VTK
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#include <vtkOpenGLContextDevice2DPrivate.h>
Public Member Functions | |
Private () | |
~Private () | |
void | SaveGLState (bool colorBuffer=false) |
void | RestoreGLState (bool colorBuffer=false) |
void | SetGLCapability (GLenum capability, GLboolean state) |
float * | TexCoords (float *f, int n) |
vtkVector2i | FindPowerOfTwo (const vtkVector2i &size) |
GLuint | TextureFromImage (vtkImageData *image, vtkVector2f &texCoords) |
GLuint | TextureFromImage (vtkImageData *image) |
Public Attributes | |
vtkTexture * | Texture |
unsigned int | TextureProperties |
vtkTexture * | SpriteTexture |
GLboolean | SavedLighting |
GLboolean | SavedDepthTest |
GLboolean | SavedAlphaTest |
GLboolean | SavedStencilTest |
GLboolean | SavedBlend |
GLint | SavedDrawBuffer |
GLfloat | SavedClearColor [4] |
int | TextCounter |
vtkVector2i | Dim |
vtkVector2i | Offset |
bool | GLExtensionsLoaded |
bool | OpenGL15 |
bool | OpenGL20 |
bool | GLSL |
bool | PowerOfTwoTextures |
vtkTextureImageCache < TextPropertyKey > | TextTextureCache |
vtkTextureImageCache < TextPropertyKey > | MathTextTextureCache |
Definition at line 222 of file vtkOpenGLContextDevice2DPrivate.h.
vtkOpenGLContextDevice2D::Private::Private | ( | ) | [inline] |
Definition at line 225 of file vtkOpenGLContextDevice2DPrivate.h.
vtkOpenGLContextDevice2D::Private::~Private | ( | ) | [inline] |
Definition at line 248 of file vtkOpenGLContextDevice2DPrivate.h.
void vtkOpenGLContextDevice2D::Private::SaveGLState | ( | bool | colorBuffer = false | ) | [inline] |
Definition at line 262 of file vtkOpenGLContextDevice2DPrivate.h.
void vtkOpenGLContextDevice2D::Private::RestoreGLState | ( | bool | colorBuffer = false | ) | [inline] |
Definition at line 277 of file vtkOpenGLContextDevice2DPrivate.h.
void vtkOpenGLContextDevice2D::Private::SetGLCapability | ( | GLenum | capability, |
GLboolean | state | ||
) | [inline] |
Definition at line 309 of file vtkOpenGLContextDevice2DPrivate.h.
float* vtkOpenGLContextDevice2D::Private::TexCoords | ( | float * | f, |
int | n | ||
) | [inline] |
Definition at line 321 of file vtkOpenGLContextDevice2DPrivate.h.
vtkVector2i vtkOpenGLContextDevice2D::Private::FindPowerOfTwo | ( | const vtkVector2i & | size | ) | [inline] |
Definition at line 364 of file vtkOpenGLContextDevice2DPrivate.h.
GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage | ( | vtkImageData * | image, |
vtkVector2f & | texCoords | ||
) | [inline] |
Definition at line 377 of file vtkOpenGLContextDevice2DPrivate.h.
GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage | ( | vtkImageData * | image | ) | [inline] |
Definition at line 449 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 491 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 492 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 493 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 495 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 496 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 497 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 498 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 499 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 500 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 501 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 503 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 504 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 505 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 506 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 507 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 508 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 509 of file vtkOpenGLContextDevice2DPrivate.h.
Definition at line 510 of file vtkOpenGLContextDevice2DPrivate.h.
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 515 of file vtkOpenGLContextDevice2DPrivate.h.
vtkTextureImageCache<TextPropertyKey> vtkOpenGLContextDevice2D::Private::MathTextTextureCache [mutable] |
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 516 of file vtkOpenGLContextDevice2DPrivate.h.