vtkGenericVertexAttributeMapping Class Reference

#include <vtkGenericVertexAttributeMapping.h>

Inheritance diagram for vtkGenericVertexAttributeMapping:

Inheritance graph
[legend]
Collaboration diagram for vtkGenericVertexAttributeMapping:

Collaboration graph
[legend]

List of all members.


Detailed Description

stores mapping for data arrays to generic vertex attributes.

vtkGenericVertexAttributeMapping stores mapping between data arrays and generic vertex attributes. It is used by vtkPainterPolyDataMapper to pass the mappings to the painter which rendering the attributes.

Thanks:
Support for generic vertex attributes in VTK was contributed in collaboration with Stephane Ploix at EDF.

Definition at line 32 of file vtkGenericVertexAttributeMapping.h.


Public Types

typedef vtkObject Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
bool RemoveMapping (const char *attributeName)
void RemoveAllMappings ()
unsigned int GetNumberOfMappings ()
const char * GetAttributeName (unsigned int index)
const char * GetArrayName (unsigned int index)
int GetFieldAssociation (unsigned int index)
int GetComponent (unsigned int index)
int GetTextureUnit (unsigned int index)
void AddMapping (const char *attributeName, const char *arrayName, int fieldAssociation, int component)
void AddMapping (int unit, const char *arrayName, int fieldAssociation, int component)

Static Public Member Functions

static
vtkGenericVertexAttributeMapping
New ()
static int IsTypeOf (const char *type)
static
vtkGenericVertexAttributeMapping
SafeDownCast (vtkObject *o)

Protected Member Functions

 vtkGenericVertexAttributeMapping ()
 ~vtkGenericVertexAttributeMapping ()

Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 36 of file vtkGenericVertexAttributeMapping.h.


Constructor & Destructor Documentation

vtkGenericVertexAttributeMapping::vtkGenericVertexAttributeMapping (  )  [protected]

vtkGenericVertexAttributeMapping::~vtkGenericVertexAttributeMapping (  )  [protected]


Member Function Documentation

static vtkGenericVertexAttributeMapping* vtkGenericVertexAttributeMapping::New (  )  [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual const char* vtkGenericVertexAttributeMapping::GetClassName (  )  [virtual]

Reimplemented from vtkObject.

static int vtkGenericVertexAttributeMapping::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkGenericVertexAttributeMapping::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkGenericVertexAttributeMapping* vtkGenericVertexAttributeMapping::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkObject.

void vtkGenericVertexAttributeMapping::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

void vtkGenericVertexAttributeMapping::AddMapping ( const char *  attributeName,
const char *  arrayName,
int  fieldAssociation,
int  component 
)

Select a data array from the point/cell data and map it to a generic vertex attribute. Note that indices change when a mapping is added/removed.

void vtkGenericVertexAttributeMapping::AddMapping ( int  unit,
const char *  arrayName,
int  fieldAssociation,
int  component 
)

Select a data array and use it as multitexture texture coordinates. Note the texture unit parameter should correspond to the texture unit set on the texture.

bool vtkGenericVertexAttributeMapping::RemoveMapping ( const char *  attributeName  ) 

Remove a vertex attribute mapping.

void vtkGenericVertexAttributeMapping::RemoveAllMappings (  ) 

Remove all mappings.

unsigned int vtkGenericVertexAttributeMapping::GetNumberOfMappings (  ) 

Get number of mapppings.

const char* vtkGenericVertexAttributeMapping::GetAttributeName ( unsigned int  index  ) 

Get the attribute name at the given index.

const char* vtkGenericVertexAttributeMapping::GetArrayName ( unsigned int  index  ) 

Get the array name at the given index.

int vtkGenericVertexAttributeMapping::GetFieldAssociation ( unsigned int  index  ) 

Get the field association at the given index.

int vtkGenericVertexAttributeMapping::GetComponent ( unsigned int  index  ) 

Get the component no. at the given index.

int vtkGenericVertexAttributeMapping::GetTextureUnit ( unsigned int  index  ) 

Get the component no. at the given index.


The documentation for this class was generated from the following file:

Generated on Wed Jun 3 19:04:41 2009 for VTK by  doxygen 1.5.6