VTK
|
transform points into different coordinate systems More...
#include <vtkTransformCoordinateSystems.h>
transform points into different coordinate systems
This filter transforms points from one coordinate system to another. The user must specify the coordinate systems in which the input and output are specified. The user must also specify the VTK viewport (i.e., renderer) in which the transformation occurs.
Definition at line 37 of file vtkTransformCoordinateSystems.h.
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
Definition at line 42 of file vtkTransformCoordinateSystems.h.
vtkTransformCoordinateSystems::vtkTransformCoordinateSystems | ( | ) | [protected] |
vtkTransformCoordinateSystems::~vtkTransformCoordinateSystems | ( | ) | [protected] |
static int vtkTransformCoordinateSystems::IsTypeOf | ( | const char * | type | ) | [static] |
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
virtual int vtkTransformCoordinateSystems::IsA | ( | const char * | type | ) | [virtual] |
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
static vtkTransformCoordinateSystems* vtkTransformCoordinateSystems::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
virtual vtkObjectBase* vtkTransformCoordinateSystems::NewInstanceInternal | ( | ) | const [protected, virtual] |
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
void vtkTransformCoordinateSystems::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Standard methods for type information and printing.
Reimplemented from vtkPointSetAlgorithm.
static vtkTransformCoordinateSystems* vtkTransformCoordinateSystems::New | ( | ) | [static] |
Instantiate this class. By default no transformation is specified and the input and output is identical.
Reimplemented from vtkPointSetAlgorithm.
virtual void vtkTransformCoordinateSystems::SetInputCoordinateSystem | ( | int | ) | [virtual] |
Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.
virtual int vtkTransformCoordinateSystems::GetInputCoordinateSystem | ( | ) | [virtual] |
Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.
void vtkTransformCoordinateSystems::SetInputCoordinateSystemToDisplay | ( | ) | [inline] |
Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.
Definition at line 56 of file vtkTransformCoordinateSystems.h.
void vtkTransformCoordinateSystems::SetInputCoordinateSystemToViewport | ( | ) | [inline] |
Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.
Definition at line 58 of file vtkTransformCoordinateSystems.h.
void vtkTransformCoordinateSystems::SetInputCoordinateSystemToWorld | ( | ) | [inline] |
Set/get the coordinate system in which the input is specified. The current options are World, Viewport, and Display. By default the input coordinate system is World.
Definition at line 60 of file vtkTransformCoordinateSystems.h.
virtual void vtkTransformCoordinateSystems::SetOutputCoordinateSystem | ( | int | ) | [virtual] |
Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.
virtual int vtkTransformCoordinateSystems::GetOutputCoordinateSystem | ( | ) | [virtual] |
Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.
void vtkTransformCoordinateSystems::SetOutputCoordinateSystemToDisplay | ( | ) | [inline] |
Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.
Definition at line 70 of file vtkTransformCoordinateSystems.h.
void vtkTransformCoordinateSystems::SetOutputCoordinateSystemToViewport | ( | ) | [inline] |
Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.
Definition at line 72 of file vtkTransformCoordinateSystems.h.
void vtkTransformCoordinateSystems::SetOutputCoordinateSystemToWorld | ( | ) | [inline] |
Set/get the coordinate system to which to transform the output. The current options are World, Viewport, and Display. By default the output coordinate system is Display.
Definition at line 74 of file vtkTransformCoordinateSystems.h.
unsigned long vtkTransformCoordinateSystems::GetMTime | ( | ) | [virtual] |
Return the MTime also considering the instance of vtkCoordinate.
Reimplemented from vtkObject.
void vtkTransformCoordinateSystems::SetViewport | ( | vtkViewport * | viewport | ) |
In order for successful coordinate transformation to occur, an instance of vtkViewport (e.g., a VTK renderer) must be specified. NOTE: this is a raw pointer, not a weak pointer not a reference counted object to avoid reference cycle loop between rendering classes and filter classes.
virtual vtkViewport* vtkTransformCoordinateSystems::GetViewport | ( | ) | [virtual] |
In order for successful coordinate transformation to occur, an instance of vtkViewport (e.g., a VTK renderer) must be specified. NOTE: this is a raw pointer, not a weak pointer not a reference counted object to avoid reference cycle loop between rendering classes and filter classes.
virtual int vtkTransformCoordinateSystems::RequestData | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkPointSetAlgorithm.
Definition at line 97 of file vtkTransformCoordinateSystems.h.
Definition at line 98 of file vtkTransformCoordinateSystems.h.
vtkViewport* vtkTransformCoordinateSystems::Viewport [protected] |
Definition at line 99 of file vtkTransformCoordinateSystems.h.
Definition at line 101 of file vtkTransformCoordinateSystems.h.