[3],
double  derivative[3][3]
[protected, virtual]
 

Calculate the inverse transform as well as the derivative of the forward transform (that's correct: the derivative of the forward transform, not of the inverse transform)

Reimplemented in vtkCylindricalTransform, vtkSphericalTransform, and vtkGridTransform.


Member Data Documentation

int vtkWarpTransform::InverseFlag [protected]
 

Definition at line 144 of file vtkWarpTransform.h.

int vtkWarpTransform::InverseIterations [protected]
 

Definition at line 145 of file vtkWarpTransform.h.

double vtkWarpTransform::InverseTolerance [protected]
 

Definition at line 146 of file vtkWarpTransform.h.


The documentation for this class was generated from the following file:
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