#include <vtkWindowToImageFilter.h>
Inheritance diagram for vtkWindowToImageFilter:
vtkWindowToImageFilter provides methods needed to read the data in a vtkWindow and use it as input to the imaging pipeline. This is useful for saving an image to a file for example. The window can be read as either RGB or RGBA pixels; in addition, the depth buffer can also be read. RGB and RGBA pixels are of type unsigned char, while Z-Buffer data is returned as floats. Use this filter to convert RenderWindows or ImageWindows to an image format.
To force an update of the output image, call vtkWindowToImageFilter's Modified method after rendering to the window.
In VTK versions 4 and later, this filter is part of the canonical way to output an image of a window to a file (replacing the obsolete SaveImageAsPPM method for vtkRenderWindows that existed in 3.2 and earlier). Connect this filter to the output of the window, and filter's output to a writer such as vtkPNGWriter.
Reading back alpha planes is dependent on the correct operation of the render window's GetRGBACharPixelData method, which in turn is dependent on the configuration of the window's alpha planes. As of VTK 4.4+, machine-independent behavior is not automatically assured because of these dependencies.
Definition at line 73 of file vtkWindowToImageFilter.h.
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Reimplemented from vtkAlgorithm. Definition at line 78 of file vtkWindowToImageFilter.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkAlgorithm. |
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Reimplemented from vtkAlgorithm. |
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkAlgorithm. |
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkAlgorithm. |
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Reimplemented from vtkAlgorithm. |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkAlgorithm. |
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Indicates what renderer to get the pixel data from. |
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Returns which renderer is being used as the source for the pixel data. |
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The magnification of the current render window |
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The magnification of the current render window |
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Set/Get the flag that determines which buffer to read from. The default is to read from the front buffer. |
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Set/Get the flag that determines which buffer to read from. The default is to read from the front buffer. |
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Set/Get the flag that determines which buffer to read from. The default is to read from the front buffer. |
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Set/Get the flag that determines which buffer to read from. The default is to read from the front buffer. |
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Set/get whether to re-render the input window. (This option makes no difference if Magnification > 1.) |
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Set/get whether to re-render the input window. (This option makes no difference if Magnification > 1.) |
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Set/get whether to re-render the input window. (This option makes no difference if Magnification > 1.) |
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Set/get whether to re-render the input window. (This option makes no difference if Magnification > 1.) |
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Set/get the extents to be used to generate the image. (This option does not work if Magnification > 1.) |
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Set/get the extents to be used to generate the image. (This option does not work if Magnification > 1.) |
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Set/get the extents to be used to generate the image. (This option does not work if Magnification > 1.) |
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Set/get the extents to be used to generate the image. (This option does not work if Magnification > 1.) |
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Set/get the window buffer from which data will be read. Choices include VTK_RGB (read the color image from the window), VTK_RGBA (same, but include the alpha channel), and VTK_ZBUFFER (depth buffer, returned as a float array). |
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Set/get the window buffer from which data will be read. Choices include VTK_RGB (read the color image from the window), VTK_RGBA (same, but include the alpha channel), and VTK_ZBUFFER (depth buffer, returned as a float array). |
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Set/get the window buffer from which data will be read. Choices include VTK_RGB (read the color image from the window), VTK_RGBA (same, but include the alpha channel), and VTK_ZBUFFER (depth buffer, returned as a float array). Definition at line 126 of file vtkWindowToImageFilter.h. References VTK_RGB. |
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Set/get the window buffer from which data will be read. Choices include VTK_RGB (read the color image from the window), VTK_RGBA (same, but include the alpha channel), and VTK_ZBUFFER (depth buffer, returned as a float array). Definition at line 127 of file vtkWindowToImageFilter.h. References VTK_RGBA. |
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Set/get the window buffer from which data will be read. Choices include VTK_RGB (read the color image from the window), VTK_RGBA (same, but include the alpha channel), and VTK_ZBUFFER (depth buffer, returned as a float array). Definition at line 128 of file vtkWindowToImageFilter.h. References VTK_ZBUFFER. |
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Get the output data object for a port on this algorithm. |
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see vtkAlgorithm for details Reimplemented from vtkAlgorithm. |
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Fill the output port information objects for this algorithm. This is invoked by the first call to GetOutputPortInformation for each port so subclasses can specify what they can handle. Reimplemented from vtkAlgorithm. |
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Definition at line 147 of file vtkWindowToImageFilter.h. |
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Definition at line 148 of file vtkWindowToImageFilter.h. |
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Definition at line 149 of file vtkWindowToImageFilter.h. |
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Definition at line 150 of file vtkWindowToImageFilter.h. |
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Definition at line 151 of file vtkWindowToImageFilter.h. |
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Definition at line 152 of file vtkWindowToImageFilter.h. |