VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions
vtkOpenGLContextActor Class Reference

provides a vtkProp derived object. More...

#include <vtkOpenGLContextActor.h>

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List of all members.

Public Types

typedef vtkContextActor Superclass
typedef vtkContextActor Superclass

Public Member Functions

void PrintSelf (ostream &os, vtkIndent indent)
virtual int IsA (const char *type)
vtkOpenGLContextActorNewInstance () const
virtual void ReleaseGraphicsResources (vtkWindow *window)
void PrintSelf (ostream &os, vtkIndent indent)
virtual int IsA (const char *type)
vtkOpenGLContextActorNewInstance () const
virtual void ReleaseGraphicsResources (vtkWindow *window)

Static Public Member Functions

static int IsTypeOf (const char *type)
static vtkOpenGLContextActorSafeDownCast (vtkObjectBase *o)
static vtkOpenGLContextActorNew ()
static int IsTypeOf (const char *type)
static vtkOpenGLContextActorSafeDownCast (vtkObjectBase *o)
static vtkOpenGLContextActorNew ()

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkOpenGLContextActor ()
 ~vtkOpenGLContextActor ()
void Initialize (vtkViewport *viewport)
virtual vtkObjectBaseNewInstanceInternal () const
 vtkOpenGLContextActor ()
 ~vtkOpenGLContextActor ()
void Initialize (vtkViewport *viewport)

Detailed Description

provides a vtkProp derived object.

This object provides the entry point for the vtkContextScene to be rendered in a vtkRenderer. Uses the RenderOverlay pass to render the 2D vtkContextScene.

Definition at line 29 of file vtkOpenGLContextActor.h.


Member Typedef Documentation

Reimplemented from vtkContextActor.

Definition at line 33 of file vtkOpenGLContextActor.h.

Reimplemented from vtkContextActor.

Definition at line 33 of file vtkOpenGLContextActor.h.


Constructor & Destructor Documentation


Member Function Documentation

void vtkOpenGLContextActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkContextActor.

static int vtkOpenGLContextActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextActor.

virtual int vtkOpenGLContextActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextActor.

Reimplemented from vtkContextActor.

virtual vtkObjectBase* vtkOpenGLContextActor::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkContextActor.

Reimplemented from vtkContextActor.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkContextActor.

virtual void vtkOpenGLContextActor::ReleaseGraphicsResources ( vtkWindow window) [virtual]

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkContextActor.

void vtkOpenGLContextActor::Initialize ( vtkViewport viewport) [protected, virtual]

Initialize the actor - right now we just decide which device to initialize.

Reimplemented from vtkContextActor.

void vtkOpenGLContextActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkContextActor.

static int vtkOpenGLContextActor::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextActor.

virtual int vtkOpenGLContextActor::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkContextActor.

Reimplemented from vtkContextActor.

virtual vtkObjectBase* vtkOpenGLContextActor::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkContextActor.

Reimplemented from vtkContextActor.

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkContextActor.

virtual void vtkOpenGLContextActor::ReleaseGraphicsResources ( vtkWindow window) [virtual]

Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkContextActor.

void vtkOpenGLContextActor::Initialize ( vtkViewport viewport) [protected, virtual]

Initialize the actor - right now we just decide which device to initialize.

Reimplemented from vtkContextActor.


The documentation for this class was generated from the following files: