VTK
Public Member Functions | Protected Attributes
vtkRenderState Class Reference

Context in which a vtkRenderPass will render. More...

#include <vtkRenderState.h>

Collaboration diagram for vtkRenderState:
Collaboration graph
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List of all members.

Public Member Functions

 vtkRenderState (vtkRenderer *renderer)
 ~vtkRenderState ()
bool IsValid () const
vtkRendererGetRenderer () const
vtkFrameBufferObjectGetFrameBuffer () const
void SetFrameBuffer (vtkFrameBufferObject *fbo)
void GetWindowSize (int size[2]) const
vtkProp ** GetPropArray () const
int GetPropArrayCount () const
vtkInformationGetRequiredKeys () const
void SetRequiredKeys (vtkInformation *keys)
 vtkRenderState (vtkRenderer *renderer)
 ~vtkRenderState ()
bool IsValid () const
vtkRendererGetRenderer () const
vtkFrameBufferObjectGetFrameBuffer () const
void SetFrameBuffer (vtkFrameBufferObject *fbo)
void GetWindowSize (int size[2]) const
vtkProp ** GetPropArray () const
int GetPropArrayCount () const
vtkInformationGetRequiredKeys () const
void SetRequiredKeys (vtkInformation *keys)
void SetPropArrayAndCount (vtkProp **propArray, int propArrayCount)
void SetPropArrayAndCount (vtkProp **propArray, int propArrayCount)

Protected Attributes

vtkRendererRenderer
vtkFrameBufferObjectFrameBuffer
vtkInformationRequiredKeys
vtkProp ** PropArray
int PropArrayCount

Detailed Description

Context in which a vtkRenderPass will render.

vtkRenderState is a ligthweight effective class which gather information used by a vtkRenderPass to perform its execution.

Attention:
Get methods are const to enforce that a renderpass cannot modify the RenderPass object. It works in conjunction with vtkRenderPass::Render where the argument vtkRenderState is const.
See also:
vtkRenderPass vtkRenderer vtkFrameBufferObject vtkProp

Definition at line 39 of file vtkRenderState.h.


Constructor & Destructor Documentation

Constructor. All values are initialized to 0 or NULL.

Precondition:
renderer_exists: renderer!=0
Postcondition:
renderer_is_set: GetRenderer()==renderer.
valid_state: IsValid()

Destructor. As a vtkRenderState does not own any of its variables, the destructor does nothing.

Constructor. All values are initialized to 0 or NULL.

Precondition:
renderer_exists: renderer!=0
Postcondition:
renderer_is_set: GetRenderer()==renderer.
valid_state: IsValid()

Destructor. As a vtkRenderState does not own any of its variables, the destructor does nothing.


Member Function Documentation

bool vtkRenderState::IsValid ( ) const

Tells if the RenderState is a valid one (Renderer is not null).

Return the Renderer. This is the renderer in which the render pass is performed. It gives access to the RenderWindow, to the props.

Postcondition:
result_exists: result!=0

Return the FrameBuffer. This is the framebuffer in use. NULL means it is the FrameBuffer provided by the RenderWindow (it can actually be an FBO in case the RenderWindow is in off screen mode).

Set the FrameBuffer. See GetFrameBuffer().

Postcondition:
is_set: GetFrameBuffer()==fbo
void vtkRenderState::GetWindowSize ( int  size[2]) const

Get the window size of the state.

Return the array of filtered props. See SetPropArrayAndCount().

Return the size of the array of filtered props. See SetPropArrayAndCount().

Postcondition:
positive_result: result>=0
void vtkRenderState::SetPropArrayAndCount ( vtkProp **  propArray,
int  propArrayCount 
)

Set the array of of filtered props and its size. It is a subset of props to render. A renderpass might ignore this filtered list and access to all the props of the vtkRenderer object directly. For example, a render pass may filter props that are visible and not culled by the frustum, but a sub render pass building a shadow map may need all the visible props.

Precondition:
positive_size: propArrayCount>=0
valid_null_array: propArray!=0 || propArrayCount==0
Postcondition:
is_set: GetPropArray()==propArray && GetPropArrayCount()==propArrayCount

Return the required property keys for the props. It tells that the current render pass it supposed to render only props that have all the RequiredKeys in their property keys.

Set the required property keys for the props. See GetRequiredKeys().

Postcondition:
is_set: GetRequiredKeys()==keys
bool vtkRenderState::IsValid ( ) const

Tells if the RenderState is a valid one (Renderer is not null).

Return the Renderer. This is the renderer in which the render pass is performed. It gives access to the RenderWindow, to the props.

Postcondition:
result_exists: result!=0

Return the FrameBuffer. This is the framebuffer in use. NULL means it is the FrameBuffer provided by the RenderWindow (it can actually be an FBO in case the RenderWindow is in off screen mode).

Set the FrameBuffer. See GetFrameBuffer().

Postcondition:
is_set: GetFrameBuffer()==fbo
void vtkRenderState::GetWindowSize ( int  size[2]) const

Get the window size of the state.

Return the array of filtered props. See SetPropArrayAndCount().

Return the size of the array of filtered props. See SetPropArrayAndCount().

Postcondition:
positive_result: result>=0
void vtkRenderState::SetPropArrayAndCount ( vtkProp **  propArray,
int  propArrayCount 
)

Set the array of of filtered props and its size. It is a subset of props to render. A renderpass might ignore this filtered list and access to all the props of the vtkRenderer object directly. For example, a render pass may filter props that are visible and not culled by the frustum, but a sub render pass building a shadow map may need all the visible props.

Precondition:
positive_size: propArrayCount>=0
valid_null_array: propArray!=0 || propArrayCount==0
Postcondition:
is_set: GetPropArray()==propArray && GetPropArrayCount()==propArrayCount

Return the required property keys for the props. It tells that the current render pass it supposed to render only props that have all the RequiredKeys in their property keys.

Set the required property keys for the props. See GetRequiredKeys().

Postcondition:
is_set: GetRequiredKeys()==keys

Member Data Documentation

The renderer in which the render pass is performed. It gives access to the RenderWindow, to the props.

Definition at line 104 of file vtkRenderState.h.

The framebuffer in use. NULL means the FrameBuffer provided by the RenderWindow (it can actually be an FBO in case the RenderWindow is in off screen mode).

Definition at line 109 of file vtkRenderState.h.

Subset of props to render. A renderpass might ignore this filtered list and access to all the props of the vtkRenderer object directly. For example, a render pass may filter props that are visible and not culled by the frustum, but a sub render pass building a shadow map may need all the visible props.

Definition at line 117 of file vtkRenderState.h.

Subset of props to render. A renderpass might ignore this filtered list and access to all the props of the vtkRenderer object directly. For example, a render pass may filter props that are visible and not culled by the frustum, but a sub render pass building a shadow map may need all the visible props.

Definition at line 118 of file vtkRenderState.h.

It tells that the current render pass it supposed to render only props that have all the RequiredKeys in their property keys.

Definition at line 123 of file vtkRenderState.h.


The documentation for this class was generated from the following files: