VTK
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represent surface properties of a geometric object More...
#include <vtkProperty.h>
represent surface properties of a geometric object
vtkProperty is an object that represents lighting and other surface properties of a geometric object. The primary properties that can be set are colors (overall, ambient, diffuse, specular, and edge color); specular power; opacity of the object; the representation of the object (points, wireframe, or surface); and the shading method to be used (flat, Gouraud, and Phong). Also, some special graphics features like backface properties can be set and manipulated with this object.
Definition at line 63 of file vtkProperty.h.
typedef vtkObject vtkProperty::Superclass |
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
Definition at line 66 of file vtkProperty.h.
Used to specify which texture unit a texture will use. Only relevant when multitexturing.
VTK_TEXTURE_UNIT_0 | |
VTK_TEXTURE_UNIT_1 | |
VTK_TEXTURE_UNIT_2 | |
VTK_TEXTURE_UNIT_3 | |
VTK_TEXTURE_UNIT_4 | |
VTK_TEXTURE_UNIT_5 | |
VTK_TEXTURE_UNIT_6 | |
VTK_TEXTURE_UNIT_7 |
Definition at line 367 of file vtkProperty.h.
vtkProperty::vtkProperty | ( | ) | [protected] |
vtkProperty::~vtkProperty | ( | ) | [protected] |
static int vtkProperty::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
virtual int vtkProperty::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
static vtkProperty* vtkProperty::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
virtual vtkObjectBase* vtkProperty::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
vtkProperty* vtkProperty::NewInstance | ( | ) | const |
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
void vtkProperty::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
static vtkProperty* vtkProperty::New | ( | ) | [static] |
Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. Backface and frontface culling are off.
Reimplemented from vtkObject.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
void vtkProperty::DeepCopy | ( | vtkProperty * | p | ) |
Assign one property to another.
virtual void vtkProperty::Render | ( | vtkActor * | , |
vtkRenderer * | |||
) | [virtual] |
This method causes the property to set up whatever is required for its instance variables. This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.
Reimplemented in vtkRIBProperty, vtkOpenGLProperty, and vtkOpenGLProperty.
virtual void vtkProperty::BackfaceRender | ( | vtkActor * | , |
vtkRenderer * | |||
) | [inline, virtual] |
This method renders the property as a backface property. TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.
Reimplemented in vtkOpenGLProperty, and vtkOpenGLProperty.
Definition at line 91 of file vtkProperty.h.
virtual void vtkProperty::PostRender | ( | vtkActor * | , |
vtkRenderer * | |||
) | [virtual] |
This method is called after the actor has been rendered. Don't call this directly. This method cleans up any shaders allocated.
Reimplemented in vtkOpenGLProperty, and vtkOpenGLProperty.
virtual bool vtkProperty::GetLighting | ( | ) | [virtual] |
Set/Get lighting flag for an object. Initial value is true.
virtual void vtkProperty::SetLighting | ( | bool | ) | [virtual] |
Set/Get lighting flag for an object. Initial value is true.
virtual void vtkProperty::LightingOn | ( | ) | [virtual] |
Set/Get lighting flag for an object. Initial value is true.
virtual void vtkProperty::LightingOff | ( | ) | [virtual] |
Set/Get lighting flag for an object. Initial value is true.
virtual void vtkProperty::SetInterpolation | ( | int | ) | [virtual] |
Set the shading interpolation method for an object.
virtual int vtkProperty::GetInterpolation | ( | ) | [virtual] |
Set the shading interpolation method for an object.
void vtkProperty::SetInterpolationToFlat | ( | ) | [inline] |
Set the shading interpolation method for an object.
Definition at line 112 of file vtkProperty.h.
void vtkProperty::SetInterpolationToGouraud | ( | ) | [inline] |
Set the shading interpolation method for an object.
Definition at line 114 of file vtkProperty.h.
void vtkProperty::SetInterpolationToPhong | ( | ) | [inline] |
Set the shading interpolation method for an object.
Definition at line 116 of file vtkProperty.h.
const char * vtkProperty::GetInterpolationAsString | ( | void | ) | [inline] |
Return the method of shading as a descriptive character string.
Definition at line 437 of file vtkProperty.h.
virtual void vtkProperty::SetRepresentation | ( | int | ) | [virtual] |
Control the surface geometry representation for the object.
virtual int vtkProperty::GetRepresentation | ( | ) | [virtual] |
Control the surface geometry representation for the object.
void vtkProperty::SetRepresentationToPoints | ( | ) | [inline] |
Control the surface geometry representation for the object.
Definition at line 125 of file vtkProperty.h.
void vtkProperty::SetRepresentationToWireframe | ( | ) | [inline] |
Control the surface geometry representation for the object.
Definition at line 127 of file vtkProperty.h.
void vtkProperty::SetRepresentationToSurface | ( | ) | [inline] |
Control the surface geometry representation for the object.
Definition at line 129 of file vtkProperty.h.
const char * vtkProperty::GetRepresentationAsString | ( | void | ) | [inline] |
Return the method of shading as a descriptive character string.
Definition at line 456 of file vtkProperty.h.
virtual void vtkProperty::SetColor | ( | double | r, |
double | g, | ||
double | b | ||
) | [virtual] |
Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
virtual void vtkProperty::SetColor | ( | double | a[3] | ) | [virtual] |
Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
void vtkProperty::GetColor | ( | double | rgb[3] | ) |
Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
void vtkProperty::GetColor | ( | double & | r, |
double & | g, | ||
double & | b | ||
) |
Set the color of the object. Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
virtual void vtkProperty::SetAmbient | ( | double | ) | [virtual] |
Set/Get the ambient lighting coefficient.
virtual double vtkProperty::GetAmbient | ( | ) | [virtual] |
Set/Get the ambient lighting coefficient.
virtual void vtkProperty::SetDiffuse | ( | double | ) | [virtual] |
Set/Get the diffuse lighting coefficient.
virtual double vtkProperty::GetDiffuse | ( | ) | [virtual] |
Set/Get the diffuse lighting coefficient.
virtual void vtkProperty::SetSpecular | ( | double | ) | [virtual] |
Set/Get the specular lighting coefficient.
virtual double vtkProperty::GetSpecular | ( | ) | [virtual] |
Set/Get the specular lighting coefficient.
virtual void vtkProperty::SetSpecularPower | ( | double | ) | [virtual] |
Set/Get the specular power.
virtual double vtkProperty::GetSpecularPower | ( | ) | [virtual] |
Set/Get the specular power.
virtual void vtkProperty::SetOpacity | ( | double | ) | [virtual] |
Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
virtual double vtkProperty::GetOpacity | ( | ) | [virtual] |
Set/Get the object's opacity. 1.0 is totally opaque and 0.0 is completely transparent.
virtual void vtkProperty::SetAmbientColor | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
virtual void vtkProperty::SetAmbientColor | ( | double | [3] | ) | [virtual] |
Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
virtual double* vtkProperty::GetAmbientColor | ( | ) | [virtual] |
Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
virtual void vtkProperty::GetAmbientColor | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
virtual void vtkProperty::GetAmbientColor | ( | double | [3] | ) | [virtual] |
Set/Get the ambient surface color. Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
virtual void vtkProperty::SetDiffuseColor | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set/Get the diffuse surface color.
virtual void vtkProperty::SetDiffuseColor | ( | double | [3] | ) | [virtual] |
Set/Get the diffuse surface color.
virtual double* vtkProperty::GetDiffuseColor | ( | ) | [virtual] |
Set/Get the diffuse surface color.
virtual void vtkProperty::GetDiffuseColor | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set/Get the diffuse surface color.
virtual void vtkProperty::GetDiffuseColor | ( | double | [3] | ) | [virtual] |
Set/Get the diffuse surface color.
virtual void vtkProperty::SetSpecularColor | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set/Get the specular surface color.
virtual void vtkProperty::SetSpecularColor | ( | double | [3] | ) | [virtual] |
Set/Get the specular surface color.
virtual double* vtkProperty::GetSpecularColor | ( | ) | [virtual] |
Set/Get the specular surface color.
virtual void vtkProperty::GetSpecularColor | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set/Get the specular surface color.
virtual void vtkProperty::GetSpecularColor | ( | double | [3] | ) | [virtual] |
Set/Get the specular surface color.
virtual int vtkProperty::GetEdgeVisibility | ( | ) | [virtual] |
Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
virtual void vtkProperty::SetEdgeVisibility | ( | int | ) | [virtual] |
Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
virtual void vtkProperty::EdgeVisibilityOn | ( | ) | [virtual] |
Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
virtual void vtkProperty::EdgeVisibilityOff | ( | ) | [virtual] |
Turn on/off the visibility of edges. On some renderers it is possible to render the edges of geometric primitives separately from the interior.
virtual void vtkProperty::SetEdgeColor | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set/Get the color of primitive edges (if edge visibility is enabled).
virtual void vtkProperty::SetEdgeColor | ( | double | [3] | ) | [virtual] |
Set/Get the color of primitive edges (if edge visibility is enabled).
virtual double* vtkProperty::GetEdgeColor | ( | ) | [virtual] |
Set/Get the color of primitive edges (if edge visibility is enabled).
virtual void vtkProperty::GetEdgeColor | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set/Get the color of primitive edges (if edge visibility is enabled).
virtual void vtkProperty::GetEdgeColor | ( | double | [3] | ) | [virtual] |
Set/Get the color of primitive edges (if edge visibility is enabled).
virtual void vtkProperty::SetLineWidth | ( | float | ) | [virtual] |
Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual float vtkProperty::GetLineWidth | ( | ) | [virtual] |
Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual void vtkProperty::SetLineStipplePattern | ( | int | ) | [virtual] |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
virtual int vtkProperty::GetLineStipplePattern | ( | ) | [virtual] |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
virtual void vtkProperty::SetLineStippleRepeatFactor | ( | int | ) | [virtual] |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
virtual int vtkProperty::GetLineStippleRepeatFactor | ( | ) | [virtual] |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
virtual void vtkProperty::SetPointSize | ( | float | ) | [virtual] |
Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual float vtkProperty::GetPointSize | ( | ) | [virtual] |
Set/Get the diameter of a point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual int vtkProperty::GetBackfaceCulling | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
virtual void vtkProperty::SetBackfaceCulling | ( | int | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
virtual void vtkProperty::BackfaceCullingOn | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
virtual void vtkProperty::BackfaceCullingOff | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If backface culling is on, polygons facing away from camera are not drawn.
virtual int vtkProperty::GetFrontfaceCulling | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
virtual void vtkProperty::SetFrontfaceCulling | ( | int | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
virtual void vtkProperty::FrontfaceCullingOn | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
virtual void vtkProperty::FrontfaceCullingOff | ( | ) | [virtual] |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. If frontface culling is on, polygons facing towards camera are not drawn.
virtual char* vtkProperty::GetMaterialName | ( | ) | [virtual] |
Returns the name of the material currently loaded, if any.
virtual void vtkProperty::SetShading | ( | int | ) | [virtual] |
Enable/Disable shading. When shading is enabled, the Material must be set.
virtual int vtkProperty::GetShading | ( | ) | [virtual] |
Enable/Disable shading. When shading is enabled, the Material must be set.
virtual void vtkProperty::ShadingOn | ( | ) | [virtual] |
Enable/Disable shading. When shading is enabled, the Material must be set.
virtual void vtkProperty::ShadingOff | ( | ) | [virtual] |
Enable/Disable shading. When shading is enabled, the Material must be set.
virtual vtkShaderDeviceAdapter2* vtkProperty::GetShaderDeviceAdapter2 | ( | ) | [inline, virtual] |
Get the vtkShaderDeviceAdapter2 if set, returns null otherwise.
Reimplemented in vtkOpenGLProperty.
Definition at line 275 of file vtkProperty.h.
virtual void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | numVars, | ||
int * | x | ||
) | [virtual] |
Provide values to initialize shader variables. Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. ) - name
- hardware name of the uniform variable - numVars
- number of variables being set - x
- values
Reimplemented in vtkOpenGLProperty.
virtual void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | numVars, | ||
float * | x | ||
) | [virtual] |
Provide values to initialize shader variables. Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. ) - name
- hardware name of the uniform variable - numVars
- number of variables being set - x
- values
Reimplemented in vtkOpenGLProperty.
virtual void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | numVars, | ||
double * | x | ||
) | [virtual] |
Provide values to initialize shader variables. Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. ) - name
- hardware name of the uniform variable - numVars
- number of variables being set - x
- values
Reimplemented in vtkOpenGLProperty.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | v | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 291 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
float | v | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 293 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
double | v | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 295 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | v1, | ||
int | v2 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 297 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
float | v1, | ||
float | v2 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 302 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
double | v1, | ||
double | v2 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 307 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
int | v1, | ||
int | v2, | ||
int | v3 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 312 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
float | v1, | ||
float | v2, | ||
float | v3 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 317 of file vtkProperty.h.
void vtkProperty::AddShaderVariable | ( | const char * | name, |
double | v1, | ||
double | v2, | ||
double | v3 | ||
) | [inline] |
Methods to provide to add shader variables from tcl.
Definition at line 322 of file vtkProperty.h.
void vtkProperty::SetTexture | ( | const char * | name, |
vtkTexture * | texture | ||
) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
vtkTexture* vtkProperty::GetTexture | ( | const char * | name | ) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
void vtkProperty::SetTexture | ( | int | unit, |
vtkTexture * | texture | ||
) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
vtkTexture* vtkProperty::GetTexture | ( | int | unit | ) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
void vtkProperty::RemoveTexture | ( | int | unit | ) |
Set/Get the texture object to control rendering texture maps. This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names.
void vtkProperty::RemoveTexture | ( | const char * | name | ) |
Remove a texture from the collection. Note that the indices of all the subsequent textures, if any, will change.
void vtkProperty::RemoveAllTextures | ( | ) |
Remove all the textures.
Returns the number of textures in this property.
virtual void vtkProperty::ReleaseGraphicsResources | ( | vtkWindow * | win | ) | [virtual] |
Release any graphics resources that are being consumed by this property. The parameter window could be used to determine which graphic resources to release.
Reimplemented in vtkOpenGLProperty, and vtkOpenGLProperty.
static void vtkProperty::ComputeCompositeColor | ( | double | result[3], |
double | ambient, | ||
const double | ambient_color[3], | ||
double | diffuse, | ||
const double | diffuse_color[3], | ||
double | specular, | ||
const double | specular_color[3] | ||
) | [static, protected] |
Computes composite color. Used by GetColor().
virtual void vtkProperty::SetMaterialName | ( | const char * | ) | [protected, virtual] |
vtkTexture* vtkProperty::GetTextureAtIndex | ( | int | index | ) | [protected] |
int vtkProperty::GetTextureUnitAtIndex | ( | int | index | ) | [protected] |
int vtkProperty::GetTextureUnit | ( | const char * | name | ) | [protected] |
double vtkProperty::Color[3] [protected] |
Definition at line 393 of file vtkProperty.h.
double vtkProperty::AmbientColor[3] [protected] |
Definition at line 394 of file vtkProperty.h.
double vtkProperty::DiffuseColor[3] [protected] |
Definition at line 395 of file vtkProperty.h.
double vtkProperty::SpecularColor[3] [protected] |
Definition at line 396 of file vtkProperty.h.
double vtkProperty::EdgeColor[3] [protected] |
Definition at line 397 of file vtkProperty.h.
double vtkProperty::Ambient [protected] |
Definition at line 398 of file vtkProperty.h.
double vtkProperty::Diffuse [protected] |
Definition at line 399 of file vtkProperty.h.
double vtkProperty::Specular [protected] |
Definition at line 400 of file vtkProperty.h.
double vtkProperty::SpecularPower [protected] |
Definition at line 401 of file vtkProperty.h.
double vtkProperty::Opacity [protected] |
Definition at line 402 of file vtkProperty.h.
float vtkProperty::PointSize [protected] |
Definition at line 403 of file vtkProperty.h.
float vtkProperty::LineWidth [protected] |
Definition at line 404 of file vtkProperty.h.
int vtkProperty::LineStipplePattern [protected] |
Definition at line 405 of file vtkProperty.h.
int vtkProperty::LineStippleRepeatFactor [protected] |
Definition at line 406 of file vtkProperty.h.
int vtkProperty::Interpolation [protected] |
Definition at line 407 of file vtkProperty.h.
int vtkProperty::Representation [protected] |
Definition at line 408 of file vtkProperty.h.
int vtkProperty::EdgeVisibility [protected] |
Definition at line 409 of file vtkProperty.h.
int vtkProperty::BackfaceCulling [protected] |
Definition at line 410 of file vtkProperty.h.
int vtkProperty::FrontfaceCulling [protected] |
Definition at line 411 of file vtkProperty.h.
bool vtkProperty::Lighting [protected] |
Definition at line 412 of file vtkProperty.h.
int vtkProperty::Shading [protected] |
Definition at line 414 of file vtkProperty.h.
char* vtkProperty::MaterialName [protected] |
Definition at line 416 of file vtkProperty.h.