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vtkLODProp3D Class Reference

level of detail 3D prop More...

#include <vtkLODProp3D.h>

Inheritance diagram for vtkLODProp3D:
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Collaboration diagram for vtkLODProp3D:
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List of all members.

Public Types

typedef vtkProp3D Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkLODProp3DNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void RemoveLOD (int id)
vtkAbstractMapper3DGetLODMapper (int id)
int GetLastRenderedLODID ()
int GetPickLODID (void)
void ShallowCopy (vtkProp *prop)
virtual int HasTranslucentPolygonalGeometry ()
void ReleaseGraphicsResources (vtkWindow *)
void SetAllocatedRenderTime (double t, vtkViewport *vp)
void RestoreEstimatedRenderTime ()
virtual void AddEstimatedRenderTime (double t, vtkViewport *vp)
doubleGetBounds ()
void GetBounds (double bounds[6])
int AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, vtkProperty *back, double time)
int AddLOD (vtkMapper *m, vtkProperty *p, double time)
int AddLOD (vtkMapper *m, vtkTexture *t, double time)
int AddLOD (vtkMapper *m, double time)
int AddLOD (vtkAbstractVolumeMapper *m, vtkVolumeProperty *p, double time)
int AddLOD (vtkAbstractVolumeMapper *m, double time)
int AddLOD (vtkImageMapper3D *m, vtkImageProperty *p, double time)
int AddLOD (vtkImageMapper3D *m, double time)
virtual int GetNumberOfLODs ()
virtual int GetCurrentIndex ()
void SetLODProperty (int id, vtkProperty *p)
void GetLODProperty (int id, vtkProperty **p)
void SetLODProperty (int id, vtkVolumeProperty *p)
void GetLODProperty (int id, vtkVolumeProperty **p)
void SetLODProperty (int id, vtkImageProperty *p)
void GetLODProperty (int id, vtkImageProperty **p)
void SetLODMapper (int id, vtkMapper *m)
void GetLODMapper (int id, vtkMapper **m)
void SetLODMapper (int id, vtkAbstractVolumeMapper *m)
void GetLODMapper (int id, vtkAbstractVolumeMapper **m)
void SetLODMapper (int id, vtkImageMapper3D *m)
void GetLODMapper (int id, vtkImageMapper3D **m)
void SetLODBackfaceProperty (int id, vtkProperty *t)
void GetLODBackfaceProperty (int id, vtkProperty **t)
void SetLODTexture (int id, vtkTexture *t)
void GetLODTexture (int id, vtkTexture **t)
void EnableLOD (int id)
void DisableLOD (int id)
int IsLODEnabled (int id)
void SetLODLevel (int id, double level)
double GetLODLevel (int id)
double GetLODIndexLevel (int index)
double GetLODEstimatedRenderTime (int id)
double GetLODIndexEstimatedRenderTime (int index)
virtual void SetAutomaticLODSelection (int)
virtual int GetAutomaticLODSelection ()
virtual void AutomaticLODSelectionOn ()
virtual void AutomaticLODSelectionOff ()
virtual void SetSelectedLODID (int)
virtual int GetSelectedLODID ()
virtual void GetActors (vtkPropCollection *)
virtual void GetVolumes (vtkPropCollection *)
void SetSelectedPickLODID (int id)
virtual int GetSelectedPickLODID ()
virtual void SetAutomaticPickLODSelection (int)
virtual int GetAutomaticPickLODSelection ()
virtual void AutomaticPickLODSelectionOn ()
virtual void AutomaticPickLODSelectionOff ()
int RenderOpaqueGeometry (vtkViewport *viewport)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *ren)
virtual int RenderVolumetricGeometry (vtkViewport *ren)

Static Public Member Functions

static vtkLODProp3DNew ()
static int IsTypeOf (const char *type)
static vtkLODProp3DSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkLODProp3D ()
 ~vtkLODProp3D ()
int GetAutomaticPickPropIndex (void)
int GetNextEntryIndex ()
int ConvertIDToIndex (int id)

Protected Attributes

vtkLODProp3DEntryLODs
int NumberOfEntries
int NumberOfLODs
int CurrentIndex
int SelectedLODIndex
int AutomaticLODSelection
int SelectedLODID
int SelectedPickLODID
int AutomaticPickLODSelection
vtkLODProp3DCallback * PickCallback

Detailed Description

level of detail 3D prop

vtkLODProp3D is a class to support level of detail rendering for Prop3D. Any number of mapper/property/texture items can be added to this object. Render time will be measured, and will be used to select a LOD based on the AllocatedRenderTime of this Prop3D. Depending on the type of the mapper/property, a vtkActor or a vtkVolume will be created behind the scenes.

See also:
vtkProp3D vtkActor vtkVolume vtkLODActor
Events:
vtkCommand::PickEvent
Examples:
vtkLODProp3D (Examples)
Tests:
vtkLODProp3D (Tests)

Definition at line 65 of file vtkLODProp3D.h.


Member Typedef Documentation

Reimplemented from vtkProp3D.

Definition at line 71 of file vtkLODProp3D.h.


Constructor & Destructor Documentation

vtkLODProp3D::vtkLODProp3D ( ) [protected]
vtkLODProp3D::~vtkLODProp3D ( ) [protected]

Member Function Documentation

static vtkLODProp3D* vtkLODProp3D::New ( ) [static]

Create an instance of this class.

Reimplemented from vtkObject.

static int vtkLODProp3D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

virtual int vtkLODProp3D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

Reimplemented from vtkProp3D.

virtual vtkObjectBase* vtkLODProp3D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkProp3D.

Reimplemented from vtkProp3D.

void vtkLODProp3D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkProp3D.

Standard vtkProp method to get 3D bounds of a 3D prop

Implements vtkProp3D.

void vtkLODProp3D::GetBounds ( double  bounds[6]) [inline]

Standard vtkProp method to get 3D bounds of a 3D prop

Reimplemented from vtkProp3D.

Definition at line 77 of file vtkLODProp3D.h.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkProperty back,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
vtkProperty back,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkProperty p,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

int vtkLODProp3D::AddLOD ( vtkMapper m,
vtkTexture t,
double  time 
)

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

Add a level of detail with a given mapper, property, backface property, texture, and guess of rendering time. The property and texture fields can be set to NULL (the other methods are included for script access where null variables are not allowed). The time field can be set to 0.0 indicating that no initial guess for rendering time is being supplied. The returned integer value is an ID that can be used later to delete this LOD, or set it as the selected LOD.

virtual int vtkLODProp3D::GetNumberOfLODs ( ) [virtual]

Get the current number of LODs.

virtual int vtkLODProp3D::GetCurrentIndex ( ) [virtual]

Get the current index, used to determine the ID of the next LOD that is added. Useful for guessing what IDs have been used (with NumberOfLODs, without depending on the constructor initialization to

Delete a level of detail given an ID. This is the ID returned by the AddLOD method

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODProperty ( int  id,
vtkProperty **  p 
)

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

Methods to set / get the property of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the property to get it. The returned property will be NULL if the id is not valid, or the property is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::SetLODMapper ( int  id,
vtkMapper m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

void vtkLODProp3D::GetLODMapper ( int  id,
vtkMapper **  m 
)

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

Methods to set / get the mapper of an LOD. Since the LOD could be a volume or an actor, you have to pass in the pointer to the mapper to get it. The returned mapper will be NULL if the id is not valid, or the mapper is of the wrong type for the corresponding Prop3D.

Get the LODMapper as an vtkAbstractMapper3D. It is the user's respondibility to safe down cast this to a vtkMapper or vtkVolumeMapper as appropriate.

Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

Methods to set / get the backface property of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::SetLODTexture ( int  id,
vtkTexture t 
)

Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

void vtkLODProp3D::GetLODTexture ( int  id,
vtkTexture **  t 
)

Methods to set / get the texture of an LOD. This method is only valid for LOD ids that are Actors (not Volumes)

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

Enable / disable a particular LOD. If it is disabled, it will not be used during automatic selection, but can be selected as the LOD if automatic LOD selection is off.

void vtkLODProp3D::SetLODLevel ( int  id,
double  level 
)

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

Set the level of a particular LOD. When a LOD is selected for rendering because it has the largest render time that fits within the allocated time, all LOD are then checked to see if any one can render faster but has a lower (more resolution/better) level. This quantity is a double to ensure that a level can be inserted between 2 and 3.

Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds.

Access method that can be used to find out the estimated render time (the thing used to select an LOD) for a given LOD ID or index. Value is returned in seconds.

virtual void vtkLODProp3D::SetAutomaticLODSelection ( int  ) [virtual]

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticLODSelectionOn ( ) [virtual]

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticLODSelectionOff ( ) [virtual]

Turn on / off automatic selection of LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::SetSelectedLODID ( int  ) [virtual]

Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.

virtual int vtkLODProp3D::GetSelectedLODID ( ) [virtual]

Set the id of the LOD that is to be drawn when automatic LOD selection is turned off.

Get the ID of the previously (during the last render) selected LOD index

Get the ID of the appropriate pick LOD index

virtual void vtkLODProp3D::GetActors ( vtkPropCollection ) [virtual]

For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.

Reimplemented from vtkProp.

virtual void vtkLODProp3D::GetVolumes ( vtkPropCollection ) [virtual]

For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.

Reimplemented from vtkProp.

Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.

virtual int vtkLODProp3D::GetSelectedPickLODID ( ) [virtual]

Set the id of the LOD that is to be used for picking when automatic LOD pick selection is turned off.

virtual void vtkLODProp3D::SetAutomaticPickLODSelection ( int  ) [virtual]

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticPickLODSelectionOn ( ) [virtual]

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

virtual void vtkLODProp3D::AutomaticPickLODSelectionOff ( ) [virtual]

Turn on / off automatic selection of picking LOD. This is on by default. If it is off, then the SelectedLODID is rendered regardless of rendering time or desired update rate.

void vtkLODProp3D::ShallowCopy ( vtkProp prop) [virtual]

Shallow copy of this vtkLODProp3D.

Reimplemented from vtkProp3D.

Support the standard render methods.

Reimplemented from vtkProp.

Support the standard render methods.

Reimplemented from vtkProp.

Support the standard render methods.

Reimplemented from vtkProp.

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkProp.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

Used by the culler / renderer to set the allocated render time for this prop. This is based on the desired update rate, and possibly some other properties such as potential screen coverage of this prop.

Used when the render process is aborted to restore the previous estimated render time. Overridden here to allow previous time for a particular LOD to be restored - otherwise the time for the last rendered LOD will be copied into the currently selected LOD.

Reimplemented from vtkProp.

virtual void vtkLODProp3D::AddEstimatedRenderTime ( double  t,
vtkViewport vp 
) [virtual]

Override method from vtkProp in order to push this call down to the selected LOD as well.

int vtkLODProp3D::ConvertIDToIndex ( int  id) [protected]

Member Data Documentation

Definition at line 282 of file vtkLODProp3D.h.

Definition at line 283 of file vtkLODProp3D.h.

Definition at line 284 of file vtkLODProp3D.h.

Definition at line 285 of file vtkLODProp3D.h.

Definition at line 289 of file vtkLODProp3D.h.

Definition at line 291 of file vtkLODProp3D.h.

Definition at line 292 of file vtkLODProp3D.h.

Definition at line 293 of file vtkLODProp3D.h.

Definition at line 294 of file vtkLODProp3D.h.

vtkLODProp3DCallback* vtkLODProp3D::PickCallback [protected]

Definition at line 295 of file vtkLODProp3D.h.


The documentation for this class was generated from the following file: