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Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes
vtkClosedSurfacePointPlacer Class Reference

PointPlacer to constrain validity within a set of convex planes. More...

#include <vtkClosedSurfacePointPlacer.h>

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List of all members.

Public Member Functions

int ValidateWorldPosition (double worldPos[3])
int ValidateWorldPosition (double worldPos[3], double worldOrient[9])
virtual void SetMinimumDistance (double)
virtual double GetMinimumDistance ()
void AddBoundingPlane (vtkPlane *plane)
void RemoveBoundingPlane (vtkPlane *plane)
void RemoveAllBoundingPlanes ()
virtual void SetBoundingPlanes (vtkPlaneCollection *)
virtual vtkPlaneCollectionGetBoundingPlanes ()
void SetBoundingPlanes (vtkPlanes *planes)
int ComputeWorldPosition (vtkRenderer *ren, double displayPos[2], double worldPos[3], double worldOrient[9])
int ComputeWorldPosition (vtkRenderer *ren, double displayPos[2], double refWorldPos[2], double worldPos[3], double worldOrient[9])

Static Public Member Functions

static
vtkClosedSurfacePointPlacer
New ()

Protected Member Functions

 vtkClosedSurfacePointPlacer ()
 ~vtkClosedSurfacePointPlacer ()
void BuildPlanes ()

Static Protected Member Functions

static double GetDistanceFromObject (double pos[3], vtkPlaneCollection *pc, double closestPt[3])

Protected Attributes

vtkPlaneCollectionBoundingPlanes
double MinimumDistance
vtkPlaneCollectionInnerBoundingPlanes
typedef vtkPointPlacer Superclass
static int IsTypeOf (const char *type)
static
vtkClosedSurfacePointPlacer
SafeDownCast (vtkObjectBase *o)
virtual int IsA (const char *type)
vtkClosedSurfacePointPlacerNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual vtkObjectBaseNewInstanceInternal () const

Detailed Description

PointPlacer to constrain validity within a set of convex planes.

This placer takes a set of boudning planes and constraints the validity within the supplied convex planes. It is used by the ParallelopPipedRepresentation to place constraints on the motion the handles within the parallelopiped.

See also:
vtkParallelopipedRepresentation

Definition at line 38 of file vtkClosedSurfacePointPlacer.h.


Member Typedef Documentation

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

Definition at line 46 of file vtkClosedSurfacePointPlacer.h.


Constructor & Destructor Documentation


Member Function Documentation

Instantiate this class.

Reimplemented from vtkPointPlacer.

static int vtkClosedSurfacePointPlacer::IsTypeOf ( const char *  type) [static]

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

virtual int vtkClosedSurfacePointPlacer::IsA ( const char *  type) [virtual]

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

virtual vtkObjectBase* vtkClosedSurfacePointPlacer::NewInstanceInternal ( ) const [protected, virtual]

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

void vtkClosedSurfacePointPlacer::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Standard methods for instances of this class.

Reimplemented from vtkPointPlacer.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

A collection of plane equations used to bound the position of the point. This is in addition to confining the point to a plane - these constraints are meant to, for example, keep a point within the extent of an image. Using a set of plane equations allows for more complex bounds (such as bounding a point to an oblique reliced image that has hexagonal shape) than a simple extent.

int vtkClosedSurfacePointPlacer::ComputeWorldPosition ( vtkRenderer ren,
double  displayPos[2],
double  worldPos[3],
double  worldOrient[9] 
) [virtual]

Given a renderer and a display position, compute the world position and world orientation for this point. A plane is defined by a combination of the ProjectionNormal, ProjectionOrigin, and ObliquePlane ivars. The display position is projected onto this plane to determine a world position, and the orientation is set to the normal of the plane. If the point cannot project onto the plane or if it falls outside the bounds imposed by the BoundingPlanes, then 0 is returned, otherwise 1 is returned to indicate a valid return position and orientation.

Reimplemented from vtkPointPlacer.

int vtkClosedSurfacePointPlacer::ComputeWorldPosition ( vtkRenderer ren,
double  displayPos[2],
double  refWorldPos[2],
double  worldPos[3],
double  worldOrient[9] 
)

Given a renderer, a display position and a reference position, "worldPos" is calculated as : Consider the line "L" that passes through the supplied "displayPos" and is parallel to the direction of projection of the camera. Clip this line segment with the parallelopiped, let's call it "L_segment". The computed world position, "worldPos" will be the point on "L_segment" that is closest to refWorldPos. NOTE: Note that a set of bounding planes must be supplied. The Oblique plane, if supplied is ignored.

Give a world position check if it is valid - does it lie on the plane and within the bounds? Returns 1 if it is valid, 0 otherwise.

Reimplemented from vtkPointPlacer.

int vtkClosedSurfacePointPlacer::ValidateWorldPosition ( double  worldPos[3],
double  worldOrient[9] 
) [virtual]

Given a world position and a world orientation, validate it according to the constraints of the placer.

Reimplemented from vtkPointPlacer.

static double vtkClosedSurfacePointPlacer::GetDistanceFromObject ( double  pos[3],
vtkPlaneCollection pc,
double  closestPt[3] 
) [static, protected]

Member Data Documentation

Definition at line 119 of file vtkClosedSurfacePointPlacer.h.

Definition at line 130 of file vtkClosedSurfacePointPlacer.h.

Definition at line 131 of file vtkClosedSurfacePointPlacer.h.


The documentation for this class was generated from the following file: