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vtkParallelCoordinatesActor Class Reference

create parallel coordinate display from input field More...

#include <vtkParallelCoordinatesActor.h>

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List of all members.

Public Types

typedef vtkActor2D Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkParallelCoordinatesActorNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual int HasTranslucentPolygonalGeometry ()
virtual void SetInputConnection (vtkAlgorithmOutput *)
virtual void SetInputData (vtkDataObject *)
vtkDataObjectGetInput ()
void ReleaseGraphicsResources (vtkWindow *)
virtual void SetIndependentVariables (int)
virtual int GetIndependentVariables ()
void SetIndependentVariablesToColumns ()
void SetIndependentVariablesToRows ()
virtual void SetTitle (const char *)
virtual char * GetTitle ()
virtual void SetNumberOfLabels (int)
virtual int GetNumberOfLabels ()
virtual void SetLabelFormat (const char *)
virtual char * GetLabelFormat ()
virtual void SetTitleTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetTitleTextProperty ()
virtual void SetLabelTextProperty (vtkTextProperty *p)
virtual vtkTextPropertyGetLabelTextProperty ()
int RenderOpaqueGeometry (vtkViewport *)
int RenderOverlay (vtkViewport *)
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)

Static Public Member Functions

static int IsTypeOf (const char *type)
static
vtkParallelCoordinatesActor
SafeDownCast (vtkObjectBase *o)
static
vtkParallelCoordinatesActor
New ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkParallelCoordinatesActor ()
 ~vtkParallelCoordinatesActor ()

Detailed Description

create parallel coordinate display from input field

vtkParallelCoordinatesActor generates a parallel coordinates plot from an input field (i.e., vtkDataObject). Parallel coordinates represent N-dimensional data by using a set of N parallel axes (not orthogonal like the usual x-y-z Cartesian axes). Each N-dimensional point is plotted as a polyline, were each of the N components of the point lie on one of the N axes, and the components are connected by straight lines.

To use this class, you must specify an input data object. You'll probably also want to specify the position of the plot be setting the Position and Position2 instance variables, which define a rectangle in which the plot lies. Another important parameter is the IndependentVariables ivar, which tells the instance how to interpret the field data (independent variables as the rows or columns of the field). There are also many other instance variables that control the look of the plot includes its title, attributes, number of ticks on the axes, etc.

Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor.

Warning:
Field data is not necessarily "rectangular" in shape. In these cases, some of the data may not be plotted.
Field data can contain non-numeric arrays (i.e. arrays not subclasses of vtkDataArray). Such arrays are skipped.
The early implementation lacks many features that could be added in the future. This includes the ability to "brush" data (choose regions along an axis and highlight any points/lines passing through the region); efficiency is really bad; more control over the properties of the plot (separate properties for each axes,title,etc.; and using the labels found in the field to label each of the axes.
See also:
vtkAxisActor3D can be used to create axes in world coordinate space. vtkActor2D vtkTextMapper vtkPolyDataMapper2D vtkScalarBarActor vtkCoordinate vtkTextProperty
Tests:
vtkParallelCoordinatesActor (Tests)

Definition at line 80 of file vtkParallelCoordinatesActor.h.


Member Typedef Documentation

Reimplemented from vtkActor2D.

Definition at line 83 of file vtkParallelCoordinatesActor.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkParallelCoordinatesActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

virtual int vtkParallelCoordinatesActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

virtual vtkObjectBase* vtkParallelCoordinatesActor::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkActor2D.

Reimplemented from vtkActor2D.

void vtkParallelCoordinatesActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor2D.

Instantiate object with autorange computation; the number of labels set to 5 for the x and y axes; a label format of "%-#6.3g"; and x coordinates computed from point ids.

Reimplemented from vtkActor2D.

Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point.

Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point.

Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point.

Definition at line 97 of file vtkParallelCoordinatesActor.h.

Specify whether to use the rows or columns as independent variables. If columns, then each row represents a separate point. If rows, then each column represents a separate point.

Definition at line 99 of file vtkParallelCoordinatesActor.h.

virtual void vtkParallelCoordinatesActor::SetTitle ( const char *  ) [virtual]

Set/Get the title of the parallel coordinates plot.

virtual char* vtkParallelCoordinatesActor::GetTitle ( ) [virtual]

Set/Get the title of the parallel coordinates plot.

Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

Set/Get the number of annotation labels to show along each axis. This values is a suggestion: the number of labels may vary depending on the particulars of the data.

virtual void vtkParallelCoordinatesActor::SetLabelFormat ( const char *  ) [virtual]

Set/Get the format with which to print the labels on the axes.

virtual char* vtkParallelCoordinatesActor::GetLabelFormat ( ) [virtual]

Set/Get the format with which to print the labels on the axes.

Set/Get the title text property.

Set/Get the title text property.

Set/Get the labels text property.

Set/Get the labels text property.

Draw the parallel coordinates plot.

Reimplemented from vtkActor2D.

Draw the parallel coordinates plot.

Reimplemented from vtkActor2D.

Draw the parallel coordinates plot.

Reimplemented from vtkActor2D.

Definition at line 139 of file vtkParallelCoordinatesActor.h.

Does this prop have some translucent polygonal geometry?

Reimplemented from vtkActor2D.

Set the input to the parallel coordinates actor. Creates a pipeline connection.

Set the input to the parallel coordinates actor. Does not create a pipeline connection.

Remove a dataset from the list of data to append.

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor2D.


The documentation for this class was generated from the following file: