VTK
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GLSL uniform variables. More...
#include <vtkUniformVariables.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkUniformVariables * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
void | RemoveUniform (const char *name) |
void | RemoveAllUniforms () |
void | Start () |
bool | IsAtEnd () |
const char * | GetCurrentName () |
void | SendCurrentUniform (int uniformIndex) |
void | Next () |
void | DeepCopy (vtkUniformVariables *other) |
void | Merge (vtkUniformVariables *other) |
void | SetUniformi (const char *name, int numberOfComponents, int *value) |
void | SetUniformf (const char *name, int numberOfComponents, float *value) |
void | SetUniformiv (const char *name, int numberOfComponents, int numberOfElements, int *value) |
void | SetUniformfv (const char *name, int numberOfComponents, int numberOfElements, float *value) |
void | SetUniformMatrix (const char *name, int rows, int columns, float *value) |
void | Send (const char *name, int uniformIndex) |
Static Public Member Functions | |
static vtkUniformVariables * | New () |
static int | IsTypeOf (const char *type) |
static vtkUniformVariables * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkUniformVariables () | |
virtual | ~vtkUniformVariables () |
GLSL uniform variables.
vtkUniformVariables is a list of uniform variables attached to either a vtkShader2 object or to a vtkShaderProgram2. Uniform variables on a vtkShaderProgram2 override values of uniform variables on a vtkShader2.
Definition at line 37 of file vtkUniformVariables.h.
Reimplemented from vtkObject.
Definition at line 41 of file vtkUniformVariables.h.
vtkUniformVariables::vtkUniformVariables | ( | ) | [protected] |
virtual vtkUniformVariables::~vtkUniformVariables | ( | ) | [protected, virtual] |
static vtkUniformVariables* vtkUniformVariables::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
static int vtkUniformVariables::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkUniformVariables::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkUniformVariables* vtkUniformVariables::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
virtual vtkObjectBase* vtkUniformVariables::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
Reimplemented from vtkObject.
void vtkUniformVariables::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
void vtkUniformVariables::SetUniformi | ( | const char * | name, |
int | numberOfComponents, | ||
int * | value | ||
) |
Set an integer uniform variable.
void vtkUniformVariables::SetUniformf | ( | const char * | name, |
int | numberOfComponents, | ||
float * | value | ||
) |
Set an float uniform variable.
void vtkUniformVariables::SetUniformiv | ( | const char * | name, |
int | numberOfComponents, | ||
int | numberOfElements, | ||
int * | value | ||
) |
Set an array of integer uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
void vtkUniformVariables::SetUniformfv | ( | const char * | name, |
int | numberOfComponents, | ||
int | numberOfElements, | ||
float * | value | ||
) |
Set an array of float uniform variables. The array `value' is of size `numberOfElements'*`numberOfComponents.'.
void vtkUniformVariables::SetUniformMatrix | ( | const char * | name, |
int | rows, | ||
int | columns, | ||
float * | value | ||
) |
Set a matrix uniform variable.
void vtkUniformVariables::RemoveUniform | ( | const char * | name | ) |
Remove uniform `name' from the list.
Remove all uniforms from the list.
void vtkUniformVariables::Send | ( | const char * | name, |
int | uniformIndex | ||
) |
void vtkUniformVariables::Start | ( | ) |
Place the internal cursor on the first uniform.
bool vtkUniformVariables::IsAtEnd | ( | ) |
Is the iteration done?
const char* vtkUniformVariables::GetCurrentName | ( | ) |
Name of the uniform at the current cursor position.
void vtkUniformVariables::SendCurrentUniform | ( | int | uniformIndex | ) |
void vtkUniformVariables::Next | ( | ) |
Move the cursor to the next uniform.
void vtkUniformVariables::DeepCopy | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be deleted first.
void vtkUniformVariables::Merge | ( | vtkUniformVariables * | other | ) |
Copy all the variables from `other'. Any existing variable will be overwritten.