#include <vtkGaussianBlurPass.h>
Blur the image renderered by its delegate. Blurring uses a Gaussian low-pass filter with a 5x5 kernel.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
Definition at line 63 of file vtkGaussianBlurPass.h.
Public Types | |
typedef vtkRenderPass | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Render (const vtkRenderState *s) |
void | ReleaseGraphicsResources (vtkWindow *w) |
virtual vtkRenderPass * | GetDelegatePass () |
virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
Static Public Member Functions | |
static vtkGaussianBlurPass * | New () |
static int | IsTypeOf (const char *type) |
static vtkGaussianBlurPass * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkGaussianBlurPass () | |
virtual | ~vtkGaussianBlurPass () |
Protected Attributes | |
vtkRenderPass * | DelegatePass |
vtkFrameBufferObject * | FrameBufferObject |
vtkTextureObject * | Pass1 |
vtkTextureObject * | Pass2 |
vtkShaderProgram2 * | BlurProgram |
vtkGaussianBlurPass::vtkGaussianBlurPass | ( | ) | [protected] |
Default constructor. DelegatePass is set to NULL.
virtual vtkGaussianBlurPass::~vtkGaussianBlurPass | ( | ) | [protected, virtual] |
Destructor.
static vtkGaussianBlurPass* vtkGaussianBlurPass::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkGaussianBlurPass::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkRenderPass.
static int vtkGaussianBlurPass::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
virtual int vtkGaussianBlurPass::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkRenderPass.
static vtkGaussianBlurPass* vtkGaussianBlurPass::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkRenderPass.
void vtkGaussianBlurPass::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderPass.
virtual void vtkGaussianBlurPass::Render | ( | const vtkRenderState * | s | ) | [virtual] |
Perform rendering according to a render state s
.
Implements vtkRenderPass.
void vtkGaussianBlurPass::ReleaseGraphicsResources | ( | vtkWindow * | w | ) | [virtual] |
Release graphics resources and ask components to release their own resources.
Reimplemented from vtkRenderPass.
virtual vtkRenderPass* vtkGaussianBlurPass::GetDelegatePass | ( | ) | [virtual] |
Delegate for rendering the image to be blurred. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass or to a post-processing pass. Initial value is a NULL pointer.
virtual void vtkGaussianBlurPass::SetDelegatePass | ( | vtkRenderPass * | delegatePass | ) | [virtual] |
Delegate for rendering the image to be blurred. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkCameraPass or to a post-processing pass. Initial value is a NULL pointer.
vtkRenderPass* vtkGaussianBlurPass::DelegatePass [protected] |
Definition at line 94 of file vtkGaussianBlurPass.h.
Graphics resources.
Definition at line 98 of file vtkGaussianBlurPass.h.
vtkTextureObject* vtkGaussianBlurPass::Pass1 [protected] |
Graphics resources.
Definition at line 99 of file vtkGaussianBlurPass.h.
vtkTextureObject* vtkGaussianBlurPass::Pass2 [protected] |
Graphics resources.
Definition at line 100 of file vtkGaussianBlurPass.h.
vtkShaderProgram2* vtkGaussianBlurPass::BlurProgram [protected] |
Graphics resources.
Definition at line 101 of file vtkGaussianBlurPass.h.