#include <vtkScalarBarActor.h>
vtkScalarBarActor creates a scalar bar with annotation text. A scalar bar is a legend that indicates to the viewer the correspondence between color value and data value. The legend consists of a rectangular bar made of rectangular pieces each colored a constant value. Since vtkScalarBarActor is a subclass of vtkActor2D, it is drawn in the image plane (i.e., in the renderer's viewport) on top of the 3D graphics window.
To use vtkScalarBarActor you must associate a vtkScalarsToColors (or subclass) with it. The lookup table defines the colors and the range of scalar values used to map scalar data. Typically, the number of colors shown in the scalar bar is not equal to the number of colors in the lookup table, in which case sampling of the lookup table is performed.
Other optional capabilities include specifying the fraction of the viewport size (both x and y directions) which will control the size of the scalar bar and the number of annotation labels. The actual position of the scalar bar on the screen is controlled by using the vtkActor2D::SetPosition() method (by default the scalar bar is centered in the viewport). Other features include the ability to orient the scalar bar horizontally of vertically and controlling the format (printf style) with which to print the labels on the scalar bar. Also, the vtkScalarBarActor's property is applied to the scalar bar and annotation (including layer, and compositing operator).
Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor.
Definition at line 73 of file vtkScalarBarActor.h.
anonymous enum |
vtkScalarBarActor::vtkScalarBarActor | ( | ) | [protected] |
vtkScalarBarActor::~vtkScalarBarActor | ( | ) | [protected] |
virtual const char* vtkScalarBarActor::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkActor2D.
static int vtkScalarBarActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
virtual int vtkScalarBarActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
static vtkScalarBarActor* vtkScalarBarActor::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkActor2D.
void vtkScalarBarActor::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkActor2D.
static vtkScalarBarActor* vtkScalarBarActor::New | ( | ) | [static] |
Instantiate object with 64 maximum colors; 5 labels; %-#6.3g label format, no title, and vertical orientation. The initial scalar bar size is (0.05 x 0.8) of the viewport size.
Reimplemented from vtkActor2D.
int vtkScalarBarActor::RenderOpaqueGeometry | ( | vtkViewport * | viewport | ) | [virtual] |
Draw the scalar bar and annotation text to the screen.
Reimplemented from vtkActor2D.
virtual int vtkScalarBarActor::RenderTranslucentPolygonalGeometry | ( | vtkViewport * | ) | [inline, virtual] |
Draw the scalar bar and annotation text to the screen.
Reimplemented from vtkActor2D.
Definition at line 87 of file vtkScalarBarActor.h.
int vtkScalarBarActor::RenderOverlay | ( | vtkViewport * | viewport | ) | [virtual] |
Draw the scalar bar and annotation text to the screen.
Reimplemented from vtkActor2D.
virtual int vtkScalarBarActor::HasTranslucentPolygonalGeometry | ( | ) | [virtual] |
Does this prop have some translucent polygonal geometry?
Reimplemented from vtkActor2D.
virtual void vtkScalarBarActor::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor2D.
virtual void vtkScalarBarActor::SetLookupTable | ( | vtkScalarsToColors * | ) | [virtual] |
Set/Get the vtkLookupTable to use. The lookup table specifies the number of colors to use in the table (if not overridden), as well as the scalar range.
virtual vtkScalarsToColors* vtkScalarBarActor::GetLookupTable | ( | ) | [virtual] |
Set/Get the vtkLookupTable to use. The lookup table specifies the number of colors to use in the table (if not overridden), as well as the scalar range.
virtual void vtkScalarBarActor::SetUseOpacity | ( | int | ) | [virtual] |
Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off]
virtual int vtkScalarBarActor::GetUseOpacity | ( | ) | [virtual] |
Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off]
virtual void vtkScalarBarActor::UseOpacityOn | ( | ) | [virtual] |
Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off]
virtual void vtkScalarBarActor::UseOpacityOff | ( | ) | [virtual] |
Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off]
virtual void vtkScalarBarActor::SetMaximumNumberOfColors | ( | int | ) | [virtual] |
Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
virtual int vtkScalarBarActor::GetMaximumNumberOfColors | ( | ) | [virtual] |
Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table.
virtual void vtkScalarBarActor::SetNumberOfLabels | ( | int | ) | [virtual] |
Set/Get the number of annotation labels to show.
virtual int vtkScalarBarActor::GetNumberOfLabels | ( | ) | [virtual] |
Set/Get the number of annotation labels to show.
virtual void vtkScalarBarActor::SetOrientation | ( | int | ) | [virtual] |
Control the orientation of the scalar bar.
virtual int vtkScalarBarActor::GetOrientation | ( | ) | [virtual] |
Control the orientation of the scalar bar.
void vtkScalarBarActor::SetOrientationToHorizontal | ( | ) | [inline] |
Control the orientation of the scalar bar.
Definition at line 136 of file vtkScalarBarActor.h.
void vtkScalarBarActor::SetOrientationToVertical | ( | ) | [inline] |
Control the orientation of the scalar bar.
Definition at line 138 of file vtkScalarBarActor.h.
virtual void vtkScalarBarActor::SetTitleTextProperty | ( | vtkTextProperty * | p | ) | [virtual] |
Set/Get the title text property.
virtual vtkTextProperty* vtkScalarBarActor::GetTitleTextProperty | ( | ) | [virtual] |
Set/Get the title text property.
virtual void vtkScalarBarActor::SetLabelTextProperty | ( | vtkTextProperty * | p | ) | [virtual] |
Set/Get the labels text property.
virtual vtkTextProperty* vtkScalarBarActor::GetLabelTextProperty | ( | ) | [virtual] |
Set/Get the labels text property.
virtual void vtkScalarBarActor::SetLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on the scalar bar.
virtual char* vtkScalarBarActor::GetLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on the scalar bar.
virtual void vtkScalarBarActor::SetTitle | ( | const char * | ) | [virtual] |
Set/Get the title of the scalar bar actor,
virtual char* vtkScalarBarActor::GetTitle | ( | ) | [virtual] |
Set/Get the title of the scalar bar actor,
void vtkScalarBarActor::ShallowCopy | ( | vtkProp * | prop | ) | [virtual] |
Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method.
Reimplemented from vtkActor2D.
virtual void vtkScalarBarActor::SetTextureGridWidth | ( | double | ) | [virtual] |
Set the width of the texture grid. Used only if UseOpacity is ON.
virtual double vtkScalarBarActor::GetTextureGridWidth | ( | ) | [virtual] |
Set the width of the texture grid. Used only if UseOpacity is ON.
virtual vtkActor2D* vtkScalarBarActor::GetTextureActor | ( | ) | [virtual] |
Get the texture actor.. you may want to change some properties on it
virtual void vtkScalarBarActor::SetTextPosition | ( | int | ) | [virtual] |
Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite
virtual int vtkScalarBarActor::GetTextPosition | ( | ) | [virtual] |
Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite
virtual void vtkScalarBarActor::SetTextPositionToPrecedeScalarBar | ( | ) | [inline, virtual] |
Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite
Definition at line 191 of file vtkScalarBarActor.h.
virtual void vtkScalarBarActor::SetTextPositionToSucceedScalarBar | ( | ) | [inline, virtual] |
Have the text preceding the scalar bar or suceeding it ? Succeed implies the that the text is Above scalar bar if orientation is horizontal or Right of scalar bar if orientation is vertical. Precede is the opposite
Definition at line 193 of file vtkScalarBarActor.h.
virtual void vtkScalarBarActor::AllocateAndSizeLabels | ( | int * | labelSize, | |
int * | size, | |||
vtkViewport * | viewport, | |||
double * | range | |||
) | [protected, virtual] |
virtual void vtkScalarBarActor::SizeTitle | ( | int * | titleSize, | |
int * | size, | |||
vtkViewport * | viewport | |||
) | [protected, virtual] |
vtkScalarsToColors* vtkScalarBarActor::LookupTable [protected] |
Definition at line 201 of file vtkScalarBarActor.h.
vtkTextProperty* vtkScalarBarActor::TitleTextProperty [protected] |
Definition at line 202 of file vtkScalarBarActor.h.
vtkTextProperty* vtkScalarBarActor::LabelTextProperty [protected] |
Definition at line 203 of file vtkScalarBarActor.h.
int vtkScalarBarActor::MaximumNumberOfColors [protected] |
Definition at line 205 of file vtkScalarBarActor.h.
int vtkScalarBarActor::NumberOfLabels [protected] |
Definition at line 206 of file vtkScalarBarActor.h.
int vtkScalarBarActor::NumberOfLabelsBuilt [protected] |
Definition at line 207 of file vtkScalarBarActor.h.
int vtkScalarBarActor::Orientation [protected] |
Definition at line 208 of file vtkScalarBarActor.h.
char* vtkScalarBarActor::Title [protected] |
Definition at line 209 of file vtkScalarBarActor.h.
char* vtkScalarBarActor::LabelFormat [protected] |
Definition at line 210 of file vtkScalarBarActor.h.
int vtkScalarBarActor::UseOpacity [protected] |
Definition at line 211 of file vtkScalarBarActor.h.
double vtkScalarBarActor::TextureGridWidth [protected] |
Definition at line 212 of file vtkScalarBarActor.h.
int vtkScalarBarActor::TextPosition [protected] |
Definition at line 213 of file vtkScalarBarActor.h.
vtkTextMapper** vtkScalarBarActor::TextMappers [protected] |
Definition at line 215 of file vtkScalarBarActor.h.
vtkActor2D** vtkScalarBarActor::TextActors [protected] |
Definition at line 216 of file vtkScalarBarActor.h.
vtkTextMapper* vtkScalarBarActor::TitleMapper [protected] |
Definition at line 220 of file vtkScalarBarActor.h.
vtkActor2D* vtkScalarBarActor::TitleActor [protected] |
Definition at line 221 of file vtkScalarBarActor.h.
vtkPolyData* vtkScalarBarActor::ScalarBar [protected] |
Definition at line 224 of file vtkScalarBarActor.h.
vtkPolyDataMapper2D* vtkScalarBarActor::ScalarBarMapper [protected] |
Definition at line 225 of file vtkScalarBarActor.h.
vtkActor2D* vtkScalarBarActor::ScalarBarActor [protected] |
Definition at line 226 of file vtkScalarBarActor.h.
vtkPolyData* vtkScalarBarActor::TexturePolyData [protected] |
Definition at line 228 of file vtkScalarBarActor.h.
vtkTexture* vtkScalarBarActor::Texture [protected] |
Definition at line 229 of file vtkScalarBarActor.h.
vtkActor2D* vtkScalarBarActor::TextureActor [protected] |
Definition at line 230 of file vtkScalarBarActor.h.
vtkTimeStamp vtkScalarBarActor::BuildTime [protected] |
Definition at line 232 of file vtkScalarBarActor.h.
int vtkScalarBarActor::LastSize[2] [protected] |
Definition at line 233 of file vtkScalarBarActor.h.
int vtkScalarBarActor::LastOrigin[2] [protected] |
Definition at line 234 of file vtkScalarBarActor.h.