VTK
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represent surface properties of a 2D image More...
#include <vtkProperty2D.h>
represent surface properties of a 2D image
vtkProperty2D contains properties used to render two dimensional images and annotations.
Definition at line 39 of file vtkProperty2D.h.
typedef vtkObject vtkProperty2D::Superclass |
Reimplemented from vtkObject.
Definition at line 42 of file vtkProperty2D.h.
vtkProperty2D::vtkProperty2D | ( | ) | [protected] |
vtkProperty2D::~vtkProperty2D | ( | ) | [protected] |
static int vtkProperty2D::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
virtual int vtkProperty2D::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
static vtkProperty2D* vtkProperty2D::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkObject.
virtual vtkObjectBase* vtkProperty2D::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkObject.
vtkProperty2D* vtkProperty2D::NewInstance | ( | ) | const |
Reimplemented from vtkObject.
void vtkProperty2D::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
static vtkProperty2D* vtkProperty2D::New | ( | ) | [static] |
Creates a vtkProperty2D with the following default values: Opacity 1, Color (1,1,1)
Reimplemented from vtkObject.
void vtkProperty2D::DeepCopy | ( | vtkProperty2D * | p | ) |
Assign one property to another.
virtual void vtkProperty2D::SetColor | ( | double | , |
double | , | ||
double | |||
) | [virtual] |
Set/Get the RGB color of this property.
virtual void vtkProperty2D::SetColor | ( | double | [3] | ) | [virtual] |
Set/Get the RGB color of this property.
virtual double* vtkProperty2D::GetColor | ( | ) | [virtual] |
Set/Get the RGB color of this property.
virtual void vtkProperty2D::GetColor | ( | double & | , |
double & | , | ||
double & | |||
) | [virtual] |
Set/Get the RGB color of this property.
virtual void vtkProperty2D::GetColor | ( | double | [3] | ) | [virtual] |
Set/Get the RGB color of this property.
virtual double vtkProperty2D::GetOpacity | ( | ) | [virtual] |
Set/Get the Opacity of this property.
virtual void vtkProperty2D::SetOpacity | ( | double | ) | [virtual] |
Set/Get the Opacity of this property.
virtual void vtkProperty2D::SetPointSize | ( | float | ) | [virtual] |
Set/Get the diameter of a Point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual float vtkProperty2D::GetPointSize | ( | ) | [virtual] |
Set/Get the diameter of a Point. The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual void vtkProperty2D::SetLineWidth | ( | float | ) | [virtual] |
Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual float vtkProperty2D::GetLineWidth | ( | ) | [virtual] |
Set/Get the width of a Line. The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
virtual void vtkProperty2D::SetLineStipplePattern | ( | int | ) | [virtual] |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
virtual int vtkProperty2D::GetLineStipplePattern | ( | ) | [virtual] |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). This is only implemented for OpenGL. The default is 0xFFFF.
virtual void vtkProperty2D::SetLineStippleRepeatFactor | ( | int | ) | [virtual] |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
virtual int vtkProperty2D::GetLineStippleRepeatFactor | ( | ) | [virtual] |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. This is only implemented for OpenGL. The default is 1.
virtual void vtkProperty2D::SetDisplayLocation | ( | int | ) | [virtual] |
The DisplayLocation is either background or foreground. If it is background, then this 2D actor will be drawn behind all 3D props or foreground 2D actors. If it is background, then this 2D actor will be drawn in front of all 3D props and background 2D actors. Within 2D actors of the same DisplayLocation type, order is determined by the order in which the 2D actors were added to the viewport.
virtual int vtkProperty2D::GetDisplayLocation | ( | ) | [virtual] |
The DisplayLocation is either background or foreground. If it is background, then this 2D actor will be drawn behind all 3D props or foreground 2D actors. If it is background, then this 2D actor will be drawn in front of all 3D props and background 2D actors. Within 2D actors of the same DisplayLocation type, order is determined by the order in which the 2D actors were added to the viewport.
void vtkProperty2D::SetDisplayLocationToBackground | ( | ) | [inline] |
The DisplayLocation is either background or foreground. If it is background, then this 2D actor will be drawn behind all 3D props or foreground 2D actors. If it is background, then this 2D actor will be drawn in front of all 3D props and background 2D actors. Within 2D actors of the same DisplayLocation type, order is determined by the order in which the 2D actors were added to the viewport.
Definition at line 104 of file vtkProperty2D.h.
void vtkProperty2D::SetDisplayLocationToForeground | ( | ) | [inline] |
The DisplayLocation is either background or foreground. If it is background, then this 2D actor will be drawn behind all 3D props or foreground 2D actors. If it is background, then this 2D actor will be drawn in front of all 3D props and background 2D actors. Within 2D actors of the same DisplayLocation type, order is determined by the order in which the 2D actors were added to the viewport.
Definition at line 106 of file vtkProperty2D.h.
virtual void vtkProperty2D::Render | ( | vtkViewport * | vtkNotUsedviewport | ) | [inline, virtual] |
Have the device specific subclass render this property.
Definition at line 113 of file vtkProperty2D.h.
double vtkProperty2D::Color[3] [protected] |
Definition at line 121 of file vtkProperty2D.h.
double vtkProperty2D::Opacity [protected] |
Definition at line 122 of file vtkProperty2D.h.
float vtkProperty2D::PointSize [protected] |
Definition at line 123 of file vtkProperty2D.h.
float vtkProperty2D::LineWidth [protected] |
Definition at line 124 of file vtkProperty2D.h.
int vtkProperty2D::LineStipplePattern [protected] |
Definition at line 125 of file vtkProperty2D.h.
int vtkProperty2D::LineStippleRepeatFactor [protected] |
Definition at line 126 of file vtkProperty2D.h.
int vtkProperty2D::DisplayLocation [protected] |
Definition at line 127 of file vtkProperty2D.h.