VTK
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkTransformCoordinateSystems Class Reference

transform points into different coordinate systems More...

#include <vtkTransformCoordinateSystems.h>

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List of all members.

Public Member Functions

unsigned long GetMTime ()
virtual void SetInputCoordinateSystem (int)
virtual int GetInputCoordinateSystem ()
void SetInputCoordinateSystemToDisplay ()
void SetInputCoordinateSystemToViewport ()
void SetInputCoordinateSystemToWorld ()
virtual void SetOutputCoordinateSystem (int)
virtual int GetOutputCoordinateSystem ()
void SetOutputCoordinateSystemToDisplay ()
void SetOutputCoordinateSystemToViewport ()
void SetOutputCoordinateSystemToWorld ()
void SetViewport (vtkViewport *viewport)
virtual vtkViewportGetViewport ()

Static Public Member Functions

static
vtkTransformCoordinateSystems
New ()

Protected Member Functions

 vtkTransformCoordinateSystems ()
 ~vtkTransformCoordinateSystems ()
virtual int RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *)

Protected Attributes

int InputCoordinateSystem
int OutputCoordinateSystem
vtkViewportViewport
vtkCoordinateTransformCoordinate
typedef vtkPointSetAlgorithm Superclass
static int IsTypeOf (const char *type)
static
vtkTransformCoordinateSystems
SafeDownCast (vtkObjectBase *o)
virtual int IsA (const char *type)
vtkTransformCoordinateSystemsNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual vtkObjectBaseNewInstanceInternal () const

Detailed Description

transform points into different coordinate systems

This filter transforms points from one coordinate system to another. The user must specify the coordinate systems in which the input and output are specified. The user must also specify the VTK viewport (i.e., renderer) in which the transformation occurs.

See also:
vtkCoordinate vtkTransformFilter vtkTransformPolyData vtkPolyDataMapper2D
Tests:
vtkTransformCoordinateSystems (Tests)

Definition at line 37 of file vtkTransformCoordinateSystems.h.


Member Typedef Documentation

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

Definition at line 42 of file vtkTransformCoordinateSystems.h.


Constructor & Destructor Documentation


Member Function Documentation

static int vtkTransformCoordinateSystems::IsTypeOf ( const char *  type) [static]

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

virtual int vtkTransformCoordinateSystems::IsA ( const char *  type) [virtual]

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

virtual vtkObjectBase* vtkTransformCoordinateSystems::NewInstanceInternal ( ) const [protected, virtual]

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

void vtkTransformCoordinateSystems::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Standard methods for type information and printing.

Reimplemented from vtkPointSetAlgorithm.

Instantiate this class. By default no transformation is specified and the input and output is identical.

Reimplemented from vtkPointSetAlgorithm.

Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.

Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.

Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.

Definition at line 56 of file vtkTransformCoordinateSystems.h.

Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.

Definition at line 58 of file vtkTransformCoordinateSystems.h.

Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.

Definition at line 60 of file vtkTransformCoordinateSystems.h.

Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.

Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.

Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.

Definition at line 70 of file vtkTransformCoordinateSystems.h.

Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.

Definition at line 72 of file vtkTransformCoordinateSystems.h.

Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.

Definition at line 74 of file vtkTransformCoordinateSystems.h.

unsigned long vtkTransformCoordinateSystems::GetMTime ( ) [virtual]

Return the MTime also considering the instance of vtkCoordinate.

Reimplemented from vtkObject.

In order for successful coordinate transformation to occur, an instance of vtkViewport (e.g., a VTK renderer) must be specified. NOTE: this is a raw pointer, not a weak pointer not a reference counted object to avoid reference cycle loop between rendering classes and filter classes.

In order for successful coordinate transformation to occur, an instance of vtkViewport (e.g., a VTK renderer) must be specified. NOTE: this is a raw pointer, not a weak pointer not a reference counted object to avoid reference cycle loop between rendering classes and filter classes.

This is called by the superclass. This is the method you should override.

Reimplemented from vtkPointSetAlgorithm.


Member Data Documentation

Definition at line 97 of file vtkTransformCoordinateSystems.h.

Definition at line 98 of file vtkTransformCoordinateSystems.h.

Definition at line 99 of file vtkTransformCoordinateSystems.h.

Definition at line 101 of file vtkTransformCoordinateSystems.h.


The documentation for this class was generated from the following file: