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create a 2D plot of a bounding box edges - used for navigation More...
#include <vtkCubeAxesActor2D.h>
create a 2D plot of a bounding box edges - used for navigation
vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)
The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.
The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.
Definition at line 68 of file vtkCubeAxesActor2D.h.
Reimplemented from vtkActor2D.
Definition at line 71 of file vtkCubeAxesActor2D.h.
vtkCubeAxesActor2D::vtkCubeAxesActor2D | ( | ) | [protected] |
vtkCubeAxesActor2D::~vtkCubeAxesActor2D | ( | ) | [protected] |
static int vtkCubeAxesActor2D::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
virtual int vtkCubeAxesActor2D::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor2D.
static vtkCubeAxesActor2D* vtkCubeAxesActor2D::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkActor2D.
virtual vtkObjectBase* vtkCubeAxesActor2D::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkActor2D.
Reimplemented from vtkActor2D.
void vtkCubeAxesActor2D::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkActor2D.
static vtkCubeAxesActor2D* vtkCubeAxesActor2D::New | ( | ) | [static] |
Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.
Reimplemented from vtkActor2D.
int vtkCubeAxesActor2D::RenderOverlay | ( | vtkViewport * | ) | [virtual] |
Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
int vtkCubeAxesActor2D::RenderOpaqueGeometry | ( | vtkViewport * | ) | [virtual] |
Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
virtual int vtkCubeAxesActor2D::RenderTranslucentPolygonalGeometry | ( | vtkViewport * | ) | [inline, virtual] |
Draw the axes as per the vtkProp superclass' API.
Reimplemented from vtkActor2D.
Definition at line 83 of file vtkCubeAxesActor2D.h.
virtual int vtkCubeAxesActor2D::HasTranslucentPolygonalGeometry | ( | ) | [virtual] |
Does this prop have some translucent polygonal geometry?
Reimplemented from vtkActor2D.
virtual void vtkCubeAxesActor2D::SetInputConnection | ( | vtkAlgorithmOutput * | ) | [virtual] |
Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
virtual void vtkCubeAxesActor2D::SetInputData | ( | vtkDataSet * | ) | [virtual] |
Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
virtual vtkDataSet* vtkCubeAxesActor2D::GetInput | ( | ) | [virtual] |
Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.
void vtkCubeAxesActor2D::SetViewProp | ( | vtkProp * | prop | ) |
Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
virtual vtkProp* vtkCubeAxesActor2D::GetViewProp | ( | ) | [virtual] |
Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.
virtual void vtkCubeAxesActor2D::SetBounds | ( | double | , |
double | , | ||
double | , | ||
double | , | ||
double | , | ||
double | |||
) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor2D::SetBounds | ( | double | [6] | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
double* vtkCubeAxesActor2D::GetBounds | ( | ) | [virtual] |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkProp.
void vtkCubeAxesActor2D::GetBounds | ( | double & | xmin, |
double & | xmax, | ||
double & | ymin, | ||
double & | ymax, | ||
double & | zmin, | ||
double & | zmax | ||
) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetBounds | ( | double | bounds[6] | ) |
Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor2D::SetRanges | ( | double | , |
double | , | ||
double | , | ||
double | , | ||
double | , | ||
double | |||
) | [virtual] |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor2D::SetRanges | ( | double | [6] | ) | [virtual] |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetRanges | ( | double & | xmin, |
double & | xmax, | ||
double & | ymin, | ||
double & | ymax, | ||
double & | zmin, | ||
double & | zmax | ||
) |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
void vtkCubeAxesActor2D::GetRanges | ( | double | ranges[6] | ) |
Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
virtual void vtkCubeAxesActor2D::SetXOrigin | ( | double | ) | [virtual] |
Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
virtual void vtkCubeAxesActor2D::SetYOrigin | ( | double | ) | [virtual] |
Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
virtual void vtkCubeAxesActor2D::SetZOrigin | ( | double | ) | [virtual] |
Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary
virtual void vtkCubeAxesActor2D::SetUseRanges | ( | int | ) | [virtual] |
Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
virtual int vtkCubeAxesActor2D::GetUseRanges | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
virtual void vtkCubeAxesActor2D::UseRangesOn | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
virtual void vtkCubeAxesActor2D::UseRangesOff | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.
virtual void vtkCubeAxesActor2D::SetCamera | ( | vtkCamera * | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
virtual vtkCamera* vtkCubeAxesActor2D::GetCamera | ( | ) | [virtual] |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.
virtual void vtkCubeAxesActor2D::SetFlyMode | ( | int | ) | [virtual] |
Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
virtual int vtkCubeAxesActor2D::GetFlyMode | ( | ) | [virtual] |
Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
void vtkCubeAxesActor2D::SetFlyModeToOuterEdges | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 158 of file vtkCubeAxesActor2D.h.
void vtkCubeAxesActor2D::SetFlyModeToClosestTriad | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 160 of file vtkCubeAxesActor2D.h.
void vtkCubeAxesActor2D::SetFlyModeToNone | ( | ) | [inline] |
Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.
Definition at line 162 of file vtkCubeAxesActor2D.h.
virtual void vtkCubeAxesActor2D::SetScaling | ( | int | ) | [virtual] |
Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
virtual int vtkCubeAxesActor2D::GetScaling | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
virtual void vtkCubeAxesActor2D::ScalingOn | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
virtual void vtkCubeAxesActor2D::ScalingOff | ( | ) | [virtual] |
Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.
virtual void vtkCubeAxesActor2D::SetNumberOfLabels | ( | int | ) | [virtual] |
Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
virtual int vtkCubeAxesActor2D::GetNumberOfLabels | ( | ) | [virtual] |
Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.
virtual void vtkCubeAxesActor2D::SetXLabel | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
virtual char* vtkCubeAxesActor2D::GetXLabel | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
virtual void vtkCubeAxesActor2D::SetYLabel | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
virtual char* vtkCubeAxesActor2D::GetYLabel | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
virtual void vtkCubeAxesActor2D::SetZLabel | ( | const char * | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
virtual char* vtkCubeAxesActor2D::GetZLabel | ( | ) | [virtual] |
Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".
vtkAxisActor2D* vtkCubeAxesActor2D::GetXAxisActor2D | ( | ) | [inline] |
Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 198 of file vtkCubeAxesActor2D.h.
vtkAxisActor2D* vtkCubeAxesActor2D::GetYAxisActor2D | ( | ) | [inline] |
Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 200 of file vtkCubeAxesActor2D.h.
vtkAxisActor2D* vtkCubeAxesActor2D::GetZAxisActor2D | ( | ) | [inline] |
Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)
Definition at line 202 of file vtkCubeAxesActor2D.h.
virtual void vtkCubeAxesActor2D::SetAxisTitleTextProperty | ( | vtkTextProperty * | p | ) | [virtual] |
Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisTitleTextProperty | ( | ) | [virtual] |
Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual void vtkCubeAxesActor2D::SetAxisLabelTextProperty | ( | vtkTextProperty * | p | ) | [virtual] |
Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual vtkTextProperty* vtkCubeAxesActor2D::GetAxisLabelTextProperty | ( | ) | [virtual] |
Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.
virtual void vtkCubeAxesActor2D::SetLabelFormat | ( | const char * | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual char* vtkCubeAxesActor2D::GetLabelFormat | ( | ) | [virtual] |
Set/Get the format with which to print the labels on each of the x-y-z axes.
virtual void vtkCubeAxesActor2D::SetFontFactor | ( | double | ) | [virtual] |
Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
virtual double vtkCubeAxesActor2D::GetFontFactor | ( | ) | [virtual] |
Set/Get the factor that controls the overall size of the fonts used to label and title the axes.
virtual void vtkCubeAxesActor2D::SetInertia | ( | int | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual int vtkCubeAxesActor2D::GetInertia | ( | ) | [virtual] |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
virtual void vtkCubeAxesActor2D::SetShowActualBounds | ( | int | ) | [virtual] |
Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
virtual int vtkCubeAxesActor2D::GetShowActualBounds | ( | ) | [virtual] |
Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)
virtual void vtkCubeAxesActor2D::SetCornerOffset | ( | double | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
virtual double vtkCubeAxesActor2D::GetCornerOffset | ( | ) | [virtual] |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.
void vtkCubeAxesActor2D::ReleaseGraphicsResources | ( | vtkWindow * | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor2D.
virtual void vtkCubeAxesActor2D::SetXAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor2D::GetXAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::XAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::XAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::SetYAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor2D::GetYAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::YAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::YAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::SetZAxisVisibility | ( | int | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual int vtkCubeAxesActor2D::GetZAxisVisibility | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::ZAxisVisibilityOn | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
virtual void vtkCubeAxesActor2D::ZAxisVisibilityOff | ( | ) | [virtual] |
Turn on and off the visibility of each axis.
void vtkCubeAxesActor2D::ShallowCopy | ( | vtkCubeAxesActor2D * | actor | ) |
Shallow copy of a CubeAxesActor2D.
void vtkCubeAxesActor2D::TransformBounds | ( | vtkViewport * | viewport, |
double | bounds[6], | ||
double | pts[8][3] | ||
) | [protected] |
int vtkCubeAxesActor2D::ClipBounds | ( | vtkViewport * | viewport, |
double | pts[8][3], | ||
double | bounds[6] | ||
) | [protected] |
double vtkCubeAxesActor2D::EvaluatePoint | ( | double | planes[24], |
double | x[3] | ||
) | [protected] |
double vtkCubeAxesActor2D::EvaluateBounds | ( | double | planes[24], |
double | bounds[6] | ||
) | [protected] |
void vtkCubeAxesActor2D::AdjustAxes | ( | double | pts[8][3], |
double | bounds[6], | ||
int | idx, | ||
int | xIdx, | ||
int | yIdx, | ||
int | zIdx, | ||
int | zIdx2, | ||
int | xAxes, | ||
int | yAxes, | ||
int | zAxes, | ||
double | xCoords[4], | ||
double | yCoords[4], | ||
double | zCoords[4], | ||
double | xRange[2], | ||
double | yRange[2], | ||
double | zRange[2] | ||
) | [protected] |
vtkCubeAxesActor2DConnection* vtkCubeAxesActor2D::ConnectionHolder [protected] |
Definition at line 286 of file vtkCubeAxesActor2D.h.
vtkProp* vtkCubeAxesActor2D::ViewProp [protected] |
Definition at line 288 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::Bounds[6] [protected] |
Definition at line 289 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::Ranges[6] [protected] |
Definition at line 290 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::UseRanges [protected] |
Definition at line 291 of file vtkCubeAxesActor2D.h.
vtkCamera* vtkCubeAxesActor2D::Camera [protected] |
Definition at line 293 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::FlyMode [protected] |
Definition at line 294 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::Scaling [protected] |
Definition at line 295 of file vtkCubeAxesActor2D.h.
vtkAxisActor2D* vtkCubeAxesActor2D::XAxis [protected] |
Definition at line 297 of file vtkCubeAxesActor2D.h.
vtkAxisActor2D* vtkCubeAxesActor2D::YAxis [protected] |
Definition at line 298 of file vtkCubeAxesActor2D.h.
vtkAxisActor2D* vtkCubeAxesActor2D::ZAxis [protected] |
Definition at line 299 of file vtkCubeAxesActor2D.h.
vtkTextProperty* vtkCubeAxesActor2D::AxisTitleTextProperty [protected] |
Definition at line 301 of file vtkCubeAxesActor2D.h.
vtkTextProperty* vtkCubeAxesActor2D::AxisLabelTextProperty [protected] |
Definition at line 302 of file vtkCubeAxesActor2D.h.
vtkTimeStamp vtkCubeAxesActor2D::BuildTime [protected] |
Definition at line 304 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::NumberOfLabels [protected] |
Definition at line 306 of file vtkCubeAxesActor2D.h.
char* vtkCubeAxesActor2D::XLabel [protected] |
Definition at line 307 of file vtkCubeAxesActor2D.h.
char* vtkCubeAxesActor2D::YLabel [protected] |
Definition at line 308 of file vtkCubeAxesActor2D.h.
char* vtkCubeAxesActor2D::ZLabel [protected] |
Definition at line 309 of file vtkCubeAxesActor2D.h.
char* vtkCubeAxesActor2D::Labels[3] [protected] |
Definition at line 310 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::XAxisVisibility [protected] |
Definition at line 312 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::YAxisVisibility [protected] |
Definition at line 313 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::ZAxisVisibility [protected] |
Definition at line 314 of file vtkCubeAxesActor2D.h.
char* vtkCubeAxesActor2D::LabelFormat [protected] |
Definition at line 316 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::FontFactor [protected] |
Definition at line 317 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::CornerOffset [protected] |
Definition at line 318 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::Inertia [protected] |
Definition at line 319 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::RenderCount [protected] |
Definition at line 320 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::InertiaAxes[8] [protected] |
Definition at line 321 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::RenderSomething [protected] |
Definition at line 323 of file vtkCubeAxesActor2D.h.
int vtkCubeAxesActor2D::ShowActualBounds [protected] |
Definition at line 326 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::XOrigin [protected] |
Definition at line 328 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::YOrigin [protected] |
Definition at line 329 of file vtkCubeAxesActor2D.h.
double vtkCubeAxesActor2D::ZOrigin [protected] |
Definition at line 330 of file vtkCubeAxesActor2D.h.