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vtkShaderProgram Class Reference

The ShaderProgram uses one or more Shader objects. More...

#include <vtkShaderProgram.h>

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List of all members.

Public Types

enum  NormalizeOption { Normalize, NoNormalize }
 Options for attribute normalization. More...
typedef vtkObject Superclass

Public Member Functions

virtual int IsA (const char *type)
vtkShaderProgramNewInstance () const
void PrintSelf (ostream &os, vtkIndent indent)
bool isBound () const
 Check if the program is currently bound, or not.
void ReleaseGraphicsResources (vtkWindow *win)
int GetHandle () const
 Get the handle of the shader program.
std::string GetError () const
 Get the error message (empty if none) for the shader program.
bool EnableAttributeArray (const char *name)
 Enable the named attribute array.
bool DisableAttributeArray (const char *name)
 Disable the named attribute array.
bool UseAttributeArray (const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
 Use the named attribute array with the bound BufferObject.
template<class T >
bool SetAttributeArray (const char *name, const T &array, int tupleSize, NormalizeOption normalize)
 Upload the supplied array of tightly packed values to the named attribute.
bool SetUniformi (const char *name, int v)
 Set the name uniform value to int v.
bool SetUniformf (const char *name, float v)
bool SetUniform2i (const char *name, const int v[2])
bool SetUniform2f (const char *name, const float v[2])
bool SetUniform3f (const char *name, const float v[3])
bool SetUniform4f (const char *name, const float v[4])
bool SetUniform3uc (const char *name, const unsigned char v[3])
bool SetUniform4uc (const char *name, const unsigned char v[4])
bool SetUniformMatrix (const char *name, vtkMatrix3x3 *v)
bool SetUniformMatrix (const char *name, vtkMatrix4x4 *v)
bool SetUniformMatrix3x3 (const char *name, float *v)
bool SetUniformMatrix4x4 (const char *name, float *v)
bool SetUniform1iv (const char *name, const int count, const int *f)
 Set the name uniform array to f with count elements.
bool SetUniform1fv (const char *name, const int count, const float *f)
bool SetUniform2fv (const char *name, const int count, const float(*f)[2])
bool SetUniform3fv (const char *name, const int count, const float(*f)[3])
bool SetUniform4fv (const char *name, const int count, const float(*f)[4])
virtual vtkShaderGetVertexShader ()
virtual vtkShaderGetFragmentShader ()
virtual vtkShaderGetGeometryShader ()
virtual bool GetCompiled ()
virtual void SetCompiled (bool)
virtual void CompiledOn ()
virtual void CompiledOff ()
std::string GetMD5Hash () const
void SetMD5Hash (const std::string &hash)

Static Public Member Functions

static vtkShaderProgramNew ()
static int IsTypeOf (const char *type)
static vtkShaderProgramSafeDownCast (vtkObjectBase *o)

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 vtkShaderProgram ()
 ~vtkShaderProgram ()
bool AttachShader (const vtkShader *shader)
 Attach the supplied shader to this program.
bool DetachShader (const vtkShader *shader)
 Detach the supplied shader from this program.
virtual int CompileShader ()
bool Link ()
 Attempt to link the shader program.
bool Bind ()
 Bind the program in order to use it.
void Release ()
 Releases the shader program from the current context.
bool SetAttributeArrayInternal (const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)

Protected Attributes

vtkShaderVertexShader
vtkShaderFragmentShader
vtkShaderGeometryShader
std::string MD5Hash
int Handle
int VertexShaderHandle
int FragmentShaderHandle
bool Linked
bool Bound
bool Compiled
std::string Error
std::map< std::string, intAttributes

Friends

class vtkOpenGLShaderCache
class VertexArrayObject

Detailed Description

The ShaderProgram uses one or more Shader objects.

a glsl shader program

This class creates a Vertex or Fragment shader, that can be attached to a ShaderProgram in order to render geometry etc.

This class contains the vertex, fragment, geometry shaders that combine to make a shader program

Definition at line 42 of file vtkShaderProgram.h.


Member Typedef Documentation

Reimplemented from vtkObject.

Definition at line 46 of file vtkShaderProgram.h.


Member Enumeration Documentation

Options for attribute normalization.

Enumerator:
Normalize 

The values range across the limits of the numeric type.

This option instructs the rendering engine to normalize them to the range [0.0, 1.0] for unsigned types, and [-1.0, 1.0] for signed types. For example, unsigned char values will be mapped so that 0 = 0.0, and 255 = 1.0. The resulting floating point numbers will be passed into the shader program.

NoNormalize 

The values should be used as-is. Do not perform any normalization.

Definition at line 79 of file vtkShaderProgram.h.


Constructor & Destructor Documentation


Member Function Documentation

Create an object with Debug turned off, modified time initialized to zero, and reference counting on.

Reimplemented from vtkObject.

static int vtkShaderProgram::IsTypeOf ( const char *  name) [static]

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

virtual int vtkShaderProgram::IsA ( const char *  name) [virtual]

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

Reimplemented from vtkObject.

virtual vtkObjectBase* vtkShaderProgram::NewInstanceInternal ( ) const [protected, virtual]

Reimplemented from vtkObject.

Reimplemented from vtkObject.

void vtkShaderProgram::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Get the vertex shader for this program

Get the fragment shader for this program

Get the geometry shader for this program

virtual bool vtkShaderProgram::GetCompiled ( ) [virtual]

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::SetCompiled ( bool  ) [virtual]

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::CompiledOn ( ) [virtual]

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::CompiledOff ( ) [virtual]

Set/Get flag for if this program is compiled

std::string vtkShaderProgram::GetMD5Hash ( ) const [inline]

Set/Get the md5 hash of this program

Definition at line 73 of file vtkShaderProgram.h.

void vtkShaderProgram::SetMD5Hash ( const std::string &  hash) [inline]

Set/Get the md5 hash of this program

Definition at line 74 of file vtkShaderProgram.h.

bool vtkShaderProgram::isBound ( ) const [inline]

Check if the program is currently bound, or not.

Returns:
True if the program is bound, false otherwise.

Definition at line 98 of file vtkShaderProgram.h.

release any graphics resources this class is using.

int vtkShaderProgram::GetHandle ( ) const [inline]

Get the handle of the shader program.

Definition at line 104 of file vtkShaderProgram.h.

std::string vtkShaderProgram::GetError ( void  ) const [inline]

Get the error message (empty if none) for the shader program.

Definition at line 107 of file vtkShaderProgram.h.

bool vtkShaderProgram::EnableAttributeArray ( const char *  name)

Enable the named attribute array.

Return false if the attribute array is not contained in the linked shader program.

bool vtkShaderProgram::DisableAttributeArray ( const char *  name)

Disable the named attribute array.

Return false if the attribute array is not contained in the linked shader program.

bool vtkShaderProgram::UseAttributeArray ( const char *  name,
int  offset,
size_t  stride,
int  elementType,
int  elementTupleSize,
NormalizeOption  normalize 
)

Use the named attribute array with the bound BufferObject.

Parameters:
nameof the attribute (as seen in the shader program).
offsetinto the bound BufferObject.
strideThe stride of the element access (i.e. the size of each element in the currently bound BufferObject). 0 may be used to indicate tightly packed data.
elementTypeTag identifying the memory representation of the element.
elementTupleSizeThe number of elements per vertex (e.g. a 3D position attribute would be 3).
normalizeIndicates the range used by the attribute data. See NormalizeOption for more information.
Returns:
false if the attribute array does not exist.
template<class T >
bool vtkShaderProgram::SetAttributeArray ( const char *  name,
const T &  array,
int  tupleSize,
NormalizeOption  normalize 
)

Upload the supplied array of tightly packed values to the named attribute.

BufferObject attributes should be preferred and this may be removed in future.

Parameters:
nameAttribute name
arrayContainer of data. See note.
tupleSizeThe number of elements per vertex, e.g. a 3D coordinate array will have a tuple size of 3.
normalizeIndicates the range used by the attribute data. See NormalizeOption for more information.
Note:
The T type must have tightly packed values of T::value_type accessible by reference via T::operator[]. Additionally, the standard size() and empty() methods must be implemented. The std::vector classes is an example of such a container.
bool vtkShaderProgram::SetUniformi ( const char *  name,
int  v 
)

Set the name uniform value to int v.

bool vtkShaderProgram::SetUniformf ( const char *  name,
float  v 
)
bool vtkShaderProgram::SetUniform2i ( const char *  name,
const int  v[2] 
)
bool vtkShaderProgram::SetUniform2f ( const char *  name,
const float  v[2] 
)
bool vtkShaderProgram::SetUniform3f ( const char *  name,
const float  v[3] 
)
bool vtkShaderProgram::SetUniform4f ( const char *  name,
const float  v[4] 
)
bool vtkShaderProgram::SetUniform3uc ( const char *  name,
const unsigned char  v[3] 
)
bool vtkShaderProgram::SetUniform4uc ( const char *  name,
const unsigned char  v[4] 
)
bool vtkShaderProgram::SetUniformMatrix ( const char *  name,
vtkMatrix3x3 v 
)
bool vtkShaderProgram::SetUniformMatrix ( const char *  name,
vtkMatrix4x4 v 
)
bool vtkShaderProgram::SetUniformMatrix3x3 ( const char *  name,
float v 
)
bool vtkShaderProgram::SetUniformMatrix4x4 ( const char *  name,
float v 
)
bool vtkShaderProgram::SetUniform1iv ( const char *  name,
const int  count,
const int f 
)

Set the name uniform array to f with count elements.

bool vtkShaderProgram::SetUniform1fv ( const char *  name,
const int  count,
const float f 
)
bool vtkShaderProgram::SetUniform2fv ( const char *  name,
const int  count,
const float(*)  f[2] 
)
bool vtkShaderProgram::SetUniform3fv ( const char *  name,
const int  count,
const float(*)  f[3] 
)
bool vtkShaderProgram::SetUniform4fv ( const char *  name,
const int  count,
const float(*)  f[4] 
)
bool vtkShaderProgram::AttachShader ( const vtkShader shader) [protected]

Attach the supplied shader to this program.

Note:
A maximum of one Vertex shader and one Fragment shader can be attached to a shader program.
Returns:
true on success.
bool vtkShaderProgram::DetachShader ( const vtkShader shader) [protected]

Detach the supplied shader from this program.

Note:
A maximum of one Vertex shader and one Fragment shader can be attached to a shader program.
Returns:
true on success.
virtual int vtkShaderProgram::CompileShader ( ) [protected, virtual]

Compile this shader program and attached shaders

bool vtkShaderProgram::Link ( ) [protected]

Attempt to link the shader program.

Returns:
false on failure. Query error to get the reason.
Note:
The shaders attached to the program must have been compiled.
bool vtkShaderProgram::Bind ( ) [protected]

Bind the program in order to use it.

If the program has not been linked then link() will be called.

void vtkShaderProgram::Release ( ) [protected]

Releases the shader program from the current context.

bool vtkShaderProgram::SetAttributeArrayInternal ( const char *  name,
void *  buffer,
int  type,
int  tupleSize,
NormalizeOption  normalize 
) [protected]

Friends And Related Function Documentation

friend class vtkOpenGLShaderCache [friend]

Definition at line 192 of file vtkShaderProgram.h.

friend class VertexArrayObject [friend]

Definition at line 252 of file vtkShaderProgram.h.


Member Data Documentation

Definition at line 230 of file vtkShaderProgram.h.

Definition at line 231 of file vtkShaderProgram.h.

Definition at line 232 of file vtkShaderProgram.h.

std::string vtkShaderProgram::MD5Hash [protected]

Definition at line 235 of file vtkShaderProgram.h.

Definition at line 240 of file vtkShaderProgram.h.

Definition at line 241 of file vtkShaderProgram.h.

Definition at line 242 of file vtkShaderProgram.h.

bool vtkShaderProgram::Linked [protected]

Definition at line 244 of file vtkShaderProgram.h.

bool vtkShaderProgram::Bound [protected]

Definition at line 245 of file vtkShaderProgram.h.

bool vtkShaderProgram::Compiled [protected]

Definition at line 246 of file vtkShaderProgram.h.

std::string vtkShaderProgram::Error [protected]

Definition at line 248 of file vtkShaderProgram.h.

std::map<std::string, int> vtkShaderProgram::Attributes [protected]

Definition at line 250 of file vtkShaderProgram.h.


The documentation for this class was generated from the following file: