VTK
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encapsulates a VTK Material description. More...
#include <vtkXMLMaterial.h>
encapsulates a VTK Material description.
vtkXMLMaterial encapsulates VTK Material description. It keeps a pointer to vtkXMLDataElement that defines the material and provides access to Shaders/Properties defined in it.
Definition at line 36 of file vtkXMLMaterial.h.
typedef vtkObject vtkXMLMaterial::Superclass |
Reimplemented from vtkObject.
Definition at line 40 of file vtkXMLMaterial.h.
vtkXMLMaterial::vtkXMLMaterial | ( | ) | [protected] |
vtkXMLMaterial::~vtkXMLMaterial | ( | ) | [protected] |
static vtkXMLMaterial* vtkXMLMaterial::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkObject.
static int vtkXMLMaterial::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkXMLMaterial::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkXMLMaterial* vtkXMLMaterial::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
virtual vtkObjectBase* vtkXMLMaterial::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
vtkXMLMaterial* vtkXMLMaterial::NewInstance | ( | ) | const |
Reimplemented from vtkObject.
void vtkXMLMaterial::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
static vtkXMLMaterial* vtkXMLMaterial::CreateInstance | ( | const char * | name | ) | [static] |
Create a new instance. It searches for the material using the following order: first, check the MaterialLibrary; second, treat the name as an absolute path and try to locate it; third, search the Material repository. Returns null is it fails to locate the material.
Get number of elements of type Property.
Get number of elements of type Texture.
Get number of Vertex shaders.
Get number of fragment shaders.
vtkXMLDataElement* vtkXMLMaterial::GetProperty | ( | int | id = 0 | ) |
Get the ith vtkXMLDataElement of type <Property>.
vtkXMLDataElement* vtkXMLMaterial::GetTexture | ( | int | id = 0 | ) |
Get the ith vtkXMLDataElement of type <Texture>.
vtkXMLShader* vtkXMLMaterial::GetVertexShader | ( | int | id = 0 | ) |
Get the ith vtkXMLDataElement of type <VertexShader>.
vtkXMLShader* vtkXMLMaterial::GetFragmentShader | ( | int | id = 0 | ) |
Get the ith vtkXMLDataElement of type <FragmentShader>.
virtual vtkXMLDataElement* vtkXMLMaterial::GetRootElement | ( | ) | [virtual] |
Get/Set the XML root element that describes this material.
void vtkXMLMaterial::SetRootElement | ( | vtkXMLDataElement * | ) |
Get/Set the XML root element that describes this material.
Get the Language used by the shaders in this Material. The Language of a vtkXMLMaterial is based on the Language of it's shaders.
Get the style the shaders.
vtkXMLDataElement* vtkXMLMaterial::RootElement [protected] |
Definition at line 90 of file vtkXMLMaterial.h.
vtkXMLMaterialInternals* vtkXMLMaterial::Internals [protected] |
Definition at line 91 of file vtkXMLMaterial.h.