VTK
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platform-independent programmable render window interactor. More...
#include <vtkGenericRenderWindowInteractor.h>
Public Types | |
typedef vtkRenderWindowInteractor | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkGenericRenderWindowInteractor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | TimerEvent () |
virtual void | SetTimerEventResetsTimer (int) |
virtual int | GetTimerEventResetsTimer () |
virtual void | TimerEventResetsTimerOn () |
virtual void | TimerEventResetsTimerOff () |
Static Public Member Functions | |
static vtkGenericRenderWindowInteractor * | New () |
static int | IsTypeOf (const char *type) |
static vtkGenericRenderWindowInteractor * | SafeDownCast (vtkObjectBase *o) |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkGenericRenderWindowInteractor () | |
~vtkGenericRenderWindowInteractor () | |
virtual int | InternalCreateTimer (int timerId, int timerType, unsigned long duration) |
virtual int | InternalDestroyTimer (int platformTimerId) |
Protected Attributes | |
int | TimerEventResetsTimer |
platform-independent programmable render window interactor.
vtkGenericRenderWindowInteractor provides a way to translate native mouse and keyboard events into vtk Events. By calling the methods on this class, vtk events will be invoked. This will allow scripting languages to use vtkInteractorStyles and 3D widgets.
Definition at line 34 of file vtkGenericRenderWindowInteractor.h.
Reimplemented from vtkRenderWindowInteractor.
Definition at line 38 of file vtkGenericRenderWindowInteractor.h.
static vtkGenericRenderWindowInteractor* vtkGenericRenderWindowInteractor::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkRenderWindowInteractor.
static int vtkGenericRenderWindowInteractor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderWindowInteractor.
virtual int vtkGenericRenderWindowInteractor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderWindowInteractor.
static vtkGenericRenderWindowInteractor* vtkGenericRenderWindowInteractor::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkRenderWindowInteractor.
virtual vtkObjectBase* vtkGenericRenderWindowInteractor::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkRenderWindowInteractor.
Reimplemented from vtkRenderWindowInteractor.
void vtkGenericRenderWindowInteractor::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderWindowInteractor.
virtual void vtkGenericRenderWindowInteractor::TimerEvent | ( | ) | [virtual] |
Fire TimerEvent. SetEventInformation should be called just prior to calling any of these methods. These methods will Invoke the corresponding vtk event.
virtual void vtkGenericRenderWindowInteractor::SetTimerEventResetsTimer | ( | int | ) | [virtual] |
Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual int vtkGenericRenderWindowInteractor::GetTimerEventResetsTimer | ( | ) | [virtual] |
Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual void vtkGenericRenderWindowInteractor::TimerEventResetsTimerOn | ( | ) | [virtual] |
Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual void vtkGenericRenderWindowInteractor::TimerEventResetsTimerOff | ( | ) | [virtual] |
Flag that indicates whether the TimerEvent method should call ResetTimer to simulate repeating timers with an endless stream of one shot timers. By default this flag is on and all repeating timers are implemented as a stream of sequential one shot timers. If the observer of CreateTimerEvent actually creates a "natively repeating" timer, setting this flag to off will prevent (perhaps many many) unnecessary calls to ResetTimer. Having the flag on by default means that "natively one shot" timers can be either one shot or repeating timers with no additional work. Also, "natively repeating" timers still work with the default setting, but with potentially many create and destroy calls.
virtual int vtkGenericRenderWindowInteractor::InternalCreateTimer | ( | int | timerId, |
int | timerType, | ||
unsigned long | duration | ||
) | [protected, virtual] |
Generic internal timer methods. See the superclass for detailed documentation.
Reimplemented from vtkRenderWindowInteractor.
virtual int vtkGenericRenderWindowInteractor::InternalDestroyTimer | ( | int | platformTimerId | ) | [protected, virtual] |
Generic internal timer methods. See the superclass for detailed documentation.
Reimplemented from vtkRenderWindowInteractor.
Definition at line 74 of file vtkGenericRenderWindowInteractor.h.