#include <vtkXMLMaterial.h>
vtkXMLMaterial encapsulates VTK Material description. It keeps a pointer to vtkXMLDataElement that defines the material and provides access to Shaders/Properties defined in it.
Definition at line 35 of file vtkXMLMaterial.h.
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | GetNumberOfProperties () |
int | GetNumberOfTextures () |
int | GetNumberOfVertexShaders () |
int | GetNumberOfFragmentShaders () |
vtkXMLDataElement * | GetProperty (int id=0) |
vtkXMLDataElement * | GetTexture (int id=0) |
vtkXMLShader * | GetVertexShader (int id=0) |
vtkXMLShader * | GetFragmentShader (int id=0) |
int | GetShaderLanguage () |
int | GetShaderStyle () |
virtual vtkXMLDataElement * | GetRootElement () |
void | SetRootElement (vtkXMLDataElement *) |
Static Public Member Functions | |
static vtkXMLMaterial * | New () |
static int | IsTypeOf (const char *type) |
static vtkXMLMaterial * | SafeDownCast (vtkObject *o) |
static vtkXMLMaterial * | CreateInstance (const char *name) |
Protected Member Functions | |
vtkXMLMaterial () | |
~vtkXMLMaterial () | |
Protected Attributes | |
vtkXMLDataElement * | RootElement |
vtkXMLMaterialInternals * | Internals |
typedef vtkObject vtkXMLMaterial::Superclass |
vtkXMLMaterial::vtkXMLMaterial | ( | ) | [protected] |
vtkXMLMaterial::~vtkXMLMaterial | ( | ) | [protected] |
static vtkXMLMaterial* vtkXMLMaterial::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
virtual const char* vtkXMLMaterial::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkObject.
static int vtkXMLMaterial::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkXMLMaterial::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkXMLMaterial* vtkXMLMaterial::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkObject.
void vtkXMLMaterial::PrintSelf | ( | ostream & | os, | |
vtkIndent | indent | |||
) | [virtual] |
static vtkXMLMaterial* vtkXMLMaterial::CreateInstance | ( | const char * | name | ) | [static] |
Create a new instance. It searches for the material using the following order: first, check the MaterialLibrary; second, treat the name as an absolute path and try to locate it; third, search the Material repository. Returns null is it fails to locate the material.
int vtkXMLMaterial::GetNumberOfProperties | ( | ) |
Get number of elements of type Property.
int vtkXMLMaterial::GetNumberOfTextures | ( | ) |
Get number of elements of type Texture.
int vtkXMLMaterial::GetNumberOfVertexShaders | ( | ) |
Get number of Vertex shaders.
int vtkXMLMaterial::GetNumberOfFragmentShaders | ( | ) |
Get number of fragment shaders.
vtkXMLDataElement* vtkXMLMaterial::GetProperty | ( | int | id = 0 |
) |
Get the ith vtkXMLDataElement of type <Property>.
vtkXMLDataElement* vtkXMLMaterial::GetTexture | ( | int | id = 0 |
) |
Get the ith vtkXMLDataElement of type <Texture>.
vtkXMLShader* vtkXMLMaterial::GetVertexShader | ( | int | id = 0 |
) |
Get the ith vtkXMLDataElement of type <VertexShader>.
vtkXMLShader* vtkXMLMaterial::GetFragmentShader | ( | int | id = 0 |
) |
Get the ith vtkXMLDataElement of type <FragmentShader>.
virtual vtkXMLDataElement* vtkXMLMaterial::GetRootElement | ( | ) | [virtual] |
Get/Set the XML root element that describes this material.
void vtkXMLMaterial::SetRootElement | ( | vtkXMLDataElement * | ) |
Get/Set the XML root element that describes this material.
int vtkXMLMaterial::GetShaderLanguage | ( | ) |
Get the Language used by the shaders in this Material. The Language of a vtkXMLMaterial is based on the Language of it's shaders.
int vtkXMLMaterial::GetShaderStyle | ( | ) |
Get the style the shaders.
vtkXMLDataElement* vtkXMLMaterial::RootElement [protected] |
Definition at line 89 of file vtkXMLMaterial.h.
vtkXMLMaterialInternals* vtkXMLMaterial::Internals [protected] |
Definition at line 90 of file vtkXMLMaterial.h.