VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkContextDevice3D Class Reference

Abstract class for drawing 3D primitives. More...

#include <vtkContextDevice3D.h>

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List of all members.

Public Types

typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkContextDevice3DNewInstance () const
virtual void PrintSelf (ostream &os, vtkIndent indent)
virtual void ApplyPen (vtkPen *pen)=0
virtual void ApplyBrush (vtkBrush *brush)=0
virtual void SetMatrix (vtkMatrix4x4 *m)=0
virtual void GetMatrix (vtkMatrix4x4 *m)=0
virtual void MultiplyMatrix (vtkMatrix4x4 *m)=0
virtual void PushMatrix ()=0
virtual void PopMatrix ()=0
virtual void SetClipping (const vtkRecti &rect)=0
virtual void DisableClipping ()
virtual void EnableClipping (bool enable)=0
virtual void DrawPoly (const float *verts, int n, const unsigned char *colors=0, int nc=0)=0
virtual void DrawPoints (const float *verts, int n, const unsigned char *colors=0, int nc=0)=0
virtual void DrawTriangleMesh (const float *mesh, int n, const unsigned char *colors, int nc)=0
virtual void EnableClippingPlane (int i, double *planeEquation)=0
virtual void DisableClippingPlane (int i)=0

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkContextDevice3DSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkContextDevice3D ()
 ~vtkContextDevice3D ()

Detailed Description

Abstract class for drawing 3D primitives.

This defines the interface for a vtkContextDevice3D. In this sense a ContextDevice is a class used to paint 3D primitives onto a device, such as an OpenGL context.

This is private API, and should not be used outside of the vtkContext3D.

Definition at line 40 of file vtkContextDevice3D.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

Definition at line 43 of file vtkContextDevice3D.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkContextDevice3D::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

virtual int vtkContextDevice3D::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

virtual vtkObjectBase* vtkContextDevice3D::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::DrawPoly ( const float verts,
int  n,
const unsigned char *  colors = 0,
int  nc = 0 
) [pure virtual]

Draw a polyline between the specified points.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::DrawPoints ( const float verts,
int  n,
const unsigned char *  colors = 0,
int  nc = 0 
) [pure virtual]

Draw points at the vertex positions specified.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::DrawTriangleMesh ( const float mesh,
int  n,
const unsigned char *  colors,
int  nc 
) [pure virtual]

Draw triangles to generate the specified mesh.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::ApplyPen ( vtkPen pen) [pure virtual]

Apply the supplied pen which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkPen object in the vtkContext2D, it does not hold a pointer to the supplied object.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::ApplyBrush ( vtkBrush brush) [pure virtual]

Apply the supplied brush which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkBrush object in the vtkContext2D, it does not hold a pointer to the supplied object.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::SetMatrix ( vtkMatrix4x4 m) [pure virtual]

Set the model view matrix for the display

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::GetMatrix ( vtkMatrix4x4 m) [pure virtual]

Set the model view matrix for the display

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::MultiplyMatrix ( vtkMatrix4x4 m) [pure virtual]

Multiply the current model view matrix by the supplied one

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::PushMatrix ( ) [pure virtual]

Push the current matrix onto the stack.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::PopMatrix ( ) [pure virtual]

Pop the current matrix off of the stack.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::SetClipping ( const vtkRecti rect) [pure virtual]

Supply a float array of length 4 with x1, y1, width, height specifying clipping region for the device in pixels.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::DisableClipping ( ) [inline, virtual]

Disable clipping of the display. Remove in a future release - retained for API compatibility.

Definition at line 97 of file vtkContextDevice3D.h.

virtual void vtkContextDevice3D::EnableClipping ( bool  enable) [pure virtual]

Enable or disable the clipping of the scene.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::EnableClippingPlane ( int  i,
double planeEquation 
) [pure virtual]

Enable/Disable the specified clipping plane.

Implemented in vtkOpenGLContextDevice3D.

virtual void vtkContextDevice3D::DisableClippingPlane ( int  i) [pure virtual]

Enable/Disable the specified clipping plane.

Implemented in vtkOpenGLContextDevice3D.


The documentation for this class was generated from the following file: