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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkCubeAxesActor2D Class Reference

create a 2D plot of a bounding box edges - used for navigation More...

#include <vtkCubeAxesActor2D.h>

Inheritance diagram for vtkCubeAxesActor2D:
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List of all members.

Public Types

typedef vtkActor2D Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkCubeAxesActor2DNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
void ReleaseGraphicsResources (vtkWindow *)
void ShallowCopy (vtkCubeAxesActor2D *actor)
int RenderOverlay (vtkViewport *)
int RenderOpaqueGeometry (vtkViewport *)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
virtual void SetInputConnection (vtkAlgorithmOutput *)
virtual void SetInputData (vtkDataSet *)
virtual vtkDataSetGetInput ()
void SetViewProp (vtkProp *prop)
virtual vtkPropGetViewProp ()
virtual void SetBounds (double, double, double, double, double, double)
virtual void SetBounds (double[6])
doubleGetBounds ()
void GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetBounds (double bounds[6])
virtual void SetRanges (double, double, double, double, double, double)
virtual void SetRanges (double[6])
doubleGetRanges ()
void GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax)
void GetRanges (double ranges[6])
virtual void SetXOrigin (double)
virtual void SetYOrigin (double)
virtual void SetZOrigin (double)
virtual void SetUseRanges (int)
virtual int GetUseRanges ()
virtual void UseRangesOn ()
virtual void UseRangesOff ()
virtual void SetCamera (vtkCamera *)
virtual vtkCameraGetCamera ()
virtual void SetFlyMode (int)
virtual int GetFlyMode ()
void SetFlyModeToOuterEdges ()
void SetFlyModeToClosestTriad ()
void SetFlyModeToNone ()
virtual void SetScaling (int)
virtual int GetScaling ()
virtual void ScalingOn ()
virtual void ScalingOff ()
virtual void SetNumberOfLabels (int)
virtual int GetNumberOfLabels ()
virtual void SetXLabel (const char *)
virtual char * GetXLabel ()
virtual void SetYLabel (const char *)
virtual char * GetYLabel ()
virtual void SetZLabel (const char *)
virtual char * GetZLabel ()
vtkAxisActor2DGetXAxisActor2D ()
vtkAxisActor2DGetYAxisActor2D ()
vtkAxisActor2DGetZAxisActor2D ()
virtual void SetAxisTitleTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisTitleTextProperty ()
virtual void SetAxisLabelTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetAxisLabelTextProperty ()
virtual void SetLabelFormat (const char *)
virtual char * GetLabelFormat ()
virtual void SetFontFactor (double)
virtual double GetFontFactor ()
virtual void SetInertia (int)
virtual int GetInertia ()
virtual void SetShowActualBounds (int)
virtual int GetShowActualBounds ()
virtual void SetCornerOffset (double)
virtual double GetCornerOffset ()
virtual void SetXAxisVisibility (int)
virtual int GetXAxisVisibility ()
virtual void XAxisVisibilityOn ()
virtual void XAxisVisibilityOff ()
virtual void SetYAxisVisibility (int)
virtual int GetYAxisVisibility ()
virtual void YAxisVisibilityOn ()
virtual void YAxisVisibilityOff ()
virtual void SetZAxisVisibility (int)
virtual int GetZAxisVisibility ()
virtual void ZAxisVisibilityOn ()
virtual void ZAxisVisibilityOff ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkCubeAxesActor2DSafeDownCast (vtkObjectBase *o)
static vtkCubeAxesActor2DNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkCubeAxesActor2D ()
 ~vtkCubeAxesActor2D ()
void TransformBounds (vtkViewport *viewport, double bounds[6], double pts[8][3])
int ClipBounds (vtkViewport *viewport, double pts[8][3], double bounds[6])
double EvaluatePoint (double planes[24], double x[3])
double EvaluateBounds (double planes[24], double bounds[6])
void AdjustAxes (double pts[8][3], double bounds[6], int idx, int xIdx, int yIdx, int zIdx, int zIdx2, int xAxes, int yAxes, int zAxes, double xCoords[4], double yCoords[4], double zCoords[4], double xRange[2], double yRange[2], double zRange[2])

Protected Attributes

vtkCubeAxesActor2DConnection * ConnectionHolder
vtkPropViewProp
double Bounds [6]
double Ranges [6]
int UseRanges
vtkCameraCamera
int FlyMode
int Scaling
vtkAxisActor2DXAxis
vtkAxisActor2DYAxis
vtkAxisActor2DZAxis
vtkTextPropertyAxisTitleTextProperty
vtkTextPropertyAxisLabelTextProperty
vtkTimeStamp BuildTime
int NumberOfLabels
char * XLabel
char * YLabel
char * ZLabel
char * Labels [3]
int XAxisVisibility
int YAxisVisibility
int ZAxisVisibility
char * LabelFormat
double FontFactor
double CornerOffset
int Inertia
int RenderCount
int InertiaAxes [8]
int RenderSomething
int ShowActualBounds
double XOrigin
double YOrigin
double ZOrigin

Detailed Description

create a 2D plot of a bounding box edges - used for navigation

vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)

The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.

The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.

See also:
vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
Examples:
vtkCubeAxesActor2D (Examples)
Tests:
vtkCubeAxesActor2D (Tests)

Definition at line 68 of file vtkCubeAxesActor2D.h.


Member Typedef Documentation

Reimplemented from vtkActor2D.

Definition at line 71 of file vtkCubeAxesActor2D.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkCubeAxesActor2D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

virtual int vtkCubeAxesActor2D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

virtual vtkObjectBase* vtkCubeAxesActor2D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

void vtkCubeAxesActor2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

Instantiate object with bold, italic, and shadow enabled; font family set to Arial; and label format "6.3g". The number of labels per axis is set to 3.

Reimplemented from vtkActor2D.

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor2D.

Definition at line 83 of file vtkCubeAxesActor2D.h.

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor2D.

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

virtual void vtkCubeAxesActor2D::SetInputData ( vtkDataSet ) [virtual]

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

virtual vtkDataSet* vtkCubeAxesActor2D::GetInput ( ) [virtual]

Use the bounding box of this input dataset to draw the cube axes. If this is not specified, then the class will attempt to determine the bounds from the defined Prop or Bounds.

Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.

virtual vtkProp* vtkCubeAxesActor2D::GetViewProp ( ) [virtual]

Use the bounding box of this prop to draw the cube axes. The ViewProp is used to determine the bounds only if the Input is not defined.

virtual void vtkCubeAxesActor2D::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
) [virtual]

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetBounds ( double  [6]) [virtual]

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkProp.

void vtkCubeAxesActor2D::GetBounds ( double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax 
)

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
) [virtual]

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetRanges ( double  [6]) [virtual]

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

void vtkCubeAxesActor2D::GetRanges ( double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax 
)

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Explicitly specify the range of values used on the bounds. The ranges are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor2D::SetXOrigin ( double  ) [virtual]

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetYOrigin ( double  ) [virtual]

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetZOrigin ( double  ) [virtual]

Explicitly specify an origin for the axes. These usually intersect at one of the corners of the bounding box, however users have the option to override this if necessary

virtual void vtkCubeAxesActor2D::SetUseRanges ( int  ) [virtual]

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual int vtkCubeAxesActor2D::GetUseRanges ( ) [virtual]

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOn ( ) [virtual]

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::UseRangesOff ( ) [virtual]

Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. By default the axes use the data ranges.

virtual void vtkCubeAxesActor2D::SetCamera ( vtkCamera ) [virtual]

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual vtkCamera* vtkCubeAxesActor2D::GetCamera ( ) [virtual]

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D.

virtual void vtkCubeAxesActor2D::SetFlyMode ( int  ) [virtual]

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

virtual int vtkCubeAxesActor2D::GetFlyMode ( ) [virtual]

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 158 of file vtkCubeAxesActor2D.h.

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 160 of file vtkCubeAxesActor2D.h.

Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes.

Definition at line 162 of file vtkCubeAxesActor2D.h.

virtual void vtkCubeAxesActor2D::SetScaling ( int  ) [virtual]

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual int vtkCubeAxesActor2D::GetScaling ( ) [virtual]

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOn ( ) [virtual]

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::ScalingOff ( ) [virtual]

Set/Get a flag that controls whether the axes are scaled to fit in the viewport. If off, the axes size remains constant (i.e., stay the size of the bounding box). By default scaling is on so the axes are scaled to fit inside the viewport.

virtual void vtkCubeAxesActor2D::SetNumberOfLabels ( int  ) [virtual]

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

Set/Get the number of annotation labels to show along the x, y, and z axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual void vtkCubeAxesActor2D::SetXLabel ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetXLabel ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetYLabel ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetYLabel ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual void vtkCubeAxesActor2D::SetZLabel ( const char *  ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

virtual char* vtkCubeAxesActor2D::GetZLabel ( ) [virtual]

Set/Get the labels for the x, y, and z axes. By default, use "X", "Y" and "Z".

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 198 of file vtkCubeAxesActor2D.h.

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 200 of file vtkCubeAxesActor2D.h.

Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example)

Definition at line 202 of file vtkCubeAxesActor2D.h.

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/Y/ZAxisActor2D() methods.

virtual void vtkCubeAxesActor2D::SetLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor2D::GetLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor2D::SetFontFactor ( double  ) [virtual]

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

Set/Get the factor that controls the overall size of the fonts used to label and title the axes.

virtual void vtkCubeAxesActor2D::SetInertia ( int  ) [virtual]

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual int vtkCubeAxesActor2D::GetInertia ( ) [virtual]

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual void vtkCubeAxesActor2D::SetShowActualBounds ( int  ) [virtual]

Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)

Set/Get the variable that controls whether the actual bounds of the dataset are always shown. Setting this variable to 1 means that clipping is disabled and that the actual value of the bounds is displayed even with corner offsets Setting this variable to 0 means these axis will clip themselves and show variable bounds (legacy mode)

virtual void vtkCubeAxesActor2D::SetCornerOffset ( double  ) [virtual]

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.

virtual void vtkCubeAxesActor2D::SetXAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::XAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetYAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::YAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::SetZAxisVisibility ( int  ) [virtual]

Turn on and off the visibility of each axis.

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOn ( ) [virtual]

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor2D::ZAxisVisibilityOff ( ) [virtual]

Turn on and off the visibility of each axis.

Shallow copy of a CubeAxesActor2D.

void vtkCubeAxesActor2D::TransformBounds ( vtkViewport viewport,
double  bounds[6],
double  pts[8][3] 
) [protected]
int vtkCubeAxesActor2D::ClipBounds ( vtkViewport viewport,
double  pts[8][3],
double  bounds[6] 
) [protected]
double vtkCubeAxesActor2D::EvaluatePoint ( double  planes[24],
double  x[3] 
) [protected]
double vtkCubeAxesActor2D::EvaluateBounds ( double  planes[24],
double  bounds[6] 
) [protected]
void vtkCubeAxesActor2D::AdjustAxes ( double  pts[8][3],
double  bounds[6],
int  idx,
int  xIdx,
int  yIdx,
int  zIdx,
int  zIdx2,
int  xAxes,
int  yAxes,
int  zAxes,
double  xCoords[4],
double  yCoords[4],
double  zCoords[4],
double  xRange[2],
double  yRange[2],
double  zRange[2] 
) [protected]

Member Data Documentation

vtkCubeAxesActor2DConnection* vtkCubeAxesActor2D::ConnectionHolder [protected]

Definition at line 286 of file vtkCubeAxesActor2D.h.

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char* vtkCubeAxesActor2D::XLabel [protected]

Definition at line 307 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::YLabel [protected]

Definition at line 308 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::ZLabel [protected]

Definition at line 309 of file vtkCubeAxesActor2D.h.

char* vtkCubeAxesActor2D::Labels[3] [protected]

Definition at line 310 of file vtkCubeAxesActor2D.h.

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The documentation for this class was generated from the following file: