VTK
dox/Rendering/Context2D/vtkOpenGLContextBufferId.h
Go to the documentation of this file.
00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkOpenGLContextBufferId.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00015 
00024 #ifndef __vtkOpenGLContextBufferId_h
00025 #define __vtkOpenGLContextBufferId_h
00026 
00027 #include "vtkRenderingContext2DModule.h" // For export macro
00028 #include "vtkAbstractContextBufferId.h"
00029 
00030 class vtkTextureObject;
00031 class vtkOpenGLRenderWindow;
00032 
00033 class VTKRENDERINGCONTEXT2D_EXPORT vtkOpenGLContextBufferId : public vtkAbstractContextBufferId
00034 {
00035 public:
00036   vtkTypeMacro(vtkOpenGLContextBufferId, vtkAbstractContextBufferId);
00037   virtual void PrintSelf(ostream &os, vtkIndent indent);
00038 
00040   static vtkOpenGLContextBufferId *New();
00041 
00044   virtual void ReleaseGraphicsResources();
00045 
00047 
00048   void SetContext(vtkOpenGLRenderWindow *context);
00049   vtkOpenGLRenderWindow *GetContext();
00051 
00054   bool IsSupported();
00055 
00059   virtual void Allocate();
00060 
00062   virtual bool IsAllocated() const;
00063 
00065 
00068   virtual void SetValues(int srcXmin,
00069                          int srcYmin);
00071 
00076   virtual vtkIdType GetPickedItem(int x, int y);
00077 
00078 protected:
00079   vtkOpenGLContextBufferId();
00080   virtual ~vtkOpenGLContextBufferId();
00081 
00082   vtkOpenGLRenderWindow *Context;
00083   vtkTextureObject *Texture;
00084 
00085 private:
00086   vtkOpenGLContextBufferId(const vtkOpenGLContextBufferId &); // Not implemented.
00087   void operator=(const vtkOpenGLContextBufferId &);   // Not implemented.
00088 };
00089 
00090 #endif // #ifndef __vtkOpenGLContextBufferId_h