VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes
vtkTextureObject Class Reference

abstracts an OpenGL texture object. More...

#include <vtkTextureObject.h>

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List of all members.

Public Types

enum  {
  Lequal = 0, Gequal, Less, Greater,
  Equal, NotEqual, AlwaysTrue, Never,
  NumberOfDepthTextureCompareFunctions
}
enum  { Luminance = 0, Intensity, Alpha, NumberOfDepthTextureModes }
enum  {
  Clamp = 0, ClampToEdge, Repeat, ClampToBorder,
  MirroredRepeat, NumberOfWrapModes
}
enum  {
  Nearest = 0, Linear, NearestMipmapNearest, NearestMipmapLinear,
  LinearMipmapNearest, LinearMipmapLinear, NumberOfMinificationModes
}
enum  {
  Native = 0, Fixed16, Fixed24, Fixed32,
  Float32, NumberOfDepthFormats
}
typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkTextureObjectNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
virtual int GetNumberOfDimensions ()
bool IsBound ()
bool Allocate1D (unsigned int width, int numComps, int vtkType)
vtkPixelBufferObjectDownload ()
int GetDataType ()
unsigned int GetInternalFormat (int vtktype, int numComps, bool shaderSupportsTextureInt)
unsigned int GetFormat (int vtktype, int numComps, bool shaderSupportsTextureInt)
bool GetLinearMagnification ()
void SetContext (vtkRenderWindow *)
vtkRenderWindowGetContext ()
virtual unsigned int GetWidth ()
virtual unsigned int GetHeight ()
virtual unsigned int GetDepth ()
virtual int GetComponents ()
unsigned int GetTuples ()
virtual unsigned int GetTarget ()
virtual unsigned int GetHandle ()
void Bind ()
void UnBind ()
void Activate (unsigned int texUnit)
void Deactivate (unsigned int texUnit)
void SendParameters ()
virtual void SetAutoParameters (int)
virtual int GetAutoParameters ()
bool Create1D (int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
bool Create2D (unsigned int width, unsigned int height, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
bool CreateDepth (unsigned int width, unsigned int height, int internalFormat, vtkPixelBufferObject *pbo)
bool CreateDepthFromRaw (unsigned int width, unsigned int height, int internalFormat, int rawType, void *raw)
bool AllocateDepth (unsigned int width, unsigned int height, int internalFormat)
bool Allocate2D (unsigned int width, unsigned int height, int numComps, int vtkType)
bool Allocate3D (unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtkType)
bool Create3D (unsigned int width, unsigned int height, unsigned int depth, int numComps, vtkPixelBufferObject *pbo, bool shaderSupportsTextureInt)
bool Create2D (unsigned int width, unsigned int height, int numComps, int vtktype, bool shaderSupportsTextureInt)
bool Create3D (unsigned int width, unsigned int height, unsigned int depth, int numComps, int vtktype, bool shaderSupportsTextureInt)
virtual void SetRequireDepthBufferFloat (bool)
virtual bool GetRequireDepthBufferFloat ()
virtual bool GetSupportsDepthBufferFloat ()
virtual void SetRequireTextureFloat (bool)
virtual bool GetRequireTextureFloat ()
virtual bool GetSupportsTextureFloat ()
virtual void SetRequireTextureInteger (bool)
virtual bool GetRequireTextureInteger ()
virtual bool GetSupportsTextureInteger ()
virtual int GetWrapS ()
virtual void SetWrapS (int)
virtual int GetWrapT ()
virtual void SetWrapT (int)
virtual int GetWrapR ()
virtual void SetWrapR (int)
virtual int GetMinificationFilter ()
virtual void SetMinificationFilter (int)
virtual int GetMagnificationFilter ()
virtual void SetMagnificationFilter (int)
void SetLinearMagnification (bool val)
virtual void SetBorderColor (float, float, float, float)
virtual void SetBorderColor (float[4])
virtual floatGetBorderColor ()
virtual void GetBorderColor (float &, float &, float &, float &)
virtual void GetBorderColor (float[4])
virtual void SetPriority (float)
virtual float GetPriority ()
virtual void SetMinLOD (float)
virtual float GetMinLOD ()
virtual void SetMaxLOD (float)
virtual float GetMaxLOD ()
virtual void SetBaseLevel (int)
virtual int GetBaseLevel ()
virtual void SetMaxLevel (int)
virtual int GetMaxLevel ()
virtual bool GetDepthTextureCompare ()
virtual void SetDepthTextureCompare (bool)
virtual int GetDepthTextureCompareFunction ()
virtual void SetDepthTextureCompareFunction (int)
virtual int GetDepthTextureMode ()
virtual void SetDepthTextureMode (int)
virtual bool GetGenerateMipmap ()
virtual void SetGenerateMipmap (bool)
void CopyToFrameBuffer (int srcXmin, int srcYmin, int srcXmax, int srcYmax, int dstXmin, int dstYmin, int width, int height)
void CopyFromFrameBuffer (int srcXmin, int srcYmin, int dstXmin, int dstYmin, int width, int height)

Static Public Member Functions

static vtkTextureObjectNew ()
static int IsTypeOf (const char *type)
static vtkTextureObjectSafeDownCast (vtkObjectBase *o)
static bool IsSupported (vtkRenderWindow *renWin, bool requireTexFloat, bool requireDepthFloat, bool requireTexInt)
static bool IsSupported (vtkRenderWindow *renWin)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkTextureObject ()
 ~vtkTextureObject ()
bool LoadRequiredExtensions (vtkRenderWindow *renWin)
void CreateTexture ()
void DestroyTexture ()

Protected Attributes

int NumberOfDimensions
unsigned int Width
unsigned int Height
unsigned int Depth
unsigned int Target
unsigned int Format
unsigned int Type
int Components
vtkWeakPointer< vtkRenderWindowContext
unsigned int Handle
bool RequireTextureInteger
bool SupportsTextureInteger
bool RequireTextureFloat
bool SupportsTextureFloat
bool RequireDepthBufferFloat
bool SupportsDepthBufferFloat
int WrapS
int WrapT
int WrapR
int MinificationFilter
int MagnificationFilter
bool LinearMagnification
float BorderColor [4]
float Priority
float MinLOD
float MaxLOD
int BaseLevel
int MaxLevel
bool DepthTextureCompare
int DepthTextureCompareFunction
int DepthTextureMode
bool GenerateMipmap
int AutoParameters
vtkTimeStamp SendParametersTime

Detailed Description

abstracts an OpenGL texture object.

vtkTextureObject represents an OpenGL texture object. It provides API to create textures using data already loaded into pixel buffer objects. It can also be used to create textures without uploading any data.

Warning:
DON'T PLAY WITH IT YET.

Definition at line 39 of file vtkTextureObject.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 104 of file vtkTextureObject.h.


Member Enumeration Documentation

anonymous enum
Enumerator:
Lequal 
Gequal 
Less 
Greater 
Equal 
NotEqual 
AlwaysTrue 
Never 
NumberOfDepthTextureCompareFunctions 

Definition at line 45 of file vtkTextureObject.h.

anonymous enum
Enumerator:
Luminance 
Intensity 
Alpha 
NumberOfDepthTextureModes 

Definition at line 59 of file vtkTextureObject.h.

anonymous enum
Enumerator:
Clamp 
ClampToEdge 
Repeat 
ClampToBorder 
MirroredRepeat 
NumberOfWrapModes 

Definition at line 68 of file vtkTextureObject.h.

anonymous enum
Enumerator:
Nearest 
Linear 
NearestMipmapNearest 
NearestMipmapLinear 
LinearMipmapNearest 
LinearMipmapLinear 
NumberOfMinificationModes 

Definition at line 79 of file vtkTextureObject.h.

anonymous enum
Enumerator:
Native 
Fixed16 
Fixed24 
Fixed32 
Float32 
NumberOfDepthFormats 

Definition at line 91 of file vtkTextureObject.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkTextureObject::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkTextureObject::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkTextureObject::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkTextureObject::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.

virtual unsigned int vtkTextureObject::GetWidth ( ) [virtual]

Get the texture dimensions. These are the properties of the OpenGL texture this instance represents.

virtual unsigned int vtkTextureObject::GetHeight ( ) [virtual]

Get the texture dimensions. These are the properties of the OpenGL texture this instance represents.

virtual unsigned int vtkTextureObject::GetDepth ( ) [virtual]

Get the texture dimensions. These are the properties of the OpenGL texture this instance represents.

virtual int vtkTextureObject::GetComponents ( ) [virtual]

Get the texture dimensions. These are the properties of the OpenGL texture this instance represents.

unsigned int vtkTextureObject::GetTuples ( ) [inline]

Get the texture dimensions. These are the properties of the OpenGL texture this instance represents.

Definition at line 123 of file vtkTextureObject.h.

virtual unsigned int vtkTextureObject::GetTarget ( ) [virtual]

Returns OpenGL texture target to which the texture is/can be bound.

virtual unsigned int vtkTextureObject::GetHandle ( ) [virtual]

Returns the OpenGL handle.

Activate the texture. The texture must have been created using Create(). A side affect is that tex paramteres are sent. RenderWindow must be set before calling this.

Activate the texture. The texture must have been created using Create(). A side affect is that tex paramteres are sent. RenderWindow must be set before calling this.

void vtkTextureObject::Activate ( unsigned int  texUnit)

Set the active tex unit and bind (using our bind).

void vtkTextureObject::Deactivate ( unsigned int  texUnit)

Set the active tex unit and bind (using our bind).

Tells if the texture object is bound to the active texture image unit. (a texture object can be bound to multiple texture image unit).

Send all the texture object parameters to the hardware if not done yet. Parameters are automatically sent as a side affect of Bind. Disable this by setting AutoParameters 0.

Precondition:
is_bound: IsBound()
virtual void vtkTextureObject::SetAutoParameters ( int  ) [virtual]

Send all the texture object parameters to the hardware if not done yet. Parameters are automatically sent as a side affect of Bind. Disable this by setting AutoParameters 0.

Precondition:
is_bound: IsBound()

Send all the texture object parameters to the hardware if not done yet. Parameters are automatically sent as a side affect of Bind. Disable this by setting AutoParameters 0.

Precondition:
is_bound: IsBound()
bool vtkTextureObject::Create1D ( int  numComps,
vtkPixelBufferObject pbo,
bool  shaderSupportsTextureInt 
)

Create a 1D texture using the PBO. Eventually we may start supporting creating a texture from subset of data in the PBO, but for simplicity we'll begin with entire PBO data. numComps must be in [1-4]. shaderSupportsTextureInt is true if the shader has an alternate implementation supporting sampler with integer values. Even if the card supports texture int, it does not mean that the implementor of the shader made a version that supports texture int.

bool vtkTextureObject::Create2D ( unsigned int  width,
unsigned int  height,
int  numComps,
vtkPixelBufferObject pbo,
bool  shaderSupportsTextureInt 
)

Create a 2D texture using the PBO. Eventually we may start supporting creating a texture from subset of data in the PBO, but for simplicity we'll begin with entire PBO data. numComps must be in [1-4].

bool vtkTextureObject::CreateDepth ( unsigned int  width,
unsigned int  height,
int  internalFormat,
vtkPixelBufferObject pbo 
)

Create a 2D depth texture using a PBO.

Precondition:
: valid_internalFormat: internalFormat>=0 && internalFormat<NumberOfDepthFormats
bool vtkTextureObject::CreateDepthFromRaw ( unsigned int  width,
unsigned int  height,
int  internalFormat,
int  rawType,
void *  raw 
)

Create a 2D depth texture using a raw pointer. This is a blocking call. If you can, use PBO instead.

bool vtkTextureObject::AllocateDepth ( unsigned int  width,
unsigned int  height,
int  internalFormat 
)

Create a 2D depth texture but does not initialize its values.

bool vtkTextureObject::Allocate1D ( unsigned int  width,
int  numComps,
int  vtkType 
)

Create a 1D color texture but does not initialize its values. Internal format is deduced from numComps and vtkType.

bool vtkTextureObject::Allocate2D ( unsigned int  width,
unsigned int  height,
int  numComps,
int  vtkType 
)

Create a 2D color texture but does not initialize its values. Internal format is deduced from numComps and vtkType.

bool vtkTextureObject::Allocate3D ( unsigned int  width,
unsigned int  height,
unsigned int  depth,
int  numComps,
int  vtkType 
)

Create a 3D color texture but does not initialize its values. Internal format is deduced from numComps and vtkType.

bool vtkTextureObject::Create3D ( unsigned int  width,
unsigned int  height,
unsigned int  depth,
int  numComps,
vtkPixelBufferObject pbo,
bool  shaderSupportsTextureInt 
)

Create a 3D texture using the PBO. Eventually we may start supporting creating a texture from subset of data in the PBO, but for simplicity we'll begin with entire PBO data. numComps must be in [1-4].

bool vtkTextureObject::Create2D ( unsigned int  width,
unsigned int  height,
int  numComps,
int  vtktype,
bool  shaderSupportsTextureInt 
)

Create texture without uploading any data. To create a DEPTH_COMPONENT texture, vtktype must be set to VTK_VOID and numComps must be 1.

bool vtkTextureObject::Create3D ( unsigned int  width,
unsigned int  height,
unsigned int  depth,
int  numComps,
int  vtktype,
bool  shaderSupportsTextureInt 
)

Create texture without uploading any data. To create a DEPTH_COMPONENT texture, vtktype must be set to VTK_VOID and numComps must be 1.

This is used to download raw data from the texture into a pixel bufer. The pixel buffer API can then be used to download the pixel buffer data to CPU arrays. The caller takes on the responsibility of deleting the returns vtkPixelBufferObject once it done with it.

Get the data type for the texture as a vtk type int i.e. VTK_INT etc.

unsigned int vtkTextureObject::GetInternalFormat ( int  vtktype,
int  numComps,
bool  shaderSupportsTextureInt 
)
unsigned int vtkTextureObject::GetFormat ( int  vtktype,
int  numComps,
bool  shaderSupportsTextureInt 
)
virtual void vtkTextureObject::SetRequireDepthBufferFloat ( bool  ) [virtual]

Optional, require support for floating point depth buffer formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

Optional, require support for floating point depth buffer formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

Optional, require support for floating point depth buffer formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual void vtkTextureObject::SetRequireTextureFloat ( bool  ) [virtual]

Optional, require support for floating point texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual bool vtkTextureObject::GetRequireTextureFloat ( ) [virtual]

Optional, require support for floating point texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual bool vtkTextureObject::GetSupportsTextureFloat ( ) [virtual]

Optional, require support for floating point texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual void vtkTextureObject::SetRequireTextureInteger ( bool  ) [virtual]

Optional, require support for integer texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual bool vtkTextureObject::GetRequireTextureInteger ( ) [virtual]

Optional, require support for integer texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual bool vtkTextureObject::GetSupportsTextureInteger ( ) [virtual]

Optional, require support for integer texture formats. If supported extensions will be loaded, however loading will fail if the extension is required but not available.

virtual int vtkTextureObject::GetWrapS ( ) [virtual]

Wrap mode for the first texture coordinate "s" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

virtual void vtkTextureObject::SetWrapS ( int  ) [virtual]

Wrap mode for the first texture coordinate "s" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

virtual int vtkTextureObject::GetWrapT ( ) [virtual]

Wrap mode for the first texture coordinate "t" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

virtual void vtkTextureObject::SetWrapT ( int  ) [virtual]

Wrap mode for the first texture coordinate "t" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

virtual int vtkTextureObject::GetWrapR ( ) [virtual]

Wrap mode for the first texture coordinate "r" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

virtual void vtkTextureObject::SetWrapR ( int  ) [virtual]

Wrap mode for the first texture coordinate "r" Valid values are: - Clamp - ClampToEdge - Repeat - ClampToBorder - MirroredRepeat Initial value is Repeat (as in OpenGL spec)

Minification filter mode. Valid values are: - Nearest - Linear - NearestMipmapNearest - NearestMipmapLinear - LinearMipmapNearest - LinearMipmapLinear Initial value is Nearest (note initial value in OpenGL spec is NearestMipMapLinear but this is error-prone because it makes the texture object incomplete. ).

virtual void vtkTextureObject::SetMinificationFilter ( int  ) [virtual]

Minification filter mode. Valid values are: - Nearest - Linear - NearestMipmapNearest - NearestMipmapLinear - LinearMipmapNearest - LinearMipmapLinear Initial value is Nearest (note initial value in OpenGL spec is NearestMipMapLinear but this is error-prone because it makes the texture object incomplete. ).

Magnification filter mode. Valid values are: - Nearest - Linear Initial value is Nearest

virtual void vtkTextureObject::SetMagnificationFilter ( int  ) [virtual]

Magnification filter mode. Valid values are: - Nearest - Linear Initial value is Nearest

void vtkTextureObject::SetLinearMagnification ( bool  val) [inline]

Tells if the magnification mode is linear (true) or nearest (false). Initial value is false (initial value in OpenGL spec is true).

Definition at line 341 of file vtkTextureObject.h.

Definition at line 345 of file vtkTextureObject.h.

virtual void vtkTextureObject::SetBorderColor ( float  ,
float  ,
float  ,
float   
) [virtual]

Border Color (RGBA). The values can be any valid float value, if the gpu supports it. Initial value is (0.0f,0.0f,0.0f,0.0f) , as in OpenGL spec.

virtual void vtkTextureObject::SetBorderColor ( float  [4]) [virtual]

Border Color (RGBA). The values can be any valid float value, if the gpu supports it. Initial value is (0.0f,0.0f,0.0f,0.0f) , as in OpenGL spec.

virtual float* vtkTextureObject::GetBorderColor ( ) [virtual]

Border Color (RGBA). The values can be any valid float value, if the gpu supports it. Initial value is (0.0f,0.0f,0.0f,0.0f) , as in OpenGL spec.

virtual void vtkTextureObject::GetBorderColor ( float ,
float ,
float ,
float  
) [virtual]

Border Color (RGBA). The values can be any valid float value, if the gpu supports it. Initial value is (0.0f,0.0f,0.0f,0.0f) , as in OpenGL spec.

virtual void vtkTextureObject::GetBorderColor ( float  [4]) [virtual]

Border Color (RGBA). The values can be any valid float value, if the gpu supports it. Initial value is (0.0f,0.0f,0.0f,0.0f) , as in OpenGL spec.

virtual void vtkTextureObject::SetPriority ( float  ) [virtual]

Priority of the texture object to be resident on the card for higher performance in the range [0.0f,1.0f]. Initial value is 1.0f, as in OpenGL spec.

virtual float vtkTextureObject::GetPriority ( ) [virtual]

Priority of the texture object to be resident on the card for higher performance in the range [0.0f,1.0f]. Initial value is 1.0f, as in OpenGL spec.

virtual void vtkTextureObject::SetMinLOD ( float  ) [virtual]

Lower-clamp the computed LOD against this value. Any float value is valid. Initial value is -1000.0f, as in OpenGL spec.

virtual float vtkTextureObject::GetMinLOD ( ) [virtual]

Lower-clamp the computed LOD against this value. Any float value is valid. Initial value is -1000.0f, as in OpenGL spec.

virtual void vtkTextureObject::SetMaxLOD ( float  ) [virtual]

Upper-clamp the computed LOD against this value. Any float value is valid. Initial value is 1000.0f, as in OpenGL spec.

virtual float vtkTextureObject::GetMaxLOD ( ) [virtual]

Upper-clamp the computed LOD against this value. Any float value is valid. Initial value is 1000.0f, as in OpenGL spec.

virtual void vtkTextureObject::SetBaseLevel ( int  ) [virtual]

Level of detail of the first texture image. A texture object is a list of texture images. It is a non-negative integer value. Initial value is 0, as in OpenGL spec.

virtual int vtkTextureObject::GetBaseLevel ( ) [virtual]

Level of detail of the first texture image. A texture object is a list of texture images. It is a non-negative integer value. Initial value is 0, as in OpenGL spec.

virtual void vtkTextureObject::SetMaxLevel ( int  ) [virtual]

Level of detail of the first texture image. A texture object is a list of texture images. It is a non-negative integer value. Initial value is 1000, as in OpenGL spec.

virtual int vtkTextureObject::GetMaxLevel ( ) [virtual]

Level of detail of the first texture image. A texture object is a list of texture images. It is a non-negative integer value. Initial value is 1000, as in OpenGL spec.

virtual bool vtkTextureObject::GetDepthTextureCompare ( ) [virtual]

Tells if the output of a texture unit with a depth texture uses comparison or not. Comparison happens between D_t the depth texture value in the range [0,1] and with R the interpolated third texture coordinate clamped to range [0,1]. The result of the comparison is noted `r'. If this flag is false, r=D_t. Initial value is false, as in OpenGL spec. Ignored if the texture object is not a depth texture.

virtual void vtkTextureObject::SetDepthTextureCompare ( bool  ) [virtual]

Tells if the output of a texture unit with a depth texture uses comparison or not. Comparison happens between D_t the depth texture value in the range [0,1] and with R the interpolated third texture coordinate clamped to range [0,1]. The result of the comparison is noted `r'. If this flag is false, r=D_t. Initial value is false, as in OpenGL spec. Ignored if the texture object is not a depth texture.

In case DepthTextureCompare is true, specify the comparison function in use. The result of the comparison is noted `r'. Valid values are:

  • Value - Lequal: r=R<=Dt ? 1.0 : 0.0 - Gequal: r=R>=Dt ? 1.0 : 0.0 - Less: r=R<D_t ? 1.0 : 0.0 - Greater: r=R>Dt ? 1.0 : 0.0 - Equal: r=R==Dt ? 1.0 : 0.0 - NotEqual: r=R!=Dt ? 1.0 : 0.0 - AlwaysTrue: r=1.0 - Never: r=0.0 If the magnification of minification factor are not nearest, percentage closer filtering (PCF) is used: R is compared to several D_t and r is the average of the comparisons (it is NOT the average of D_t compared once to R). Initial value is Lequal, as in OpenGL spec. Ignored if the texture object is not a depth texture.

In case DepthTextureCompare is true, specify the comparison function in use. The result of the comparison is noted `r'. Valid values are:

  • Value - Lequal: r=R<=Dt ? 1.0 : 0.0 - Gequal: r=R>=Dt ? 1.0 : 0.0 - Less: r=R<D_t ? 1.0 : 0.0 - Greater: r=R>Dt ? 1.0 : 0.0 - Equal: r=R==Dt ? 1.0 : 0.0 - NotEqual: r=R!=Dt ? 1.0 : 0.0 - AlwaysTrue: r=1.0 - Never: r=0.0 If the magnification of minification factor are not nearest, percentage closer filtering (PCF) is used: R is compared to several D_t and r is the average of the comparisons (it is NOT the average of D_t compared once to R). Initial value is Lequal, as in OpenGL spec. Ignored if the texture object is not a depth texture.

Defines the mapping from depth component `r' to RGBA components. Ignored if the texture object is not a depth texture. Valid modes are: - Luminance: (R,G,B,A)=(r,r,r,1) - Intensity: (R,G,B,A)=(r,r,r,r) - Alpha: (R.G.B.A)=(0,0,0,r) Initial value is Luminance, as in OpenGL spec.

virtual void vtkTextureObject::SetDepthTextureMode ( int  ) [virtual]

Defines the mapping from depth component `r' to RGBA components. Ignored if the texture object is not a depth texture. Valid modes are: - Luminance: (R,G,B,A)=(r,r,r,1) - Intensity: (R,G,B,A)=(r,r,r,r) - Alpha: (R.G.B.A)=(0,0,0,r) Initial value is Luminance, as in OpenGL spec.

virtual bool vtkTextureObject::GetGenerateMipmap ( ) [virtual]

Tells the hardware to generate mipmap textures from the first texture image at BaseLevel. Initial value is false, as in OpenGL spec.

virtual void vtkTextureObject::SetGenerateMipmap ( bool  ) [virtual]

Tells the hardware to generate mipmap textures from the first texture image at BaseLevel. Initial value is false, as in OpenGL spec.

static bool vtkTextureObject::IsSupported ( vtkRenderWindow renWin,
bool  requireTexFloat,
bool  requireDepthFloat,
bool  requireTexInt 
) [static]

Returns if the context supports the required extensions. If flags for optional extenisons are set then the test fails when support for them is not found.

static bool vtkTextureObject::IsSupported ( vtkRenderWindow renWin) [inline, static]

Check for feature support, without any optional features.

Definition at line 450 of file vtkTextureObject.h.

void vtkTextureObject::CopyToFrameBuffer ( int  srcXmin,
int  srcYmin,
int  srcXmax,
int  srcYmax,
int  dstXmin,
int  dstYmin,
int  width,
int  height 
)

Copy a sub-part of the texture (src) in the current framebuffer at location (dstXmin,dstYmin). (dstXmin,dstYmin) is the location of the lower left corner of the rectangle. width and height are the dimensions of the framebuffer. - texture coordinates are sent on texture coordinate processing unit 0. - if the fixed-pipeline fragment shader is used, texturing has to be set on texture image unit 0 and the texture object has to be bound on texture image unit 0. - if a customized fragment shader is used, you are free to pick the texture image unit you want. You can even have multiple texture objects attached on multiple texture image units. In this case, you call this method only on one of them.

Precondition:
positive_srcXmin: srcXmin>=0
max_srcXmax: srcXmax<this->GetWidth()
increasing_x: srcXmin<=srcXmax
positive_srcYmin: srcYmin>=0
max_srcYmax: srcYmax<this->GetHeight()
increasing_y: srcYmin<=srcYmax
positive_dstXmin: dstXmin>=0
positive_dstYmin: dstYmin>=0
positive_width: width>0
positive_height: height>0
x_fit: destXmin+(srcXmax-srcXmin)<width
y_fit: destYmin+(srcYmax-srcYmin)<height
void vtkTextureObject::CopyFromFrameBuffer ( int  srcXmin,
int  srcYmin,
int  dstXmin,
int  dstYmin,
int  width,
int  height 
)

Copy a sub-part of a logical buffer of the framebuffer (color or depth) to the texture object. src is the framebuffer, dst is the texture. (srcXmin,srcYmin) is the location of the lower left corner of the rectangle in the framebuffer. (dstXmin,dstYmin) is the location of the lower left corner of the rectangle in the texture. width and height specifies the size of the rectangle in pixels. If the logical buffer is a color buffer, it has to be selected first with glReadBuffer().

Precondition:
is2D: GetNumberOfDimensions()==2

Load all necessary extensions.

void vtkTextureObject::CreateTexture ( ) [protected]

Creates a texture handle if not already created.

void vtkTextureObject::DestroyTexture ( ) [protected]

Destroy the texture.


Member Data Documentation

Definition at line 518 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Width [protected]

Definition at line 519 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Height [protected]

Definition at line 520 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Depth [protected]

Definition at line 521 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Target [protected]

Definition at line 523 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Format [protected]

Definition at line 524 of file vtkTextureObject.h.

unsigned int vtkTextureObject::Type [protected]

Definition at line 525 of file vtkTextureObject.h.

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unsigned int vtkTextureObject::Handle [protected]

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The documentation for this class was generated from the following file: