#include <vtkImageAppendComponents.h>
vtkImageAppendComponents takes the components from two inputs and merges them into one output. If Input1 has M components, and Input2 has N components, the output will have M+N components with input1 components coming first.
Definition at line 34 of file vtkImageAppendComponents.h.
Reimplemented from vtkThreadedImageAlgorithm.
Definition at line 38 of file vtkImageAppendComponents.h.
vtkImageAppendComponents::vtkImageAppendComponents | ( | ) | [inline, protected] |
Definition at line 69 of file vtkImageAppendComponents.h.
vtkImageAppendComponents::~vtkImageAppendComponents | ( | ) | [inline, protected] |
Definition at line 70 of file vtkImageAppendComponents.h.
static vtkImageAppendComponents* vtkImageAppendComponents::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkAlgorithm.
virtual const char* vtkImageAppendComponents::GetClassName | ( | ) | [virtual] |
Reimplemented from vtkThreadedImageAlgorithm.
static int vtkImageAppendComponents::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkThreadedImageAlgorithm.
virtual int vtkImageAppendComponents::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkThreadedImageAlgorithm.
static vtkImageAppendComponents* vtkImageAppendComponents::SafeDownCast | ( | vtkObject * | o | ) | [static] |
Reimplemented from vtkThreadedImageAlgorithm.
virtual void vtkImageAppendComponents::ReplaceNthInputConnection | ( | int | idx, | |
vtkAlgorithmOutput * | input | |||
) | [virtual] |
Replace one of the input connections with a new input. You can only replace input connections that you previously created with AddInputConnection() or, in the case of the first input, with SetInputConnection().
void vtkImageAppendComponents::SetInput | ( | int | num, | |
vtkDataObject * | input | |||
) |
Set an Input of this filter. This method is only for support of old-style pipeline connections. When writing new code you should use SetInputConnection(), AddInputConnection(), and ReplaceNthInputConnection() instead.
Reimplemented from vtkImageAlgorithm.
void vtkImageAppendComponents::SetInput | ( | vtkDataObject * | input | ) | [inline] |
Set an Input of this filter. This method is only for support of old-style pipeline connections. When writing new code you should use SetInputConnection(), AddInputConnection(), and ReplaceNthInputConnection() instead.
Reimplemented from vtkImageAlgorithm.
Definition at line 52 of file vtkImageAppendComponents.h.
vtkDataObject* vtkImageAppendComponents::GetInput | ( | int | num | ) |
Get one input to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetInputConnection(0, num).
Reimplemented from vtkImageAlgorithm.
vtkDataObject* vtkImageAppendComponents::GetInput | ( | ) | [inline] |
Get one input to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetInputConnection(0, num).
Reimplemented from vtkImageAlgorithm.
Definition at line 60 of file vtkImageAppendComponents.h.
int vtkImageAppendComponents::GetNumberOfInputs | ( | ) | [inline] |
Get the number of inputs to this filter. This method is only for support of old-style pipeline connections. When writing new code you should use vtkAlgorithm::GetNumberOfInputConnections(0).
Definition at line 66 of file vtkImageAppendComponents.h.
virtual int vtkImageAppendComponents::RequestInformation | ( | vtkInformation * | , | |
vtkInformationVector ** | , | |||
vtkInformationVector * | ||||
) | [protected, virtual] |
Reimplemented from vtkImageAlgorithm.
void vtkImageAppendComponents::ThreadedRequestData | ( | vtkInformation * | request, | |
vtkInformationVector ** | inputVector, | |||
vtkInformationVector * | outputVector, | |||
vtkImageData *** | inData, | |||
vtkImageData ** | outData, | |||
int | extent[6], | |||
int | threadId | |||
) | [protected, virtual] |
If the subclass does not define an Execute method, then the task will be broken up, multiple threads will be spawned, and each thread will call this method. It is public so that the thread functions can call this method.
Reimplemented from vtkThreadedImageAlgorithm.
virtual int vtkImageAppendComponents::FillInputPortInformation | ( | int | port, | |
vtkInformation * | info | |||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkImageAlgorithm.