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generate isosurface from structured grids More...
#include <vtkGridSynchronizedTemplates3D.h>
generate isosurface from structured grids
vtkGridSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm.
Definition at line 38 of file vtkGridSynchronizedTemplates3D.h.
Reimplemented from vtkPolyDataAlgorithm.
Definition at line 42 of file vtkGridSynchronizedTemplates3D.h.
vtkGridSynchronizedTemplates3D::vtkGridSynchronizedTemplates3D | ( | ) | [protected] |
vtkGridSynchronizedTemplates3D::~vtkGridSynchronizedTemplates3D | ( | ) | [protected] |
static vtkGridSynchronizedTemplates3D* vtkGridSynchronizedTemplates3D::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkPolyDataAlgorithm.
static int vtkGridSynchronizedTemplates3D::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
virtual int vtkGridSynchronizedTemplates3D::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
static vtkGridSynchronizedTemplates3D* vtkGridSynchronizedTemplates3D::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkPolyDataAlgorithm.
virtual vtkObjectBase* vtkGridSynchronizedTemplates3D::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkPolyDataAlgorithm.
Reimplemented from vtkPolyDataAlgorithm.
void vtkGridSynchronizedTemplates3D::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataAlgorithm.
unsigned long int vtkGridSynchronizedTemplates3D::GetMTime | ( | ) | [virtual] |
Because we delegate to vtkContourValues
Reimplemented from vtkObject.
virtual void vtkGridSynchronizedTemplates3D::SetComputeNormals | ( | int | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkGridSynchronizedTemplates3D::GetComputeNormals | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::ComputeNormalsOn | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::ComputeNormalsOff | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::SetComputeGradients | ( | int | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkGridSynchronizedTemplates3D::GetComputeGradients | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::ComputeGradientsOn | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::ComputeGradientsOff | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkGridSynchronizedTemplates3D::SetComputeScalars | ( | int | ) | [virtual] |
Set/Get the computation of scalars.
virtual int vtkGridSynchronizedTemplates3D::GetComputeScalars | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkGridSynchronizedTemplates3D::ComputeScalarsOn | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkGridSynchronizedTemplates3D::ComputeScalarsOff | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkGridSynchronizedTemplates3D::SetGenerateTriangles | ( | int | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual int vtkGridSynchronizedTemplates3D::GetGenerateTriangles | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkGridSynchronizedTemplates3D::GenerateTrianglesOn | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkGridSynchronizedTemplates3D::GenerateTrianglesOff | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
void vtkGridSynchronizedTemplates3D::SetValue | ( | int | i, |
double | value | ||
) | [inline] |
Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.
Definition at line 87 of file vtkGridSynchronizedTemplates3D.h.
double vtkGridSynchronizedTemplates3D::GetValue | ( | int | i | ) | [inline] |
Get the ith contour value.
Definition at line 90 of file vtkGridSynchronizedTemplates3D.h.
double* vtkGridSynchronizedTemplates3D::GetValues | ( | ) | [inline] |
Get a pointer to an array of contour values. There will be GetNumberOfContours() values in the list.
Definition at line 94 of file vtkGridSynchronizedTemplates3D.h.
void vtkGridSynchronizedTemplates3D::GetValues | ( | double * | contourValues | ) | [inline] |
Fill a supplied list with contour values. There will be GetNumberOfContours() values in the list. Make sure you allocate enough memory to hold the list.
Definition at line 100 of file vtkGridSynchronizedTemplates3D.h.
void vtkGridSynchronizedTemplates3D::SetNumberOfContours | ( | int | number | ) | [inline] |
Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.
Definition at line 108 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::GetNumberOfContours | ( | ) | [inline] |
Get the number of contours in the list of contour values.
Definition at line 114 of file vtkGridSynchronizedTemplates3D.h.
void vtkGridSynchronizedTemplates3D::GenerateValues | ( | int | numContours, |
double | range[2] | ||
) | [inline] |
Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 121 of file vtkGridSynchronizedTemplates3D.h.
void vtkGridSynchronizedTemplates3D::GenerateValues | ( | int | numContours, |
double | rangeStart, | ||
double | rangeEnd | ||
) | [inline] |
Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 128 of file vtkGridSynchronizedTemplates3D.h.
int* vtkGridSynchronizedTemplates3D::GetExecuteExtent | ( | ) | [inline] |
Needed by templated functions.
Definition at line 134 of file vtkGridSynchronizedTemplates3D.h.
void vtkGridSynchronizedTemplates3D::ThreadedExecute | ( | int * | exExt, |
int | threadId, | ||
vtkStructuredGrid * | input, | ||
vtkInformationVector ** | inVec, | ||
vtkInformation * | outInfo | ||
) |
Needed by templated functions.
void vtkGridSynchronizedTemplates3D::SetInputMemoryLimit | ( | long | limit | ) |
This filter will initiate streaming so that no piece requested from the input will be larger than this value (KiloBytes).
virtual void vtkGridSynchronizedTemplates3D::SetOutputPointsPrecision | ( | int | ) | [virtual] |
Set/get the desired precision for the output types. See the documentation for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of the available precision settings.
virtual int vtkGridSynchronizedTemplates3D::GetOutputPointsPrecision | ( | ) | [virtual] |
Set/get the desired precision for the output types. See the documentation for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of the available precision settings.
virtual int vtkGridSynchronizedTemplates3D::RequestData | ( | vtkInformation * | request, |
vtkInformationVector ** | inputVector, | ||
vtkInformationVector * | outputVector | ||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
virtual int vtkGridSynchronizedTemplates3D::RequestUpdateExtent | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
virtual int vtkGridSynchronizedTemplates3D::FillInputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkPolyDataAlgorithm.
int vtkGridSynchronizedTemplates3D::ComputeNormals [protected] |
Definition at line 160 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::ComputeGradients [protected] |
Definition at line 161 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::ComputeScalars [protected] |
Definition at line 162 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::GenerateTriangles [protected] |
Definition at line 163 of file vtkGridSynchronizedTemplates3D.h.
Definition at line 165 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::MinimumPieceSize[3] [protected] |
Definition at line 167 of file vtkGridSynchronizedTemplates3D.h.
int vtkGridSynchronizedTemplates3D::ExecuteExtent[6] [protected] |
Definition at line 168 of file vtkGridSynchronizedTemplates3D.h.
Definition at line 169 of file vtkGridSynchronizedTemplates3D.h.