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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Static Protected Member Functions | Protected Attributes
vtkAxisActor2D Class Reference

Create an axis with tick marks and labels. More...

#include <vtkAxisActor2D.h>

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List of all members.

Public Types

typedef vtkActor2D Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkAxisActor2DNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
void ReleaseGraphicsResources (vtkWindow *)
void ShallowCopy (vtkProp *prop)
virtual vtkCoordinateGetPoint1Coordinate ()
virtual void SetPoint1 (double x[2])
virtual void SetPoint1 (double x, double y)
virtual doubleGetPoint1 ()
virtual vtkCoordinateGetPoint2Coordinate ()
virtual void SetPoint2 (double x[2])
virtual void SetPoint2 (double x, double y)
virtual doubleGetPoint2 ()
virtual void SetRange (double, double)
void SetRange (double[2])
virtual doubleGetRange ()
virtual void GetRange (double data[2])
virtual void SetRulerMode (int)
virtual int GetRulerMode ()
virtual void RulerModeOn ()
virtual void RulerModeOff ()
virtual void SetRulerDistance (double)
virtual double GetRulerDistance ()
virtual void SetNumberOfLabels (int)
virtual int GetNumberOfLabels ()
virtual void SetLabelFormat (const char *)
virtual char * GetLabelFormat ()
virtual void SetAdjustLabels (int)
virtual int GetAdjustLabels ()
virtual void AdjustLabelsOn ()
virtual void AdjustLabelsOff ()
virtual doubleGetAdjustedRange ()
virtual void GetAdjustedRange (double &_arg1, double &_arg2)
virtual void GetAdjustedRange (double _arg[2])
virtual int GetAdjustedNumberOfLabels ()
virtual void SetTitle (const char *)
virtual char * GetTitle ()
virtual void SetTitleTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetTitleTextProperty ()
virtual void SetLabelTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetLabelTextProperty ()
virtual void SetTickLength (int)
virtual int GetTickLength ()
virtual void SetNumberOfMinorTicks (int)
virtual int GetNumberOfMinorTicks ()
virtual void SetMinorTickLength (int)
virtual int GetMinorTickLength ()
virtual void SetTickOffset (int)
virtual int GetTickOffset ()
virtual void SetAxisVisibility (int)
virtual int GetAxisVisibility ()
virtual void AxisVisibilityOn ()
virtual void AxisVisibilityOff ()
virtual void SetTickVisibility (int)
virtual int GetTickVisibility ()
virtual void TickVisibilityOn ()
virtual void TickVisibilityOff ()
virtual void SetLabelVisibility (int)
virtual int GetLabelVisibility ()
virtual void LabelVisibilityOn ()
virtual void LabelVisibilityOff ()
virtual void SetTitleVisibility (int)
virtual int GetTitleVisibility ()
virtual void TitleVisibilityOn ()
virtual void TitleVisibilityOff ()
virtual void SetTitlePosition (double)
virtual double GetTitlePosition ()
virtual void SetFontFactor (double)
virtual double GetFontFactor ()
virtual void SetLabelFactor (double)
virtual double GetLabelFactor ()
int RenderOverlay (vtkViewport *viewport)
int RenderOpaqueGeometry (vtkViewport *viewport)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
virtual void SetSizeFontRelativeToAxis (int)
virtual int GetSizeFontRelativeToAxis ()
virtual void SizeFontRelativeToAxisOn ()
virtual void SizeFontRelativeToAxisOff ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkAxisActor2DSafeDownCast (vtkObjectBase *o)
static vtkAxisActor2DNew ()
static void ComputeRange (double inRange[2], double outRange[2], int inNumTicks, int &outNumTicks, double &interval)
static int SetMultipleFontSize (vtkViewport *viewport, vtkTextMapper **textMappers, int nbOfMappers, int *targetSize, double factor, int *stringSize)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkAxisActor2D ()
 ~vtkAxisActor2D ()
virtual void BuildAxis (vtkViewport *viewport)
virtual void UpdateAdjustedRange ()

Static Protected Member Functions

static double ComputeStringOffset (double width, double height, double theta)
static void SetOffsetPosition (double xTick[3], double theta, int stringHeight, int stringWidth, int offset, vtkActor2D *actor)

Protected Attributes

vtkTextPropertyTitleTextProperty
vtkTextPropertyLabelTextProperty
char * Title
double Range [2]
double TitlePosition
int RulerMode
double RulerDistance
int NumberOfLabels
char * LabelFormat
int AdjustLabels
double FontFactor
double LabelFactor
int TickLength
int MinorTickLength
int TickOffset
int NumberOfMinorTicks
double AdjustedRange [2]
int AdjustedNumberOfLabels
int NumberOfLabelsBuilt
int AxisVisibility
int TickVisibility
int LabelVisibility
int TitleVisibility
int LastPosition [2]
int LastPosition2 [2]
int LastSize [2]
int LastMaxLabelSize [2]
int SizeFontRelativeToAxis
vtkTextMapperTitleMapper
vtkActor2DTitleActor
vtkTextMapper ** LabelMappers
vtkActor2D ** LabelActors
vtkPolyDataAxis
vtkPolyDataMapper2DAxisMapper
vtkActor2DAxisActor
vtkTimeStamp AdjustedRangeBuildTime
vtkTimeStamp BuildTime

Detailed Description

Create an axis with tick marks and labels.

vtkAxisActor2D creates an axis with tick marks, labels, and/or a title, depending on the particular instance variable settings. vtkAxisActor2D is a 2D actor; that is, it is drawn on the overlay plane and is not occluded by 3D geometry. To use this class, you typically specify two points defining the start and end points of the line (x-y definition using vtkCoordinate class), the number of labels, and the data range (min,max). You can also control what parts of the axis are visible including the line, the tick marks, the labels, and the title. You can also specify the label format (a printf style format).

This class decides what font size to use and how to locate the labels. It also decides how to create reasonable tick marks and labels. The number of labels and the range of values may not match the number specified, but should be close.

Labels are drawn on the "right" side of the axis. The "right" side is the side of the axis on the right as you move from Position to Position2. The way the labels and title line up with the axis and tick marks depends on whether the line is considered horizontal or vertical.

The vtkActor2D instance variables Position and Position2 are instances of vtkCoordinate. Note that the Position2 is an absolute position in that class (it was by default relative to Position in vtkActor2D).

What this means is that you can specify the axis in a variety of coordinate systems. Also, the axis does not have to be either horizontal or vertical. The tick marks are created so that they are perpendicular to the axis.

Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor.

See also:
vtkCubeAxesActor2D can be used to create axes in world coordinate space.
vtkActor2D vtkTextMapper vtkPolyDataMapper2D vtkScalarBarActor vtkCoordinate vtkTextProperty
Tests:
vtkAxisActor2D (Tests)

Definition at line 73 of file vtkAxisActor2D.h.


Member Typedef Documentation

Reimplemented from vtkActor2D.

Definition at line 76 of file vtkAxisActor2D.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkAxisActor2D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

virtual int vtkAxisActor2D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

virtual vtkObjectBase* vtkAxisActor2D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

void vtkAxisActor2D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

static vtkAxisActor2D* vtkAxisActor2D::New ( ) [static]

Instantiate object.

Reimplemented from vtkActor2D.

virtual vtkCoordinate* vtkAxisActor2D::GetPoint1Coordinate ( ) [inline, virtual]

Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.

Definition at line 85 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetPoint1 ( double  x[2]) [inline, virtual]

Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.

Definition at line 87 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetPoint1 ( double  x,
double  y 
) [inline, virtual]

Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.

Definition at line 88 of file vtkAxisActor2D.h.

virtual double* vtkAxisActor2D::GetPoint1 ( ) [inline, virtual]

Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead.

Definition at line 89 of file vtkAxisActor2D.h.

virtual vtkCoordinate* vtkAxisActor2D::GetPoint2Coordinate ( ) [inline, virtual]

Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.

Definition at line 97 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetPoint2 ( double  x[2]) [inline, virtual]

Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.

Definition at line 99 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetPoint2 ( double  x,
double  y 
) [inline, virtual]

Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.

Definition at line 100 of file vtkAxisActor2D.h.

virtual double* vtkAxisActor2D::GetPoint2 ( ) [inline, virtual]

Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead.

Definition at line 101 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetRange ( double  ,
double   
) [virtual]

Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.

Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.

virtual double* vtkAxisActor2D::GetRange ( ) [virtual]

Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.

virtual void vtkAxisActor2D::GetRange ( double  data[2]) [virtual]

Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible.

virtual void vtkAxisActor2D::SetRulerMode ( int  ) [virtual]

Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.

virtual int vtkAxisActor2D::GetRulerMode ( ) [virtual]

Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.

virtual void vtkAxisActor2D::RulerModeOn ( ) [virtual]

Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.

virtual void vtkAxisActor2D::RulerModeOff ( ) [virtual]

Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar.

virtual void vtkAxisActor2D::SetRulerDistance ( double  ) [virtual]

Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.

Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on.

virtual void vtkAxisActor2D::SetNumberOfLabels ( int  ) [virtual]

Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.

virtual int vtkAxisActor2D::GetNumberOfLabels ( ) [virtual]

Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off.

virtual void vtkAxisActor2D::SetLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on the scalar bar.

virtual char* vtkAxisActor2D::GetLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on the scalar bar.

virtual void vtkAxisActor2D::SetAdjustLabels ( int  ) [virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

virtual int vtkAxisActor2D::GetAdjustLabels ( ) [virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

virtual void vtkAxisActor2D::AdjustLabelsOn ( ) [virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

virtual void vtkAxisActor2D::AdjustLabelsOff ( ) [virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

virtual double* vtkAxisActor2D::GetAdjustedRange ( ) [inline, virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

Definition at line 151 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::GetAdjustedRange ( double _arg1,
double _arg2 
) [inline, virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

Definition at line 156 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::GetAdjustedRange ( double  _arg[2]) [inline, virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

Definition at line 162 of file vtkAxisActor2D.h.

virtual int vtkAxisActor2D::GetAdjustedNumberOfLabels ( ) [inline, virtual]

Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance.

Definition at line 166 of file vtkAxisActor2D.h.

virtual void vtkAxisActor2D::SetTitle ( const char *  ) [virtual]

Set/Get the title of the scalar bar actor,

virtual char* vtkAxisActor2D::GetTitle ( ) [virtual]

Set/Get the title of the scalar bar actor,

virtual void vtkAxisActor2D::SetTitleTextProperty ( vtkTextProperty p) [virtual]

Set/Get the title text property.

Set/Get the title text property.

virtual void vtkAxisActor2D::SetLabelTextProperty ( vtkTextProperty p) [virtual]

Set/Get the labels text property.

Set/Get the labels text property.

virtual void vtkAxisActor2D::SetTickLength ( int  ) [virtual]

Set/Get the length of the tick marks (expressed in pixels or display coordinates).

virtual int vtkAxisActor2D::GetTickLength ( ) [virtual]

Set/Get the length of the tick marks (expressed in pixels or display coordinates).

virtual void vtkAxisActor2D::SetNumberOfMinorTicks ( int  ) [virtual]

Number of minor ticks to be displayed between each tick. Default is 0.

Number of minor ticks to be displayed between each tick. Default is 0.

virtual void vtkAxisActor2D::SetMinorTickLength ( int  ) [virtual]

Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).

virtual int vtkAxisActor2D::GetMinorTickLength ( ) [virtual]

Set/Get the length of the minor tick marks (expressed in pixels or display coordinates).

virtual void vtkAxisActor2D::SetTickOffset ( int  ) [virtual]

Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.

virtual int vtkAxisActor2D::GetTickOffset ( ) [virtual]

Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects.

virtual void vtkAxisActor2D::SetAxisVisibility ( int  ) [virtual]

Set/Get visibility of the axis line.

virtual int vtkAxisActor2D::GetAxisVisibility ( ) [virtual]

Set/Get visibility of the axis line.

virtual void vtkAxisActor2D::AxisVisibilityOn ( ) [virtual]

Set/Get visibility of the axis line.

virtual void vtkAxisActor2D::AxisVisibilityOff ( ) [virtual]

Set/Get visibility of the axis line.

virtual void vtkAxisActor2D::SetTickVisibility ( int  ) [virtual]

Set/Get visibility of the axis tick marks.

virtual int vtkAxisActor2D::GetTickVisibility ( ) [virtual]

Set/Get visibility of the axis tick marks.

virtual void vtkAxisActor2D::TickVisibilityOn ( ) [virtual]

Set/Get visibility of the axis tick marks.

virtual void vtkAxisActor2D::TickVisibilityOff ( ) [virtual]

Set/Get visibility of the axis tick marks.

virtual void vtkAxisActor2D::SetLabelVisibility ( int  ) [virtual]

Set/Get visibility of the axis labels.

virtual int vtkAxisActor2D::GetLabelVisibility ( ) [virtual]

Set/Get visibility of the axis labels.

virtual void vtkAxisActor2D::LabelVisibilityOn ( ) [virtual]

Set/Get visibility of the axis labels.

virtual void vtkAxisActor2D::LabelVisibilityOff ( ) [virtual]

Set/Get visibility of the axis labels.

virtual void vtkAxisActor2D::SetTitleVisibility ( int  ) [virtual]

Set/Get visibility of the axis title.

virtual int vtkAxisActor2D::GetTitleVisibility ( ) [virtual]

Set/Get visibility of the axis title.

virtual void vtkAxisActor2D::TitleVisibilityOn ( ) [virtual]

Set/Get visibility of the axis title.

virtual void vtkAxisActor2D::TitleVisibilityOff ( ) [virtual]

Set/Get visibility of the axis title.

virtual void vtkAxisActor2D::SetTitlePosition ( double  ) [virtual]

Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end.

Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end.

virtual void vtkAxisActor2D::SetFontFactor ( double  ) [virtual]

Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.

virtual double vtkAxisActor2D::GetFontFactor ( ) [virtual]

Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes.

virtual void vtkAxisActor2D::SetLabelFactor ( double  ) [virtual]

Set/Get the factor that controls the relative size of the axis labels to the axis title.

virtual double vtkAxisActor2D::GetLabelFactor ( ) [virtual]

Set/Get the factor that controls the relative size of the axis labels to the axis title.

int vtkAxisActor2D::RenderOverlay ( vtkViewport viewport) [virtual]

Draw the axis.

Reimplemented from vtkActor2D.

Draw the axis.

Reimplemented from vtkActor2D.

Draw the axis.

Reimplemented from vtkActor2D.

Definition at line 274 of file vtkAxisActor2D.h.

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor2D.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.

static void vtkAxisActor2D::ComputeRange ( double  inRange[2],
double  outRange[2],
int  inNumTicks,
int outNumTicks,
double interval 
) [static]

This method computes the range of the axis given an input range. It also computes the number of tick marks given a suggested number. (The number of tick marks includes end ticks as well.) The number of tick marks computed (in conjunction with the output range) will yield "nice" tick values. For example, if the input range is (0.25,96.7) and the number of ticks requested is 10, the output range will be (0,100) with the number of computed ticks to 11 to yield tick values of (0,10,20,...,100).

static int vtkAxisActor2D::SetMultipleFontSize ( vtkViewport viewport,
vtkTextMapper **  textMappers,
int  nbOfMappers,
int targetSize,
double  factor,
int stringSize 
) [static]

General method to computes font size from a representative size on the viewport (given by size[2]). The method returns the font size (in points) and the string height/width (in pixels). It also sets the font size of the instance of vtkTextMapper provided. The factor is used when you're trying to create text of different size-factor (it is usually = 1 but you can adjust the font size by making factor larger or smaller).

virtual void vtkAxisActor2D::SetSizeFontRelativeToAxis ( int  ) [virtual]

Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.

Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.

virtual void vtkAxisActor2D::SizeFontRelativeToAxisOn ( ) [virtual]

Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.

virtual void vtkAxisActor2D::SizeFontRelativeToAxisOff ( ) [virtual]

Specify whether to size the fonts relative to the viewport or relative to length of the axis. By default, fonts are resized relative to the axis.

void vtkAxisActor2D::ShallowCopy ( vtkProp prop) [virtual]

Shallow copy of an axis actor. Overloads the virtual vtkProp method.

Reimplemented from vtkActor2D.

virtual void vtkAxisActor2D::BuildAxis ( vtkViewport viewport) [protected, virtual]
static double vtkAxisActor2D::ComputeStringOffset ( double  width,
double  height,
double  theta 
) [static, protected]
static void vtkAxisActor2D::SetOffsetPosition ( double  xTick[3],
double  theta,
int  stringHeight,
int  stringWidth,
int  offset,
vtkActor2D actor 
) [static, protected]
virtual void vtkAxisActor2D::UpdateAdjustedRange ( ) [protected, virtual]

Member Data Documentation

Definition at line 333 of file vtkAxisActor2D.h.

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char* vtkAxisActor2D::Title [protected]

Definition at line 336 of file vtkAxisActor2D.h.

double vtkAxisActor2D::Range[2] [protected]

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char* vtkAxisActor2D::LabelFormat [protected]

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int vtkAxisActor2D::LastSize[2] [protected]

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The documentation for this class was generated from the following file: