VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkOpenGLContextDevice3D Class Reference

OpenGL class drawing 3D primitives. More...

#include <vtkOpenGLContextDevice3D.h>

Inheritance diagram for vtkOpenGLContextDevice3D:
Inheritance graph
[legend]
Collaboration diagram for vtkOpenGLContextDevice3D:
Collaboration graph
[legend]

List of all members.

Public Types

typedef vtkContextDevice3D Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkOpenGLContextDevice3DNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
void DrawPoly (const float *verts, int n, const unsigned char *colors, int nc)
void ApplyPen (vtkPen *pen)
void ApplyBrush (vtkBrush *brush)
void SetMatrix (vtkMatrix4x4 *m)
void GetMatrix (vtkMatrix4x4 *m)
void MultiplyMatrix (vtkMatrix4x4 *m)
void PushMatrix ()
void PopMatrix ()
void SetClipping (const vtkRecti &rect)
void EnableClipping (bool enable)
void DrawPoints (const float *verts, int n, const unsigned char *colors, int nc)
void DrawTriangleMesh (const float *mesh, int n, const unsigned char *colors, int nc)
void EnableClippingPlane (int i, double *planeEquation)
void DisableClippingPlane (int i)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkOpenGLContextDevice3DSafeDownCast (vtkObjectBase *o)
static vtkOpenGLContextDevice3DNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkOpenGLContextDevice3D ()
 ~vtkOpenGLContextDevice3D ()
virtual void EnableDepthBuffer ()
virtual void DisableDepthBuffer ()

Detailed Description

OpenGL class drawing 3D primitives.

This defines the implementation of a 3D context device for drawing simple primitives.

Definition at line 34 of file vtkOpenGLContextDevice3D.h.


Member Typedef Documentation

Reimplemented from vtkContextDevice3D.

Definition at line 37 of file vtkOpenGLContextDevice3D.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkOpenGLContextDevice3D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextDevice3D.

virtual int vtkOpenGLContextDevice3D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextDevice3D.

Reimplemented from vtkContextDevice3D.

virtual vtkObjectBase* vtkOpenGLContextDevice3D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkContextDevice3D.

Reimplemented from vtkContextDevice3D.

void vtkOpenGLContextDevice3D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkContextDevice3D.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

void vtkOpenGLContextDevice3D::DrawPoly ( const float verts,
int  n,
const unsigned char *  colors,
int  nc 
) [virtual]

Draw a polyline between the specified points.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::DrawPoints ( const float verts,
int  n,
const unsigned char *  colors,
int  nc 
) [virtual]

Draw points at the vertex positions specified.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::DrawTriangleMesh ( const float mesh,
int  n,
const unsigned char *  colors,
int  nc 
) [virtual]

Draw triangles to generate the specified mesh.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::ApplyPen ( vtkPen pen) [virtual]

Apply the supplied pen which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkPen object in the vtkContext2D, it does not hold a pointer to the supplied object.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::ApplyBrush ( vtkBrush brush) [virtual]

Apply the supplied brush which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkBrush object in the vtkContext2D, it does not hold a pointer to the supplied object.

Implements vtkContextDevice3D.

Set the model view matrix for the display

Implements vtkContextDevice3D.

Set the model view matrix for the display

Implements vtkContextDevice3D.

Multiply the current model view matrix by the supplied one

Implements vtkContextDevice3D.

Push the current matrix onto the stack.

Implements vtkContextDevice3D.

Pop the current matrix off of the stack.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::SetClipping ( const vtkRecti rect) [virtual]

Supply a float array of length 4 with x1, y1, width, height specifying clipping region for the device in pixels.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::EnableClipping ( bool  enable) [virtual]

Enable or disable the clipping of the scene.

Implements vtkContextDevice3D.

void vtkOpenGLContextDevice3D::EnableClippingPlane ( int  i,
double planeEquation 
) [virtual]

Enable/Disable the specified clipping plane. i is the index of the clipping plane being enabled or disabled (0 - 5). planeEquation points to the four coefficients of the equation for the clipping plane: Ax + By + Cz + D = 0. This is the equation format expected by glClipPlane.

Implements vtkContextDevice3D.

Enable/Disable the specified clipping plane. i is the index of the clipping plane being enabled or disabled (0 - 5). planeEquation points to the four coefficients of the equation for the clipping plane: Ax + By + Cz + D = 0. This is the equation format expected by glClipPlane.

Implements vtkContextDevice3D.

virtual void vtkOpenGLContextDevice3D::EnableDepthBuffer ( ) [protected, virtual]

Begin drawing, turn on the depth buffer.

virtual void vtkOpenGLContextDevice3D::DisableDepthBuffer ( ) [protected, virtual]

End drawing, turn off the depth buffer.


The documentation for this class was generated from the following file: