VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkGLSLShaderDeviceAdapter2 Class Reference

adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2. More...

#include <vtkGLSLShaderDeviceAdapter2.h>

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List of all members.

Public Types

typedef vtkShaderDeviceAdapter2 Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkGLSLShaderDeviceAdapter2NewInstance () const
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void PrepareForRender ()
virtual void SendAttribute (const char *attrname, int components, int type, const void *attribute, unsigned long offset=0)

Static Public Member Functions

static int IsTypeOf (const char *type)
static
vtkGLSLShaderDeviceAdapter2
SafeDownCast (vtkObjectBase *o)
static
vtkGLSLShaderDeviceAdapter2
New ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkGLSLShaderDeviceAdapter2 ()
 ~vtkGLSLShaderDeviceAdapter2 ()
int GetAttributeLocation (const char *attrName)

Detailed Description

adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2.

vtkShaderDeviceAdapter subclass for vtkShaderProgram2.

Definition at line 30 of file vtkGLSLShaderDeviceAdapter2.h.


Member Typedef Documentation

Reimplemented from vtkShaderDeviceAdapter2.

Definition at line 34 of file vtkGLSLShaderDeviceAdapter2.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkGLSLShaderDeviceAdapter2::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter2.

virtual int vtkGLSLShaderDeviceAdapter2::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkShaderDeviceAdapter2.

Reimplemented from vtkShaderDeviceAdapter2.

virtual vtkObjectBase* vtkGLSLShaderDeviceAdapter2::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkShaderDeviceAdapter2.

Reimplemented from vtkShaderDeviceAdapter2.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

virtual void vtkGLSLShaderDeviceAdapter2::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkShaderDeviceAdapter2.

virtual void vtkGLSLShaderDeviceAdapter2::SendAttribute ( const char *  attrname,
int  components,
int  type,
const void *  attribute,
unsigned long  offset = 0 
) [virtual]

Sends a single attribute to the graphics card. The attrname parameter identifies the name of attribute. The components parameter gives the number of components in the attribute. In general, components must be between 1-4, but a rendering system may impose even more constraints. The type parameter is a VTK type enumeration (VTK_FLOAT, VTK_INT, etc.). Again, a rendering system may not support all types for all attributes. The attribute parameter is the actual data for the attribute. If offset is specified, it is added to attribute pointer after it has been casted to the proper type. If attribute is NULL, the OpenGL ID for the attribute will simply be cached.

Implements vtkShaderDeviceAdapter2.

int vtkGLSLShaderDeviceAdapter2::GetAttributeLocation ( const char *  attrName) [protected]

The documentation for this class was generated from the following file: