VTK
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provides a vtkProp derived object. More...
#include <vtkOpenGLContextActor.h>
provides a vtkProp derived object.
This object provides the entry point for the vtkContextScene to be rendered in a vtkRenderer. Uses the RenderOverlay pass to render the 2D vtkContextScene.
Definition at line 29 of file vtkOpenGLContextActor.h.
Reimplemented from vtkContextActor.
Definition at line 33 of file vtkOpenGLContextActor.h.
Reimplemented from vtkContextActor.
Definition at line 33 of file vtkOpenGLContextActor.h.
vtkOpenGLContextActor::vtkOpenGLContextActor | ( | ) | [protected] |
vtkOpenGLContextActor::~vtkOpenGLContextActor | ( | ) | [protected] |
vtkOpenGLContextActor::vtkOpenGLContextActor | ( | ) | [protected] |
vtkOpenGLContextActor::~vtkOpenGLContextActor | ( | ) | [protected] |
void vtkOpenGLContextActor::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkContextActor.
static int vtkOpenGLContextActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkContextActor.
virtual int vtkOpenGLContextActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkContextActor.
static vtkOpenGLContextActor* vtkOpenGLContextActor::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkContextActor.
virtual vtkObjectBase* vtkOpenGLContextActor::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkContextActor.
Reimplemented from vtkContextActor.
static vtkOpenGLContextActor* vtkOpenGLContextActor::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkContextActor.
virtual void vtkOpenGLContextActor::ReleaseGraphicsResources | ( | vtkWindow * | window | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkContextActor.
void vtkOpenGLContextActor::Initialize | ( | vtkViewport * | viewport | ) | [protected, virtual] |
Initialize the actor - right now we just decide which device to initialize.
Reimplemented from vtkContextActor.
void vtkOpenGLContextActor::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkContextActor.
static int vtkOpenGLContextActor::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkContextActor.
virtual int vtkOpenGLContextActor::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkContextActor.
static vtkOpenGLContextActor* vtkOpenGLContextActor::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkContextActor.
virtual vtkObjectBase* vtkOpenGLContextActor::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkContextActor.
Reimplemented from vtkContextActor.
static vtkOpenGLContextActor* vtkOpenGLContextActor::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkContextActor.
virtual void vtkOpenGLContextActor::ReleaseGraphicsResources | ( | vtkWindow * | window | ) | [virtual] |
Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkContextActor.
void vtkOpenGLContextActor::Initialize | ( | vtkViewport * | viewport | ) | [protected, virtual] |
Initialize the actor - right now we just decide which device to initialize.
Reimplemented from vtkContextActor.