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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkLODActor Class Reference

an actor that supports multiple levels of detail More...

#include <vtkLODActor.h>

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List of all members.

Public Types

typedef vtkActor Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkLODActorNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void Render (vtkRenderer *, vtkMapper *)
int RenderOpaqueGeometry (vtkViewport *viewport)
void ReleaseGraphicsResources (vtkWindow *)
void AddLODMapper (vtkMapper *mapper)
void Modified ()
void ShallowCopy (vtkProp *prop)
virtual void SetLowResFilter (vtkPolyDataAlgorithm *)
virtual void SetMediumResFilter (vtkPolyDataAlgorithm *)
virtual vtkPolyDataAlgorithmGetLowResFilter ()
virtual vtkPolyDataAlgorithmGetMediumResFilter ()
virtual int GetNumberOfCloudPoints ()
virtual void SetNumberOfCloudPoints (int)
virtual vtkMapperCollectionGetLODMappers ()

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkLODActorSafeDownCast (vtkObjectBase *o)
static vtkLODActorNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkLODActor ()
 ~vtkLODActor ()
virtual void CreateOwnLODs ()
virtual void UpdateOwnLODs ()
virtual void DeleteOwnLODs ()

Protected Attributes

vtkActorDevice
vtkMapperCollectionLODMappers
vtkPolyDataAlgorithmLowResFilter
vtkPolyDataAlgorithmMediumResFilter
vtkPolyDataMapperLowMapper
vtkPolyDataMapperMediumMapper
vtkTimeStamp BuildTime
int NumberOfCloudPoints

Detailed Description

an actor that supports multiple levels of detail

vtkLODActor is an actor that stores multiple levels of detail (LOD) and can automatically switch between them. It selects which level of detail to use based on how much time it has been allocated to render. Currently a very simple method of TotalTime/NumberOfActors is used. (In the future this should be modified to dynamically allocate the rendering time between different actors based on their needs.)

There are three levels of detail by default. The top level is just the normal data. The lowest level of detail is a simple bounding box outline of the actor. The middle level of detail is a point cloud of a fixed number of points that have been randomly sampled from the mapper's input data. Point attributes are copied over to the point cloud. These two lower levels of detail are accomplished by creating instances of a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res). Additional levels of detail can be add using the AddLODMapper() method.

To control the frame rate, you typically set the vtkRenderWindowInteractor DesiredUpdateRate and StillUpdateRate. This then will cause vtkLODActor to adjust its LOD to fulfill the requested update rate.

For greater control on levels of detail, see also vtkLODProp3D. That class allows arbitrary definition of each LOD.

Warning:
If you provide your own mappers, you are responsible for setting its ivars correctly, such as ScalarRange, LookupTable, and so on.
On some systems the point cloud rendering (the default, medium level of detail) can result in points so small that they can hardly be seen. In this case, use the GetProperty()->SetPointSize() method to increase the rendered size of the points.
See also:
vtkActor vtkRenderer vtkLODProp3D
Examples:
vtkLODActor (Examples)
Tests:
vtkLODActor (Tests)

Definition at line 75 of file vtkLODActor.h.


Member Typedef Documentation

Reimplemented from vtkActor.

Definition at line 78 of file vtkLODActor.h.


Constructor & Destructor Documentation

vtkLODActor::vtkLODActor ( ) [protected]
vtkLODActor::~vtkLODActor ( ) [protected]

Member Function Documentation

static int vtkLODActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

virtual int vtkLODActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

Reimplemented from vtkActor.

virtual vtkObjectBase* vtkLODActor::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkActor.

Reimplemented from vtkActor.

void vtkLODActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor.

static vtkLODActor* vtkLODActor::New ( ) [static]

Creates a vtkLODActor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). NumberOfCloudPoints is set to 150.

Reimplemented from vtkActor.

virtual void vtkLODActor::Render ( vtkRenderer ,
vtkMapper  
) [virtual]

This causes the actor to be rendered. It, in turn, will render the actor's property and then mapper.

Reimplemented from vtkActor.

This method is used internally by the rendering process. We overide the superclass method to properly set the estimated render time.

Reimplemented from vtkActor.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor.

Add another level of detail. They do not have to be in any order of complexity.

virtual void vtkLODActor::SetLowResFilter ( vtkPolyDataAlgorithm ) [virtual]

You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res).

virtual void vtkLODActor::SetMediumResFilter ( vtkPolyDataAlgorithm ) [virtual]

You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res).

You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res).

You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res).

Set/Get the number of random points for the point cloud.

virtual void vtkLODActor::SetNumberOfCloudPoints ( int  ) [virtual]

Set/Get the number of random points for the point cloud.

All the mappers for different LODs are stored here. The order is not important.

void vtkLODActor::Modified ( ) [virtual]

When this objects gets modified, this method also modifies the object.

Reimplemented from vtkObject.

void vtkLODActor::ShallowCopy ( vtkProp prop) [virtual]

Shallow copy of an LOD actor. Overloads the virtual vtkProp method.

Reimplemented from vtkActor.

virtual void vtkLODActor::CreateOwnLODs ( ) [protected, virtual]
virtual void vtkLODActor::UpdateOwnLODs ( ) [protected, virtual]
virtual void vtkLODActor::DeleteOwnLODs ( ) [protected, virtual]

Member Data Documentation

Definition at line 136 of file vtkLODActor.h.

Definition at line 137 of file vtkLODActor.h.

Definition at line 141 of file vtkLODActor.h.

Definition at line 142 of file vtkLODActor.h.

Definition at line 143 of file vtkLODActor.h.

Definition at line 144 of file vtkLODActor.h.

Definition at line 146 of file vtkLODActor.h.

Definition at line 147 of file vtkLODActor.h.


The documentation for this class was generated from the following file: