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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkRIBExporter Class Reference

export a scene into RenderMan RIB format. More...

#include <vtkRIBExporter.h>

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List of all members.

Public Types

typedef vtkExporter Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkRIBExporterNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual void SetSize (int, int)
void SetSize (int[2])
virtual intGetSize ()
virtual void GetSize (int data[2])
virtual void SetPixelSamples (int, int)
void SetPixelSamples (int[2])
virtual intGetPixelSamples ()
virtual void GetPixelSamples (int data[2])
virtual void SetFilePrefix (const char *)
virtual char * GetFilePrefix ()
virtual void SetTexturePrefix (const char *)
virtual char * GetTexturePrefix ()
virtual void SetBackground (int)
virtual int GetBackground ()
virtual void BackgroundOn ()
virtual void BackgroundOff ()
virtual void SetExportArrays (int)
virtual void ExportArraysOn ()
virtual void ExportArraysOff ()
virtual int GetExportArrays ()

Static Public Member Functions

static vtkRIBExporterNew ()
static int IsTypeOf (const char *type)
static vtkRIBExporterSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkRIBExporter ()
 ~vtkRIBExporter ()
void WriteData ()
void WriteActor (vtkActor *anActor)
void ModifyArrayName (char *newname, const char *name)
char * GetTextureName (vtkTexture *aTexture)
char * GetTIFFName (vtkTexture *aTexture)
void WriteHeader (vtkRenderer *aRen)
void WriteTrailer ()
void WriteTexture (vtkTexture *aTexture)
void WriteViewport (vtkRenderer *aRenderer, int size[2])
void WriteCamera (vtkCamera *aCamera)
void WriteLight (vtkLight *aLight, int count)
void WriteAmbientLight (int count)
void WriteProperty (vtkProperty *aProperty, vtkTexture *aTexture)
void WritePolygons (vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
void WriteStrips (vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)

Protected Attributes

int Background
int Size [2]
int PixelSamples [2]
int ExportArrays
char * FilePrefix
FILE * FilePtr
char * TexturePrefix

Detailed Description

export a scene into RenderMan RIB format.

vtkRIBExporter is a concrete subclass of vtkExporter that writes a Renderman .RIB files. The input specifies a vtkRenderWindow. All visible actors and lights will be included in the rib file. The following file naming conventions apply: rib file - FilePrefix.rib image file created by RenderMan - FilePrefix.tif texture files - TexturePrefix_0xADDR_MTIME.tif This object does NOT generate an image file. The user must run either RenderMan or a RenderMan emulator like Blue Moon Ray Tracer (BMRT). vtk properties are convert to Renderman shaders as follows: Normal property, no texture map - plastic.sl Normal property with texture map - txtplastic.sl These two shaders must be compiled by the rendering package being used. vtkRIBExporter also supports custom shaders. The shaders are written using the Renderman Shading Language. See "The Renderman Companion", ISBN 0-201-50868, 1989 for details on writing shaders. vtkRIBProperty specifies the declarations and parameter settings for custom shaders. Tcl Example: generate a rib file for the current rendering. vtkRIBExporter myRIB myRIB SetInput $renWin myRIB SetFIlePrefix mine myRIB Write This will create a file mine.rib. After running this file through a Renderman renderer a file mine.tif will contain the rendered image.

See also:
vtkExporter vtkRIBProperty
Tests:
vtkRIBExporter (Tests)

Definition at line 66 of file vtkRIBExporter.h.


Member Typedef Documentation

Reimplemented from vtkExporter.

Definition at line 70 of file vtkRIBExporter.h.


Constructor & Destructor Documentation


Member Function Documentation

static vtkRIBExporter* vtkRIBExporter::New ( ) [static]

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkRIBExporter::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkExporter.

virtual int vtkRIBExporter::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkExporter.

Reimplemented from vtkExporter.

virtual vtkObjectBase* vtkRIBExporter::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkExporter.

Reimplemented from vtkExporter.

void vtkRIBExporter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkExporter.

virtual void vtkRIBExporter::SetSize ( int  ,
int   
) [virtual]

Specify the size of the image for RenderMan. If none is specified, the size of the render window will be used.

Specify the size of the image for RenderMan. If none is specified, the size of the render window will be used.

virtual int* vtkRIBExporter::GetSize ( ) [virtual]

Specify the size of the image for RenderMan. If none is specified, the size of the render window will be used.

virtual void vtkRIBExporter::GetSize ( int  data[2]) [virtual]

Specify the size of the image for RenderMan. If none is specified, the size of the render window will be used.

virtual void vtkRIBExporter::SetPixelSamples ( int  ,
int   
) [virtual]

Specify the sampling rate for the rendering. Default is 2 2.

Specify the sampling rate for the rendering. Default is 2 2.

virtual int* vtkRIBExporter::GetPixelSamples ( ) [virtual]

Specify the sampling rate for the rendering. Default is 2 2.

virtual void vtkRIBExporter::GetPixelSamples ( int  data[2]) [virtual]

Specify the sampling rate for the rendering. Default is 2 2.

virtual void vtkRIBExporter::SetFilePrefix ( const char *  ) [virtual]

Specify the prefix of the files to write out. The resulting file names will have .RIB appended to them.

virtual char* vtkRIBExporter::GetFilePrefix ( ) [virtual]

Specify the prefix of the files to write out. The resulting file names will have .RIB appended to them.

virtual void vtkRIBExporter::SetTexturePrefix ( const char *  ) [virtual]

Specify the prefix of any generated texture files.

virtual char* vtkRIBExporter::GetTexturePrefix ( ) [virtual]

Specify the prefix of any generated texture files.

virtual void vtkRIBExporter::SetBackground ( int  ) [virtual]

Set/Get the background flag. Default is 0 (off). If set, the rib file will contain an image shader that will use the renderer window's background color. Normally, RenderMan does generate backgrounds. Backgrounds are composited into the scene with the tiffcomp program that comes with Pixar's RenderMan Toolkit. In fact, Pixar's Renderman will accept an image shader but only sets the alpha of the background. Images created this way will still have a black background but contain an alpha of 1 at all pixels and CANNOT be subsequently composited with other images using tiffcomp. However, other RenderMan compliant renderers like Blue Moon Ray Tracing (BMRT) do allow image shaders and properly set the background color. If this sounds too confusing, use the following rules: If you are using Pixar's Renderman, leave the Background off. Otherwise, try setting BackGroundOn and see if you get the desired results.

virtual int vtkRIBExporter::GetBackground ( ) [virtual]

Set/Get the background flag. Default is 0 (off). If set, the rib file will contain an image shader that will use the renderer window's background color. Normally, RenderMan does generate backgrounds. Backgrounds are composited into the scene with the tiffcomp program that comes with Pixar's RenderMan Toolkit. In fact, Pixar's Renderman will accept an image shader but only sets the alpha of the background. Images created this way will still have a black background but contain an alpha of 1 at all pixels and CANNOT be subsequently composited with other images using tiffcomp. However, other RenderMan compliant renderers like Blue Moon Ray Tracing (BMRT) do allow image shaders and properly set the background color. If this sounds too confusing, use the following rules: If you are using Pixar's Renderman, leave the Background off. Otherwise, try setting BackGroundOn and see if you get the desired results.

virtual void vtkRIBExporter::BackgroundOn ( ) [virtual]

Set/Get the background flag. Default is 0 (off). If set, the rib file will contain an image shader that will use the renderer window's background color. Normally, RenderMan does generate backgrounds. Backgrounds are composited into the scene with the tiffcomp program that comes with Pixar's RenderMan Toolkit. In fact, Pixar's Renderman will accept an image shader but only sets the alpha of the background. Images created this way will still have a black background but contain an alpha of 1 at all pixels and CANNOT be subsequently composited with other images using tiffcomp. However, other RenderMan compliant renderers like Blue Moon Ray Tracing (BMRT) do allow image shaders and properly set the background color. If this sounds too confusing, use the following rules: If you are using Pixar's Renderman, leave the Background off. Otherwise, try setting BackGroundOn and see if you get the desired results.

virtual void vtkRIBExporter::BackgroundOff ( ) [virtual]

Set/Get the background flag. Default is 0 (off). If set, the rib file will contain an image shader that will use the renderer window's background color. Normally, RenderMan does generate backgrounds. Backgrounds are composited into the scene with the tiffcomp program that comes with Pixar's RenderMan Toolkit. In fact, Pixar's Renderman will accept an image shader but only sets the alpha of the background. Images created this way will still have a black background but contain an alpha of 1 at all pixels and CANNOT be subsequently composited with other images using tiffcomp. However, other RenderMan compliant renderers like Blue Moon Ray Tracing (BMRT) do allow image shaders and properly set the background color. If this sounds too confusing, use the following rules: If you are using Pixar's Renderman, leave the Background off. Otherwise, try setting BackGroundOn and see if you get the desired results.

virtual void vtkRIBExporter::SetExportArrays ( int  ) [virtual]

Set or get the ExportArrays. If ExportArrays is set, then all point data, field data, and cell data arrays will get exported together with polygons.

virtual void vtkRIBExporter::ExportArraysOn ( ) [virtual]

Set or get the ExportArrays. If ExportArrays is set, then all point data, field data, and cell data arrays will get exported together with polygons.

virtual void vtkRIBExporter::ExportArraysOff ( ) [virtual]

Set or get the ExportArrays. If ExportArrays is set, then all point data, field data, and cell data arrays will get exported together with polygons.

virtual int vtkRIBExporter::GetExportArrays ( ) [virtual]

Set or get the ExportArrays. If ExportArrays is set, then all point data, field data, and cell data arrays will get exported together with polygons.

void vtkRIBExporter::WriteHeader ( vtkRenderer aRen) [protected]

Write the RIB header.

void vtkRIBExporter::WriteTrailer ( ) [protected]

Write the RIB header.

void vtkRIBExporter::WriteTexture ( vtkTexture aTexture) [protected]

Write the RIB header.

void vtkRIBExporter::WriteViewport ( vtkRenderer aRenderer,
int  size[2] 
) [protected]

Write the RIB header.

void vtkRIBExporter::WriteCamera ( vtkCamera aCamera) [protected]

Write the RIB header.

void vtkRIBExporter::WriteLight ( vtkLight aLight,
int  count 
) [protected]

Write the RIB header.

void vtkRIBExporter::WriteAmbientLight ( int  count) [protected]

Write the RIB header.

void vtkRIBExporter::WriteProperty ( vtkProperty aProperty,
vtkTexture aTexture 
) [protected]

Write the RIB header.

void vtkRIBExporter::WritePolygons ( vtkPolyData pd,
vtkUnsignedCharArray colors,
vtkProperty aProperty 
) [protected]

Write the RIB header.

void vtkRIBExporter::WriteStrips ( vtkPolyData pd,
vtkUnsignedCharArray colors,
vtkProperty aProperty 
) [protected]

Write the RIB header.

void vtkRIBExporter::WriteData ( ) [protected, virtual]

Implements vtkExporter.

void vtkRIBExporter::WriteActor ( vtkActor anActor) [protected]
void vtkRIBExporter::ModifyArrayName ( char *  newname,
const char *  name 
) [protected]

Since additional variables are sent to the shader as variables, and their names are used in the shader, these names have to follow C naming convention. This method modifies array name so that you can use it in shader.

char* vtkRIBExporter::GetTextureName ( vtkTexture aTexture) [protected]
char* vtkRIBExporter::GetTIFFName ( vtkTexture aTexture) [protected]

Member Data Documentation

Definition at line 132 of file vtkRIBExporter.h.

int vtkRIBExporter::Size[2] [protected]

Definition at line 133 of file vtkRIBExporter.h.

Definition at line 134 of file vtkRIBExporter.h.

This variable defines whether the arrays are exported or not.

Definition at line 137 of file vtkRIBExporter.h.

char* vtkRIBExporter::FilePrefix [protected]

Definition at line 166 of file vtkRIBExporter.h.

FILE* vtkRIBExporter::FilePtr [protected]

Definition at line 167 of file vtkRIBExporter.h.

char* vtkRIBExporter::TexturePrefix [protected]

Definition at line 168 of file vtkRIBExporter.h.


The documentation for this class was generated from the following file: