vtkTupleInterpolator Class Reference

#include <vtkTupleInterpolator.h>

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List of all members.


Detailed Description

interpolate a tuple of arbitray size

This class is used to interpolate a tuple which may have an arbitrary number of components (but at least one component). The interpolation may be linear in form, or via a subclasses of vtkSpline.

To use this class, begin by specifying the number of components of the tuple and the interpolation function to use. Then specify at least one pair of (t,tuple) with the AddTuple() method. Next interpolate the tuples with the InterpolateTuple(t,tuple) method, where "t" must be in the range of (t_min,t_max) parameter values specified by the AddTuple() method (if not then t is clamped), and tuple[] is filled in by the method (make sure that tuple [] is long enough to hold the interpolated data).

You can control the type of interpolation to use. By default, the interpolation is based on a Kochanek spline. However, other types of splines can be specified. You can also set the interpolation method to linear, in which case the specified spline has no effect on the interpolation.

Warning:
Setting the number of components or changing the type of interpolation causes the list of tuples to be reset, so any data inserted up to that point is lost. Bisection methods are used to speed up the search for the interpolation interval.

Definition at line 52 of file vtkTupleInterpolator.h.


Public Types

typedef vtkObject Superclass
enum  { INTERPOLATION_TYPE_LINEAR = 0, INTERPOLATION_TYPE_SPLINE }

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
int GetNumberOfTuples ()
void Initialize ()
void AddTuple (double t, double tuple[])
void RemoveTuple (double t)
void InterpolateTuple (double t, double tuple[])
void SetNumberOfComponents (int numComp)
virtual int GetNumberOfComponents ()
double GetMinimumT ()
double GetMaximumT ()
void SetInterpolationType (int type)
virtual int GetInterpolationType ()
void SetInterpolationTypeToLinear ()
void SetInterpolationTypeToSpline ()
void SetInterpolatingSpline (vtkSpline *)
virtual vtkSplineGetInterpolatingSpline ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkTupleInterpolatorSafeDownCast (vtkObject *o)
static vtkTupleInterpolatorNew ()

Protected Member Functions

 vtkTupleInterpolator ()
virtual ~vtkTupleInterpolator ()
void InitializeInterpolation ()

Protected Attributes

int NumberOfComponents
int InterpolationType
vtkSplineInterpolatingSpline
vtkPiecewiseFunction ** Linear
vtkSpline ** Spline

Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 55 of file vtkTupleInterpolator.h.


Member Enumeration Documentation

anonymous enum

Enums to control the type of interpolation to use.

Enumerator:
INTERPOLATION_TYPE_LINEAR 
INTERPOLATION_TYPE_SPLINE 

Definition at line 102 of file vtkTupleInterpolator.h.


Constructor & Destructor Documentation

vtkTupleInterpolator::vtkTupleInterpolator (  )  [protected]

virtual vtkTupleInterpolator::~vtkTupleInterpolator (  )  [protected, virtual]


Member Function Documentation

virtual const char* vtkTupleInterpolator::GetClassName (  )  [virtual]

Reimplemented from vtkObject.

static int vtkTupleInterpolator::IsTypeOf ( const char *  name  )  [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkTupleInterpolator::IsA ( const char *  name  )  [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkTupleInterpolator* vtkTupleInterpolator::SafeDownCast ( vtkObject o  )  [static]

Reimplemented from vtkObject.

void vtkTupleInterpolator::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

static vtkTupleInterpolator* vtkTupleInterpolator::New (  )  [static]

Instantiate the class.

Reimplemented from vtkObject.

void vtkTupleInterpolator::SetNumberOfComponents ( int  numComp  ) 

Specify the number of tuple components to interpolate. Note that setting this value discards any previously inserted data.

virtual int vtkTupleInterpolator::GetNumberOfComponents (  )  [virtual]

Specify the number of tuple components to interpolate. Note that setting this value discards any previously inserted data.

int vtkTupleInterpolator::GetNumberOfTuples (  ) 

Return the number of tuples in the list of tuples to be interpolated.

double vtkTupleInterpolator::GetMinimumT (  ) 

Obtain some information about the interpolation range. The numbers returned (corresponding to parameter t, usually thought of as time) are undefined if the list of transforms is empty. This is a convenience method for interpolation.

double vtkTupleInterpolator::GetMaximumT (  ) 

Obtain some information about the interpolation range. The numbers returned (corresponding to parameter t, usually thought of as time) are undefined if the list of transforms is empty. This is a convenience method for interpolation.

void vtkTupleInterpolator::Initialize (  ) 

Reset the class so that it contains no (t,tuple) information.

void vtkTupleInterpolator::AddTuple ( double  t,
double  tuple[] 
)

Add another tuple to the list of tuples to be interpolated. Note that using the same time t value more than once replaces the previous tuple value at t. At least two tuples must be added to define an interpolation function.

void vtkTupleInterpolator::RemoveTuple ( double  t  ) 

Delete the tuple at a particular parameter t. If there is no tuple defined at t, then the method does nothing.

void vtkTupleInterpolator::InterpolateTuple ( double  t,
double  tuple[] 
)

Interpolate the list of tuples and determine a new tuple (i.e., fill in the tuple provided). If t is outside the range of (min,max) values, then t is clamped. Note that each component of tuple[] is interpolated independently.

void vtkTupleInterpolator::SetInterpolationType ( int  type  ) 

Specify which type of function to use for interpolation. By default spline interpolation (SetInterpolationFunctionToSpline()) is used (i.e., a Kochanek spline) and the InterpolatingSpline instance variable is used to birth the actual interpolation splines via a combination of NewInstance() and DeepCopy(). You may also choose to use linear interpolation by invoking SetInterpolationFunctionToLinear(). Note that changing the type of interpolation causes previously inserted data to be discarded.

virtual int vtkTupleInterpolator::GetInterpolationType (  )  [virtual]

Specify which type of function to use for interpolation. By default spline interpolation (SetInterpolationFunctionToSpline()) is used (i.e., a Kochanek spline) and the InterpolatingSpline instance variable is used to birth the actual interpolation splines via a combination of NewInstance() and DeepCopy(). You may also choose to use linear interpolation by invoking SetInterpolationFunctionToLinear(). Note that changing the type of interpolation causes previously inserted data to be discarded.

void vtkTupleInterpolator::SetInterpolationTypeToLinear (  )  [inline]

Specify which type of function to use for interpolation. By default spline interpolation (SetInterpolationFunctionToSpline()) is used (i.e., a Kochanek spline) and the InterpolatingSpline instance variable is used to birth the actual interpolation splines via a combination of NewInstance() and DeepCopy(). You may also choose to use linear interpolation by invoking SetInterpolationFunctionToLinear(). Note that changing the type of interpolation causes previously inserted data to be discarded.

Definition at line 119 of file vtkTupleInterpolator.h.

void vtkTupleInterpolator::SetInterpolationTypeToSpline (  )  [inline]

Specify which type of function to use for interpolation. By default spline interpolation (SetInterpolationFunctionToSpline()) is used (i.e., a Kochanek spline) and the InterpolatingSpline instance variable is used to birth the actual interpolation splines via a combination of NewInstance() and DeepCopy(). You may also choose to use linear interpolation by invoking SetInterpolationFunctionToLinear(). Note that changing the type of interpolation causes previously inserted data to be discarded.

Definition at line 121 of file vtkTupleInterpolator.h.

void vtkTupleInterpolator::SetInterpolatingSpline ( vtkSpline  ) 

If the InterpolationType is set to spline, then this method applies. By default Kochanek interpolation is used, but you can specify any instance of vtkSpline to use. Note that the actual interpolating splines are created by invoking NewInstance() followed by DeepCopy() on the interpolating spline specified here, for each tuple component to interpolate.

virtual vtkSpline* vtkTupleInterpolator::GetInterpolatingSpline (  )  [virtual]

If the InterpolationType is set to spline, then this method applies. By default Kochanek interpolation is used, but you can specify any instance of vtkSpline to use. Note that the actual interpolating splines are created by invoking NewInstance() followed by DeepCopy() on the interpolating spline specified here, for each tuple component to interpolate.

void vtkTupleInterpolator::InitializeInterpolation (  )  [protected]


Member Data Documentation

Definition at line 141 of file vtkTupleInterpolator.h.

Definition at line 144 of file vtkTupleInterpolator.h.

Definition at line 147 of file vtkTupleInterpolator.h.

Definition at line 151 of file vtkTupleInterpolator.h.

Definition at line 152 of file vtkTupleInterpolator.h.


The documentation for this class was generated from the following file:

Generated on Mon Sep 27 18:57:41 2010 for VTK by  doxygen 1.5.6