VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Friends
vtkRenderer Class Reference

abstract specification for renderers More...

#include <vtkRenderer.h>

Inheritance diagram for vtkRenderer:
Inheritance graph
[legend]
Collaboration diagram for vtkRenderer:
Collaboration graph
[legend]

List of all members.

Public Types

typedef vtkViewport Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkRendererNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void AddLight (vtkLight *)
void RemoveLight (vtkLight *)
void RemoveAllLights ()
vtkLightCollectionGetLights ()
void SetLightCollection (vtkLightCollection *lights)
void CreateLight (void)
virtual vtkLightMakeLight ()
virtual int UpdateLightsGeometryToFollowCamera (void)
vtkVolumeCollectionGetVolumes ()
vtkActorCollectionGetActors ()
void SetActiveCamera (vtkCamera *)
vtkCameraGetActiveCamera ()
virtual vtkCameraMakeCamera ()
int CaptureGL2PSSpecialProp (vtkProp *)
void SetGL2PSSpecialPropCollection (vtkPropCollection *)
void AddCuller (vtkCuller *)
void RemoveCuller (vtkCuller *)
vtkCullerCollectionGetCullers ()
virtual double GetTimeFactor ()
virtual void Render ()
virtual void DeviceRender ()=0
virtual void DeviceRenderTranslucentPolygonalGeometry ()
virtual void Clear ()
int VisibleActorCount ()
int VisibleVolumeCount ()
void ComputeVisiblePropBounds (double bounds[6])
doubleComputeVisiblePropBounds ()
void ResetCameraClippingRange ()
void ResetCamera ()
void ResetCamera (double bounds[6])
int Transparent ()
void WorldToView ()
virtual void WorldToView (double &wx, double &wy, double &wz)
double GetZ (int x, int y)
unsigned long GetMTime ()
virtual void StereoMidpoint ()
double GetTiledAspectRatio ()
void AddActor (vtkProp *p)
void AddVolume (vtkProp *p)
void RemoveActor (vtkProp *p)
void RemoveVolume (vtkProp *p)
virtual int GetTwoSidedLighting ()
virtual void SetTwoSidedLighting (int)
virtual void TwoSidedLightingOn ()
virtual void TwoSidedLightingOff ()
virtual void SetLightFollowCamera (int)
virtual int GetLightFollowCamera ()
virtual void LightFollowCameraOn ()
virtual void LightFollowCameraOff ()
virtual int GetAutomaticLightCreation ()
virtual void SetAutomaticLightCreation (int)
virtual void AutomaticLightCreationOn ()
virtual void AutomaticLightCreationOff ()
virtual void SetErase (int)
virtual int GetErase ()
virtual void EraseOn ()
virtual void EraseOff ()
virtual void SetDraw (int)
virtual int GetDraw ()
virtual void DrawOn ()
virtual void DrawOff ()
virtual void SetAmbient (double, double, double)
virtual void SetAmbient (double[3])
virtual doubleGetAmbient ()
virtual void GetAmbient (double data[3])
virtual void SetAllocatedRenderTime (double)
virtual double GetAllocatedRenderTime ()
void ResetCameraClippingRange (double bounds[6])
void ResetCameraClippingRange (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
virtual void SetNearClippingPlaneTolerance (double)
virtual double GetNearClippingPlaneTolerance ()
void ResetCamera (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax)
void SetRenderWindow (vtkRenderWindow *)
vtkRenderWindowGetRenderWindow ()
virtual vtkWindowGetVTKWindow ()
virtual void SetBackingStore (int)
virtual int GetBackingStore ()
virtual void BackingStoreOn ()
virtual void BackingStoreOff ()
virtual void SetInteractive (int)
virtual int GetInteractive ()
virtual void InteractiveOn ()
virtual void InteractiveOff ()
virtual void SetLayer (int)
virtual int GetLayer ()
virtual void SetPreserveDepthBuffer (int)
virtual int GetPreserveDepthBuffer ()
virtual void PreserveDepthBufferOn ()
virtual void PreserveDepthBufferOff ()
void ViewToWorld ()
virtual void ViewToWorld (double &wx, double &wy, double &wz)
virtual double GetLastRenderTimeInSeconds ()
virtual int GetNumberOfPropsRendered ()
vtkAssemblyPathPickProp (double selectionX, double selectionY)
vtkAssemblyPathPickProp (double selectionX1, double selectionY1, double selectionX2, double selectionY2)
int IsActiveCameraCreated ()
virtual void SetUseDepthPeeling (int)
virtual int GetUseDepthPeeling ()
virtual void UseDepthPeelingOn ()
virtual void UseDepthPeelingOff ()
virtual void SetOcclusionRatio (double)
virtual double GetOcclusionRatio ()
virtual void SetMaximumNumberOfPeels (int)
virtual int GetMaximumNumberOfPeels ()
virtual int GetLastRenderingUsedDepthPeeling ()
void SetDelegate (vtkRendererDelegate *d)
virtual vtkRendererDelegateGetDelegate ()
virtual vtkHardwareSelectorGetSelector ()
void SetBackgroundTexture (vtkTexture *)
virtual vtkTextureGetBackgroundTexture ()
virtual void SetTexturedBackground (bool)
virtual bool GetTexturedBackground ()
virtual void TexturedBackgroundOn ()
virtual void TexturedBackgroundOff ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkRendererSafeDownCast (vtkObjectBase *o)
static vtkRendererNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkRenderer ()
 ~vtkRenderer ()
virtual void PickRender (vtkPropCollection *props)
virtual void PickGeometry ()
virtual void ExpandBounds (double bounds[6], vtkMatrix4x4 *matrix)
virtual void ReleaseGraphicsResources (vtkWindow *)
void AllocateTime ()
virtual int UpdateGeometry ()
virtual int UpdateTranslucentPolygonalGeometry ()
virtual int UpdateCamera (void)
virtual int UpdateLightGeometry (void)
virtual int UpdateLights (void)
vtkCameraGetActiveCameraAndResetIfCreated ()
void SetSelector (vtkHardwareSelector *selector)

Protected Attributes

vtkCameraActiveCamera
vtkLightCreatedLight
vtkLightCollectionLights
vtkCullerCollectionCullers
vtkActorCollectionActors
vtkVolumeCollectionVolumes
double Ambient [3]
vtkRenderWindowRenderWindow
double AllocatedRenderTime
double TimeFactor
int TwoSidedLighting
int AutomaticLightCreation
int BackingStore
unsigned char * BackingImage
int BackingStoreSize [2]
vtkTimeStamp RenderTime
double LastRenderTimeInSeconds
int LightFollowCamera
int NumberOfPropsRendered
vtkProp ** PropArray
int PropArrayCount
vtkAssemblyPath ** PathArray
int PathArrayCount
int Interactive
int Layer
int PreserveDepthBuffer
double ComputedVisiblePropBounds [6]
double NearClippingPlaneTolerance
int Erase
int Draw
vtkPropCollectionGL2PSSpecialPropCollection
int UseDepthPeeling
double OcclusionRatio
int MaximumNumberOfPeels
int LastRenderingUsedDepthPeeling
vtkHardwareSelectorSelector
vtkRendererDelegateDelegate
bool TexturedBackground
vtkTextureBackgroundTexture

Friends

class vtkRenderPass
class vtkHardwareSelector
class vtkRendererDelegate

Detailed Description

abstract specification for renderers

vtkRenderer provides an abstract specification for renderers. A renderer is an object that controls the rendering process for objects. Rendering is the process of converting geometry, a specification for lights, and a camera view into an image. vtkRenderer also performs coordinate transformation between world coordinates, view coordinates (the computer graphics rendering coordinate system), and display coordinates (the actual screen coordinates on the display device). Certain advanced rendering features such as two-sided lighting can also be controlled.

See also:
vtkRenderWindow vtkActor vtkCamera vtkLight vtkVolume
Events:
vtkCommand::ActiveCameraEvent vtkCommand::StartEvent vtkCommand::CreateCameraEvent vtkCommand::ComputeVisiblePropBoundsEvent vtkCommand::ResetCameraEvent vtkCommand::ResetCameraClippingRangeEvent vtkCommand::EndEvent
Examples:
vtkRenderer (Examples)
Tests:
vtkRenderer (Tests)

Definition at line 63 of file vtkRenderer.h.


Member Typedef Documentation

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

Definition at line 66 of file vtkRenderer.h.


Constructor & Destructor Documentation

vtkRenderer::vtkRenderer ( ) [protected]
vtkRenderer::~vtkRenderer ( ) [protected]

Member Function Documentation

static int vtkRenderer::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

virtual int vtkRenderer::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

virtual vtkObjectBase* vtkRenderer::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

void vtkRenderer::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkViewport.

Reimplemented in vtkOpenGLRenderer.

static vtkRenderer* vtkRenderer::New ( ) [static]

Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLRenderer.

Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.

Add a light to the list of lights.

Remove a light from the list of lights.

Remove all lights from the list of lights.

Return the collection of lights.

Definition at line 658 of file vtkRenderer.h.

Set the collection of lights. We cannot name it SetLights because of TestSetGet

Precondition:
lights_exist: lights!=0
Postcondition:
lights_set: lights==this->GetLights()
void vtkRenderer::CreateLight ( void  )

Create and add a light to renderer.

virtual vtkLight* vtkRenderer::MakeLight ( ) [virtual]

Create a new Light sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaLight in this function. The default is to just call vtkLight::New.

virtual int vtkRenderer::GetTwoSidedLighting ( ) [virtual]

Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::SetTwoSidedLighting ( int  ) [virtual]

Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::TwoSidedLightingOn ( ) [virtual]

Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::TwoSidedLightingOff ( ) [virtual]

Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.

virtual void vtkRenderer::SetLightFollowCamera ( int  ) [virtual]

Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual int vtkRenderer::GetLightFollowCamera ( ) [virtual]

Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual void vtkRenderer::LightFollowCameraOn ( ) [virtual]

Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

virtual void vtkRenderer::LightFollowCameraOff ( ) [virtual]

Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted. (Note: In previous versions of vtk, this light-tracking functionality was part of the interactors, not the renderer. For backwards compatibility, the older, more limited interactor behavior is enabled by default. To disable this mode, turn the interactor's LightFollowCamera flag OFF, and leave the renderer's LightFollowCamera flag ON.)

Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::SetAutomaticLightCreation ( int  ) [virtual]

Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::AutomaticLightCreationOn ( ) [virtual]

Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

virtual void vtkRenderer::AutomaticLightCreationOff ( ) [virtual]

Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)

Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera.

Return the collection of volumes.

Return any actors in this renderer.

Specify the camera to use for this renderer.

Get the current camera. If there is not camera assigned to the renderer already, a new one is created automatically. This does not reset the camera.

virtual vtkCamera* vtkRenderer::MakeCamera ( ) [virtual]

Create a new Camera sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaCamera in this function. The default is to just call vtkCamera::New.

virtual void vtkRenderer::SetErase ( int  ) [virtual]

When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual int vtkRenderer::GetErase ( ) [virtual]

When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::EraseOn ( ) [virtual]

When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::EraseOff ( ) [virtual]

When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

virtual void vtkRenderer::SetDraw ( int  ) [virtual]

When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual int vtkRenderer::GetDraw ( ) [virtual]

When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual void vtkRenderer::DrawOn ( ) [virtual]

When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

virtual void vtkRenderer::DrawOff ( ) [virtual]

When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

This function is called to capture an instance of vtkProp that requires special handling during vtkRenderWindow::CaptureGL2PSSpecialProps().

Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps(). Do not call manually, this is handled automatically by the render window.

Add an culler to the list of cullers.

Remove an actor from the list of cullers.

Return the collection of cullers.

Get the list of cullers for this renderer.

Definition at line 663 of file vtkRenderer.h.

virtual void vtkRenderer::SetAmbient ( double  ,
double  ,
double   
) [virtual]

Set the intensity of ambient lighting.

virtual void vtkRenderer::SetAmbient ( double  [3]) [virtual]

Set the intensity of ambient lighting.

virtual double* vtkRenderer::GetAmbient ( ) [virtual]

Set the intensity of ambient lighting.

virtual void vtkRenderer::GetAmbient ( double  data[3]) [virtual]

Set the intensity of ambient lighting.

virtual void vtkRenderer::SetAllocatedRenderTime ( double  ) [virtual]

Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.

Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.

virtual double vtkRenderer::GetTimeFactor ( ) [virtual]

Get the ratio between allocated time and actual render time. TimeFactor has been taken out of the render process. It is still computed in case someone finds it useful. It may be taken away in the future.

virtual void vtkRenderer::Render ( ) [virtual]

CALLED BY vtkRenderWindow ONLY. End-user pass your way and call vtkRenderWindow::Render(). Create an image. This is a superclass method which will in turn call the DeviceRender method of Subclasses of vtkRenderer.

virtual void vtkRenderer::DeviceRender ( ) [pure virtual]

Create an image. Subclasses of vtkRenderer must implement this method.

Implemented in vtkOpenGLRenderer.

Render translucent polygonal geometry. Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method. It updates boolean ivar LastRenderingUsedDepthPeeling.

Reimplemented in vtkOpenGLRenderer.

virtual void vtkRenderer::Clear ( void  ) [inline, virtual]

Clear the image to the background color.

Reimplemented in vtkOpenGLRenderer.

Definition at line 245 of file vtkRenderer.h.

Returns the number of visible actors.

Returns the number of visible volumes.

Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange()

Wrapper-friendly version of ComputeVisiblePropBounds

Reset the camera clipping range based on the bounds of the visible actors. This ensures that no props are cut off

Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.

void vtkRenderer::ResetCameraClippingRange ( double  xmin,
double  xmax,
double  ymin,
double  ymax,
double  zmin,
double  zmax 
)

Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange() If Deering frustrum is used then the bounds get expanded by the camera's modelview matrix.

virtual void vtkRenderer::SetNearClippingPlaneTolerance ( double  ) [virtual]

Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers

Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers

Automatically set up the camera based on the visible actors. The camera will reposition itself to view the center point of the actors, and move along its initial view plane normal (i.e., vector defined from camera position to focal point) so that all of the actors can be seen.

void vtkRenderer::ResetCamera ( double  bounds[6])

Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so that its focal point is the center of the bounding box, and adjust its distance and position to preserve its initial view plane normal (i.e., vector defined from camera position to focal point). Note: is the view plane is parallel to the view up axis, the view up axis will be reset to one of the three coordinate axes.

void vtkRenderer::ResetCamera ( double  xmin,
double  xmax,
double  ymin,
double  ymax,
double  zmin,
double  zmax 
)

Alternative version of ResetCamera(bounds[6]);

Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

Definition at line 310 of file vtkRenderer.h.

virtual vtkWindow* vtkRenderer::GetVTKWindow ( ) [virtual]

Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.

Implements vtkViewport.

virtual void vtkRenderer::SetBackingStore ( int  ) [virtual]

Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual int vtkRenderer::GetBackingStore ( ) [virtual]

Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::BackingStoreOn ( ) [virtual]

Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::BackingStoreOff ( ) [virtual]

Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.

virtual void vtkRenderer::SetInteractive ( int  ) [virtual]

Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual int vtkRenderer::GetInteractive ( ) [virtual]

Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::InteractiveOn ( ) [virtual]

Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::InteractiveOff ( ) [virtual]

Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.

virtual void vtkRenderer::SetLayer ( int  ) [virtual]

Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers.

virtual int vtkRenderer::GetLayer ( ) [virtual]

Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers.

virtual void vtkRenderer::SetPreserveDepthBuffer ( int  ) [virtual]

Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.

Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.

virtual void vtkRenderer::PreserveDepthBufferOn ( ) [virtual]

Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.

virtual void vtkRenderer::PreserveDepthBufferOff ( ) [virtual]

Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.

Returns a boolean indicating if this renderer is transparent. It is transparent if it is not in the deepest layer of its render window.

void vtkRenderer::WorldToView ( ) [virtual]

Convert world point coordinates to view coordinates.

Reimplemented from vtkViewport.

void vtkRenderer::ViewToWorld ( ) [virtual]

Convert view point coordinates to world coordinates.

Reimplemented from vtkViewport.

virtual void vtkRenderer::ViewToWorld ( double wx,
double wy,
double wz 
) [virtual]

Convert view point coordinates to world coordinates.

Reimplemented from vtkViewport.

virtual void vtkRenderer::WorldToView ( double wx,
double wy,
double wz 
) [virtual]

Convert world point coordinates to view coordinates.

Reimplemented from vtkViewport.

double vtkRenderer::GetZ ( int  x,
int  y 
)

Given a pixel location, return the Z value. The z value is normalized (0,1) between the front and back clipping planes.

unsigned long vtkRenderer::GetMTime ( ) [virtual]

Return the MTime of the renderer also considering its ivars.

Reimplemented from vtkObject.

Get the time required, in seconds, for the last Render call.

Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call. This is used to know if something is in the frame buffer.

vtkAssemblyPath* vtkRenderer::PickProp ( double  selectionX,
double  selectionY 
) [inline, virtual]

Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.

Implements vtkViewport.

Definition at line 389 of file vtkRenderer.h.

vtkAssemblyPath* vtkRenderer::PickProp ( double  selectionX1,
double  selectionY1,
double  selectionX2,
double  selectionY2 
)

Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.

virtual void vtkRenderer::StereoMidpoint ( ) [inline, virtual]

Do anything necessary between rendering the left and right viewpoints in a stereo render. Doesn't do anything except in the derived vtkIceTRenderer in ParaView.

Definition at line 400 of file vtkRenderer.h.

Compute the aspect ratio of this renderer for the current tile. When tiled displays are used the aspect ratio of the renderer for a given tile may be different that the aspect ratio of the renderer when rendered in it entirity

This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer. It returns 0 if the ActiveCamera does not yet exist.

Definition at line 412 of file vtkRenderer.h.

virtual void vtkRenderer::SetUseDepthPeeling ( int  ) [virtual]

Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual int vtkRenderer::GetUseDepthPeeling ( ) [virtual]

Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::UseDepthPeelingOn ( ) [virtual]

Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::UseDepthPeelingOff ( ) [virtual]

Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.

virtual void vtkRenderer::SetOcclusionRatio ( double  ) [virtual]

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkRenderer::GetOcclusionRatio ( ) [virtual]

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkRenderer::SetMaximumNumberOfPeels ( int  ) [virtual]

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. Initial value is false.

Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.

Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.

Get the current hardware selector. If the Selector is set, it implies the current render pass is for selection. Mappers/Properties may choose to behave differently when rendering for hardware selection.

Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.

Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.

virtual void vtkRenderer::SetTexturedBackground ( bool  ) [virtual]

Set/Get whether this viewport should have a textured background. Default is off.

virtual bool vtkRenderer::GetTexturedBackground ( ) [virtual]

Set/Get whether this viewport should have a textured background. Default is off.

virtual void vtkRenderer::TexturedBackgroundOn ( ) [virtual]

Set/Get whether this viewport should have a textured background. Default is off.

virtual void vtkRenderer::TexturedBackgroundOff ( ) [virtual]

Set/Get whether this viewport should have a textured background. Default is off.

virtual void vtkRenderer::PickRender ( vtkPropCollection props) [protected, virtual]
virtual void vtkRenderer::PickGeometry ( ) [protected, virtual]
virtual void vtkRenderer::ExpandBounds ( double  bounds[6],
vtkMatrix4x4 matrix 
) [protected, virtual]
virtual void vtkRenderer::ReleaseGraphicsResources ( vtkWindow ) [inline, protected, virtual]

Reimplemented in vtkOpenGLRenderer.

Definition at line 502 of file vtkRenderer.h.

void vtkRenderer::AllocateTime ( ) [protected]
virtual int vtkRenderer::UpdateGeometry ( ) [protected, virtual]

Ask all props to update and draw any opaque and translucent geometry. This includes both vtkActors and vtkVolumes Returns the number of props that rendered geometry.

virtual int vtkRenderer::UpdateTranslucentPolygonalGeometry ( ) [protected, virtual]

Ask all props to update and draw any translucent polygonal geometry. This includes both vtkActors and vtkVolumes Return the number of rendered props. It is called once with alpha blending technique. It is called multiple times with depth peeling technique.

virtual int vtkRenderer::UpdateCamera ( void  ) [protected, virtual]

Ask the active camera to do whatever it needs to do prior to rendering. Creates a camera if none found active.

virtual int vtkRenderer::UpdateLightGeometry ( void  ) [protected, virtual]

Update the geometry of the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera).

virtual int vtkRenderer::UpdateLights ( void  ) [inline, protected, virtual]

Ask all lights to load themselves into rendering pipeline. This method will return the actual number of lights that were on.

Reimplemented in vtkOpenGLRenderer.

Definition at line 604 of file vtkRenderer.h.

Get the current camera and reset it only if it gets created automatically (see GetActiveCamera). This is only used internally.

void vtkRenderer::SetSelector ( vtkHardwareSelector selector) [inline, protected]

Called by vtkHardwareSelector when it begins rendering for selection.

Definition at line 638 of file vtkRenderer.h.


Friends And Related Function Documentation

friend class vtkRenderPass [friend]

Reimplemented in vtkOpenGLRenderer.

Definition at line 580 of file vtkRenderer.h.

friend class vtkHardwareSelector [friend]

Definition at line 634 of file vtkRenderer.h.

friend class vtkRendererDelegate [friend]

Definition at line 646 of file vtkRenderer.h.


Member Data Documentation

Definition at line 504 of file vtkRenderer.h.

Definition at line 505 of file vtkRenderer.h.

Definition at line 507 of file vtkRenderer.h.

Definition at line 508 of file vtkRenderer.h.

Definition at line 510 of file vtkRenderer.h.

Definition at line 511 of file vtkRenderer.h.

double vtkRenderer::Ambient[3] [protected]

Definition at line 513 of file vtkRenderer.h.

Definition at line 514 of file vtkRenderer.h.

Definition at line 515 of file vtkRenderer.h.

Definition at line 516 of file vtkRenderer.h.

Definition at line 517 of file vtkRenderer.h.

Definition at line 518 of file vtkRenderer.h.

Definition at line 519 of file vtkRenderer.h.

unsigned char* vtkRenderer::BackingImage [protected]

Definition at line 520 of file vtkRenderer.h.

Definition at line 521 of file vtkRenderer.h.

Definition at line 522 of file vtkRenderer.h.

Definition at line 524 of file vtkRenderer.h.

Definition at line 526 of file vtkRenderer.h.

Definition at line 533 of file vtkRenderer.h.

Definition at line 537 of file vtkRenderer.h.

Definition at line 538 of file vtkRenderer.h.

Definition at line 541 of file vtkRenderer.h.

Definition at line 542 of file vtkRenderer.h.

Definition at line 546 of file vtkRenderer.h.

int vtkRenderer::Layer [protected]

Definition at line 550 of file vtkRenderer.h.

Definition at line 551 of file vtkRenderer.h.

Definition at line 555 of file vtkRenderer.h.

Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane distance. Values below this threshold are clipped to NearClippingPlaneTolerance*range[1]. Note that values which are too small may cause problems on systems with low z-buffer resolution.

Definition at line 562 of file vtkRenderer.h.

int vtkRenderer::Erase [protected]

When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.

Definition at line 568 of file vtkRenderer.h.

int vtkRenderer::Draw [protected]

When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.

Definition at line 573 of file vtkRenderer.h.

Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.

Definition at line 577 of file vtkRenderer.h.

If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials. If this flag is off, alpha blending is used. Initial value is off.

Definition at line 613 of file vtkRenderer.h.

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

Definition at line 622 of file vtkRenderer.h.

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

Definition at line 627 of file vtkRenderer.h.

Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. Initial value is false.

Definition at line 631 of file vtkRenderer.h.

Definition at line 643 of file vtkRenderer.h.

Definition at line 647 of file vtkRenderer.h.

Definition at line 649 of file vtkRenderer.h.

Definition at line 650 of file vtkRenderer.h.


The documentation for this class was generated from the following file: