#include <vtkDefaultPass.h>
vtkDefaultPass implements the basic standard render passes of VTK. Subclasses can easily be implemented by reusing some parts of the basic implementation.
It implements classic Render operations as well as versions with property key checking.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color.
Definition at line 41 of file vtkDefaultPass.h.
Public Types | |
typedef vtkRenderPass | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (const vtkRenderState *s) |
Static Public Member Functions | |
static vtkDefaultPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkDefaultPass * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkDefaultPass () | |
virtual | ~vtkDefaultPass () |
virtual void | RenderOpaqueGeometry (const vtkRenderState *s) |
virtual void | RenderFilteredOpaqueGeometry (const vtkRenderState *s) |
virtual void | RenderTranslucentPolygonalGeometry (const vtkRenderState *s) |
virtual void | RenderVolumetricGeometry (const vtkRenderState *s) |
virtual void | RenderFilteredVolumetricGeometry (const vtkRenderState *s) |
virtual void | RenderOverlay (const vtkRenderState *s) |
virtual void | RenderFilteredOverlay (const vtkRenderState *s) |
virtual void | RenderFilteredTranslucentPolygonalGeometry (const vtkRenderState *s) |
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
Definition at line 45 of file vtkDefaultPass.h.
vtkDefaultPass::vtkDefaultPass | ( | ) | [protected] |
Default constructor.
virtual vtkDefaultPass::~vtkDefaultPass | ( | ) | [protected, virtual] |
Destructor.
static vtkDefaultPass* vtkDefaultPass::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
virtual const char* vtkDefaultPass::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
static int vtkDefaultPass::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
virtual int vtkDefaultPass::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
static vtkDefaultPass* vtkDefaultPass::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
void vtkDefaultPass::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
virtual void vtkDefaultPass::Render | ( | const vtkRenderState * | s | ) | [virtual] |
Perform rendering according to a render state s
. Call RenderOpaqueGeometry(), RenderTranslucentPolygonalGeometry(), RenderVolumetricGeometry(), RenderOverlay()
Implements vtkRenderPass.
Reimplemented in vtkOpaquePass, vtkOverlayPass, vtkTranslucentPass, and vtkVolumetricPass.
virtual void vtkDefaultPass::RenderOpaqueGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Opaque pass without key checking.
virtual void vtkDefaultPass::RenderFilteredOpaqueGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Opaque pass with key checking.
virtual void vtkDefaultPass::RenderTranslucentPolygonalGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Translucent pass without key checking.
virtual void vtkDefaultPass::RenderFilteredTranslucentPolygonalGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Translucent pass with key checking.
virtual void vtkDefaultPass::RenderVolumetricGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Volume pass without key checking.
virtual void vtkDefaultPass::RenderFilteredVolumetricGeometry | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Translucent pass with key checking.
virtual void vtkDefaultPass::RenderOverlay | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Overlay pass without key checking.
virtual void vtkDefaultPass::RenderFilteredOverlay | ( | const vtkRenderState * | s | ) | [protected, virtual] |
Overlay pass with key checking.