VTK
|
create a plot of a bounding box edges - More...
#include <vtkCubeAxesActor.h>
create a plot of a bounding box edges -
$Date$ $Revision$ used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
Definition at line 88 of file vtkCubeAxesActor.h.
typedef vtkActor vtkCubeAxesActor::Superclass |
Reimplemented from vtkActor.
Definition at line 91 of file vtkCubeAxesActor.h.
vtkCubeAxesActor::vtkCubeAxesActor | ( | ) | [protected] |
vtkCubeAxesActor::~vtkCubeAxesActor | ( | ) | [protected] |
static int vtkCubeAxesActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
static vtkCubeAxesActor* vtkCubeAxesActor::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkActor.
virtual vtkObjectBase* vtkCubeAxesActor::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkActor.
vtkCubeAxesActor* vtkCubeAxesActor::NewInstance | ( | ) | const |
Reimplemented from vtkActor.
void vtkCubeAxesActor::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
static vtkCubeAxesActor* vtkCubeAxesActor::New | ( | ) | [static] |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
Reimplemented from vtkActor.
virtual int vtkCubeAxesActor::RenderOpaqueGeometry | ( | vtkViewport * | ) | [virtual] |
virtual int vtkCubeAxesActor::RenderTranslucentGeometry | ( | vtkViewport * | ) | [virtual] |
Draw the axes as per the vtkProp superclass' API.
virtual int vtkCubeAxesActor::RenderTranslucentPolygonalGeometry | ( | vtkViewport * | ) | [virtual] |
virtual int vtkCubeAxesActor::RenderOverlay | ( | vtkViewport * | ) | [virtual] |
int vtkCubeAxesActor::HasTranslucentPolygonalGeometry | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetRebuildAxes | ( | bool | ) | [virtual] |
Gets/Sets the RebuildAxes flag
virtual bool vtkCubeAxesActor::GetRebuildAxes | ( | ) | [virtual] |
Gets/Sets the RebuildAxes flag
virtual void vtkCubeAxesActor::SetBounds | ( | double | , |
double | , | ||
double | , | ||
double | , | ||
double | , | ||
double | |||
) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor::SetBounds | ( | double | [6] | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual double* vtkCubeAxesActor::GetBounds | ( | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::GetBounds | ( | double & | , |
double & | , | ||
double & | , | ||
double & | , | ||
double & | , | ||
double & | |||
) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor::GetBounds | ( | double | [6] | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::GetRenderedBounds | ( | double | rBounds[6] | ) | [virtual] |
Method used to properly return the bounds of the cube axis itself with all its labels.
virtual double* vtkCubeAxesActor::GetRenderedBounds | ( | ) | [virtual] |
Method used to properly return the bounds of the cube axis itself with all its labels.
virtual void vtkCubeAxesActor::SetXAxisRange | ( | double | , |
double | |||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetXAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::SetYAxisRange | ( | double | , |
double | |||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetYAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::SetZAxisRange | ( | double | , |
double | |||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetZAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual double* vtkCubeAxesActor::GetXAxisRange | ( | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetXAxisRange | ( | double & | , |
double & | |||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetXAxisRange | ( | double | [2] | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual double* vtkCubeAxesActor::GetYAxisRange | ( | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetYAxisRange | ( | double & | , |
double & | |||
) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
virtual void vtkCubeAxesActor::GetYAxisRange | ( | double | [2] | ) | [virtual] |
Explicitly specify the range of each axes that's used to define the prop. The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
void vtkCubeAxesActor::SetAxisLabels | ( | int | axis, |
vtkStringArray * | value | ||
) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
virtual double* vtkCubeAxesActor::GetZAxisRange | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::GetZAxisRange | ( | double & | , |
double & | |||
) | [virtual] |
virtual void vtkCubeAxesActor::GetZAxisRange | ( | double | [2] | ) | [virtual] |
void vtkCubeAxesActor::SetScreenSize | ( | double | screenSize | ) |
Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.
virtual double vtkCubeAxesActor::GetScreenSize | ( | ) | [virtual] |
Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.
void vtkCubeAxesActor::SetLabelOffset | ( | double | offset | ) |
Explicitly specify the distance between labels and the axis. Default is 20.0.
virtual double vtkCubeAxesActor::GetLabelOffset | ( | ) | [virtual] |
Explicitly specify the distance between labels and the axis. Default is 20.0.
void vtkCubeAxesActor::SetTitleOffset | ( | double | offset | ) |
Explicitly specify the distance between title and labels. Default is 20.0.
virtual double vtkCubeAxesActor::GetTitleOffset | ( | ) | [virtual] |
Explicitly specify the distance between title and labels. Default is 20.0.
virtual void vtkCubeAxesActor::SetCamera | ( | vtkCamera * | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
virtual vtkCamera* vtkCubeAxesActor::GetCamera | ( | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
virtual void vtkCubeAxesActor::SetFlyMode | ( | int | ) | [virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
virtual int vtkCubeAxesActor::GetFlyMode | ( | ) | [virtual] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
void vtkCubeAxesActor::SetFlyModeToOuterEdges | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 187 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToClosestTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 189 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToFurthestTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 191 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 193 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetFlyModeToStaticEdges | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 195 of file vtkCubeAxesActor.h.
virtual void vtkCubeAxesActor::SetXTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetXUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetYUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetYUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZTitle | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZTitle | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetZUnits | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual char* vtkCubeAxesActor::GetZUnits | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis".
virtual void vtkCubeAxesActor::SetXLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetXLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetYLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetYLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetZLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor::GetZLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor::SetInertia | ( | int | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual int vtkCubeAxesActor::GetInertia | ( | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual void vtkCubeAxesActor::SetCornerOffset | ( | double | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
virtual double vtkCubeAxesActor::GetCornerOffset | ( | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
void vtkCubeAxesActor::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor.
virtual void vtkCubeAxesActor::SetEnableDistanceLOD | ( | int | ) | [virtual] |
Enable and disable the use of distance based LOD for titles and labels.
virtual int vtkCubeAxesActor::GetEnableDistanceLOD | ( | ) | [virtual] |
Enable and disable the use of distance based LOD for titles and labels.
virtual void vtkCubeAxesActor::SetDistanceLODThreshold | ( | double | ) | [virtual] |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
virtual double vtkCubeAxesActor::GetDistanceLODThreshold | ( | ) | [virtual] |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
virtual void vtkCubeAxesActor::SetEnableViewAngleLOD | ( | int | ) | [virtual] |
Enable and disable the use of view angle based LOD for titles and labels.
virtual int vtkCubeAxesActor::GetEnableViewAngleLOD | ( | ) | [virtual] |
Enable and disable the use of view angle based LOD for titles and labels.
virtual void vtkCubeAxesActor::SetViewAngleLODThreshold | ( | double | ) | [virtual] |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
virtual double vtkCubeAxesActor::GetViewAngleLODThreshold | ( | ) | [virtual] |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
virtual void vtkCubeAxesActor::SetXAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetXAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::XAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetYAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetYAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::YAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetZAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor::GetZAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::ZAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor::SetXAxisLabelVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual int vtkCubeAxesActor::GetXAxisLabelVisibility | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of labels for each axis.
virtual void vtkCubeAxesActor::SetYAxisLabelVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisLabelVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisLabelVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisLabelVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetXAxisTickVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisTickVisibility | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::XAxisTickVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual int vtkCubeAxesActor::GetXAxisMinorTickVisibility | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of minor ticks for each axis.
virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetYAxisMinorTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetZAxisMinorTickVisibility | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawXGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawXGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawYGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawYGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawZGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawZGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawXInnerGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawXInnerGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawYInnerGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawYInnerGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawZInnerGridlines | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawZInnerGridlines | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawXGridpolys | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawXGridpolys | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridpolysOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawXGridpolysOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawYGridpolys | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawYGridpolys | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridpolysOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawYGridpolysOff | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::SetDrawZGridpolys | ( | int | ) | [virtual] |
virtual int vtkCubeAxesActor::GetDrawZGridpolys | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridpolysOn | ( | ) | [virtual] |
virtual void vtkCubeAxesActor::DrawZGridpolysOff | ( | ) | [virtual] |
Returns the text property for the title on an axis.
Returns the text property for the labels on an axis.
Get/Set axes actors properties.
Get/Set axes actors properties.
Get/Set axes actors properties.
Get/Set axes actors properties.
Get/Set axes actors properties.
Get/Set axes actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes (outer) gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes inner gridlines actors properties.
Get/Set axes gridPolys actors properties.
Get/Set axes gridPolys actors properties.
Get/Set axes gridPolys actors properties.
Get/Set axes gridPolys actors properties.
Get/Set axes gridPolys actors properties.
Get/Set axes gridPolys actors properties.
virtual void vtkCubeAxesActor::SetTickLocation | ( | int | ) | [virtual] |
Set/Get the location of ticks marks.
virtual int vtkCubeAxesActor::GetTickLocation | ( | ) | [virtual] |
Set/Get the location of ticks marks.
void vtkCubeAxesActor::SetTickLocationToInside | ( | void | ) | [inline] |
Definition at line 420 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetTickLocationToOutside | ( | void | ) | [inline] |
Definition at line 422 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetTickLocationToBoth | ( | void | ) | [inline] |
Definition at line 424 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetLabelScaling | ( | bool | , |
int | , | ||
int | , | ||
int | |||
) |
void vtkCubeAxesActor::SetUse2DMode | ( | int | val | ) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower
void vtkCubeAxesActor::SetSaveTitlePosition | ( | int | val | ) |
For 2D mode only: save axis title positions for later use
virtual void vtkCubeAxesActor::SetOrientedBounds | ( | double | , |
double | , | ||
double | , | ||
double | , | ||
double | , | ||
double | |||
) | [virtual] |
Provide an oriented bounded box when using AxisBaseFor.
virtual void vtkCubeAxesActor::SetOrientedBounds | ( | double | [6] | ) | [virtual] |
Provide an oriented bounded box when using AxisBaseFor.
virtual double* vtkCubeAxesActor::GetOrientedBounds | ( | ) | [virtual] |
Provide an oriented bounded box when using AxisBaseFor.
virtual void vtkCubeAxesActor::GetOrientedBounds | ( | double & | , |
double & | , | ||
double & | , | ||
double & | , | ||
double & | , | ||
double & | |||
) | [virtual] |
Provide an oriented bounded box when using AxisBaseFor.
virtual void vtkCubeAxesActor::GetOrientedBounds | ( | double | [6] | ) | [virtual] |
Provide an oriented bounded box when using AxisBaseFor.
virtual void vtkCubeAxesActor::SetUseOrientedBounds | ( | int | ) | [virtual] |
Enable/Disable the usage of the OrientedBounds
virtual int vtkCubeAxesActor::GetUseOrientedBounds | ( | ) | [virtual] |
Enable/Disable the usage of the OrientedBounds
virtual void vtkCubeAxesActor::SetAxisBaseForX | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Vector that should be use as the base for X
virtual void vtkCubeAxesActor::SetAxisBaseForX | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for X
virtual double* vtkCubeAxesActor::GetAxisBaseForX | ( | ) | [virtual] |
Vector that should be use as the base for X
virtual void vtkCubeAxesActor::GetAxisBaseForX | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Vector that should be use as the base for X
virtual void vtkCubeAxesActor::GetAxisBaseForX | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for X
virtual void vtkCubeAxesActor::SetAxisBaseForY | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Vector that should be use as the base for Y
virtual void vtkCubeAxesActor::SetAxisBaseForY | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for Y
virtual double* vtkCubeAxesActor::GetAxisBaseForY | ( | ) | [virtual] |
Vector that should be use as the base for Y
virtual void vtkCubeAxesActor::GetAxisBaseForY | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Vector that should be use as the base for Y
virtual void vtkCubeAxesActor::GetAxisBaseForY | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for Y
virtual void vtkCubeAxesActor::SetAxisBaseForZ | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Vector that should be use as the base for Z
virtual void vtkCubeAxesActor::SetAxisBaseForZ | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for Z
virtual double* vtkCubeAxesActor::GetAxisBaseForZ | ( | ) | [virtual] |
Vector that should be use as the base for Z
virtual void vtkCubeAxesActor::GetAxisBaseForZ | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Vector that should be use as the base for Z
virtual void vtkCubeAxesActor::GetAxisBaseForZ | ( | double | [3] | ) | [virtual] |
Vector that should be use as the base for Z
virtual void vtkCubeAxesActor::SetAxisOrigin | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Provide a custom AxisOrigin. This point must be inside the bouding box and will represent the point where the 3 axes will interesect
virtual void vtkCubeAxesActor::SetAxisOrigin | ( | double | [3] | ) | [virtual] |
Provide a custom AxisOrigin. This point must be inside the bouding box and will represent the point where the 3 axes will interesect
virtual double* vtkCubeAxesActor::GetAxisOrigin | ( | ) | [virtual] |
Provide a custom AxisOrigin. This point must be inside the bouding box and will represent the point where the 3 axes will interesect
virtual void vtkCubeAxesActor::GetAxisOrigin | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Provide a custom AxisOrigin. This point must be inside the bouding box and will represent the point where the 3 axes will interesect
virtual void vtkCubeAxesActor::GetAxisOrigin | ( | double | [3] | ) | [virtual] |
Provide a custom AxisOrigin. This point must be inside the bouding box and will represent the point where the 3 axes will interesect
virtual void vtkCubeAxesActor::SetUseAxisOrigin | ( | int | ) | [virtual] |
Enable/Disable the usage of the AxisOrigin
virtual int vtkCubeAxesActor::GetUseAxisOrigin | ( | ) | [virtual] |
Enable/Disable the usage of the AxisOrigin
virtual void vtkCubeAxesActor::SetGridLineLocation | ( | int | ) | [virtual] |
Specify the mode in which the cube axes should render its gridLines
virtual int vtkCubeAxesActor::GetGridLineLocation | ( | ) | [virtual] |
Specify the mode in which the cube axes should render its gridLines
int vtkCubeAxesActor::LabelExponent | ( | double | min, |
double | max | ||
) | [protected] |
int vtkCubeAxesActor::Digits | ( | double | min, |
double | max | ||
) | [protected] |
double vtkCubeAxesActor::MaxOf | ( | double | , |
double | |||
) | [protected] |
double vtkCubeAxesActor::FFix | ( | double | ) | [protected] |
double vtkCubeAxesActor::FSign | ( | double | , |
double | |||
) | [protected] |
int vtkCubeAxesActor::FRound | ( | double | fnt | ) | [protected] |
int vtkCubeAxesActor::GetNumTicks | ( | double | range, |
double | fxt | ||
) | [protected] |
void vtkCubeAxesActor::UpdateLabels | ( | vtkAxisActor ** | axis, |
int | index | ||
) | [protected] |
int vtkCubeAxesActor::FindClosestAxisIndex | ( | double | pts[8][3] | ) | [protected] |
int vtkCubeAxesActor::FindFurtherstAxisIndex | ( | double | pts[8][3] | ) | [protected] |
void vtkCubeAxesActor::FindBoundaryEdge | ( | int & | indexOfAxisX, |
int & | indexOfAxisY, | ||
int & | indexOfAxisZ, | ||
double | pts[8][3] | ||
) | [protected] |
void vtkCubeAxesActor::UpdateGridLineVisibility | ( | int | axisIndex | ) | [protected] |
This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport. GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]
double vtkCubeAxesActor::Bounds[6] [protected] |
Reimplemented from vtkProp3D.
Definition at line 506 of file vtkCubeAxesActor.h.
vtkCamera* vtkCubeAxesActor::Camera [protected] |
Definition at line 508 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::FlyMode [protected] |
Definition at line 510 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::GridLineLocation [protected] |
Definition at line 530 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::EnableDistanceLOD [protected] |
If enabled the actor will not be visible at a certain distance from the camera. Default is true
Definition at line 534 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::DistanceLODThreshold [protected] |
Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.
Definition at line 538 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::EnableViewAngleLOD [protected] |
If enabled the actor will not be visible at a certain view angle. Default is true.
Definition at line 542 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::ViewAngleLODThreshold [protected] |
This determines at what view angle to geometry will make the geometry not visibile. Default is 0.3.
Definition at line 546 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::XAxes[NUMBER_OF_ALIGNED_AXIS] [protected] |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 551 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::YAxes[NUMBER_OF_ALIGNED_AXIS] [protected] |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 552 of file vtkCubeAxesActor.h.
vtkAxisActor* vtkCubeAxesActor::ZAxes[NUMBER_OF_ALIGNED_AXIS] [protected] |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 553 of file vtkCubeAxesActor.h.
bool vtkCubeAxesActor::RebuildAxes [protected] |
Definition at line 556 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XTitle [protected] |
Definition at line 558 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XUnits [protected] |
Definition at line 559 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YTitle [protected] |
Definition at line 560 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YUnits [protected] |
Definition at line 561 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZTitle [protected] |
Definition at line 562 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZUnits [protected] |
Definition at line 563 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualXLabel [protected] |
Definition at line 565 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualYLabel [protected] |
Definition at line 566 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ActualZLabel [protected] |
Definition at line 567 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::TickLocation [protected] |
Definition at line 569 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisVisibility [protected] |
Definition at line 571 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisVisibility [protected] |
Definition at line 572 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisVisibility [protected] |
Definition at line 573 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisTickVisibility [protected] |
Definition at line 575 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisTickVisibility [protected] |
Definition at line 576 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisTickVisibility [protected] |
Definition at line 577 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisMinorTickVisibility [protected] |
Definition at line 579 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisMinorTickVisibility [protected] |
Definition at line 580 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisMinorTickVisibility [protected] |
Definition at line 581 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::XAxisLabelVisibility [protected] |
Definition at line 583 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::YAxisLabelVisibility [protected] |
Definition at line 584 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::ZAxisLabelVisibility [protected] |
Definition at line 585 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawXGridlines [protected] |
Definition at line 587 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawYGridlines [protected] |
Definition at line 588 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawZGridlines [protected] |
Definition at line 589 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawXInnerGridlines [protected] |
Definition at line 591 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawYInnerGridlines [protected] |
Definition at line 592 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawZInnerGridlines [protected] |
Definition at line 593 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawXGridpolys [protected] |
Definition at line 595 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawYGridpolys [protected] |
Definition at line 596 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::DrawZGridpolys [protected] |
Definition at line 597 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::XLabelFormat [protected] |
Definition at line 599 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::YLabelFormat [protected] |
Definition at line 600 of file vtkCubeAxesActor.h.
char* vtkCubeAxesActor::ZLabelFormat [protected] |
Definition at line 601 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::CornerOffset [protected] |
Definition at line 603 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::Inertia [protected] |
Definition at line 605 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::RenderCount [protected] |
Definition at line 607 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::InertiaLocs[3] [protected] |
Definition at line 609 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::RenderSomething [protected] |
Definition at line 611 of file vtkCubeAxesActor.h.
vtkTextProperty* vtkCubeAxesActor::TitleTextProperty[3] [protected] |
Definition at line 613 of file vtkCubeAxesActor.h.
vtkStringArray* vtkCubeAxesActor::AxisLabels[3] [protected] |
Definition at line 614 of file vtkCubeAxesActor.h.
vtkTextProperty* vtkCubeAxesActor::LabelTextProperty[3] [protected] |
Definition at line 616 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::XAxesLinesProperty [protected] |
Definition at line 618 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::YAxesLinesProperty [protected] |
Definition at line 619 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::ZAxesLinesProperty [protected] |
Definition at line 620 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::XAxesGridlinesProperty [protected] |
Definition at line 621 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::YAxesGridlinesProperty [protected] |
Definition at line 622 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::ZAxesGridlinesProperty [protected] |
Definition at line 623 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::XAxesInnerGridlinesProperty [protected] |
Definition at line 624 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::YAxesInnerGridlinesProperty [protected] |
Definition at line 625 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::ZAxesInnerGridlinesProperty [protected] |
Definition at line 626 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::XAxesGridpolysProperty [protected] |
Definition at line 627 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::YAxesGridpolysProperty [protected] |
Definition at line 628 of file vtkCubeAxesActor.h.
vtkProperty* vtkCubeAxesActor::ZAxesGridpolysProperty [protected] |
Definition at line 629 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::RenderedBounds[6] [protected] |
Definition at line 631 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::OrientedBounds[6] [protected] |
Definition at line 632 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::UseOrientedBounds [protected] |
Definition at line 633 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::AxisOrigin[3] [protected] |
Definition at line 635 of file vtkCubeAxesActor.h.
int vtkCubeAxesActor::UseAxisOrigin [protected] |
Definition at line 636 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::AxisBaseForX[3] [protected] |
Definition at line 638 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::AxisBaseForY[3] [protected] |
Definition at line 639 of file vtkCubeAxesActor.h.
double vtkCubeAxesActor::AxisBaseForZ[3] [protected] |
Definition at line 640 of file vtkCubeAxesActor.h.