VTK
|
generate isosurface from structured points More...
#include <vtkThreadedSynchronizedTemplates3D.h>
generate isosurface from structured points
vtkThreadedSynchronizedTemplates3D is a 3D implementation of the synchronized template algorithm. Note that vtkContourFilter will automatically use this class when appropriate.
Definition at line 42 of file vtkThreadedSynchronizedTemplates3D.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Definition at line 47 of file vtkThreadedSynchronizedTemplates3D.h.
static vtkThreadedSynchronizedTemplates3D* vtkThreadedSynchronizedTemplates3D::New | ( | ) | [static] |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
static int vtkThreadedSynchronizedTemplates3D::IsTypeOf | ( | const char * | name | ) | [static] |
Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkThreadedSynchronizedTemplates3D::IsA | ( | const char * | name | ) | [virtual] |
Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
static vtkThreadedSynchronizedTemplates3D* vtkThreadedSynchronizedTemplates3D::SafeDownCast | ( | vtkObjectBase * | o | ) | [static] |
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual vtkObjectBase* vtkThreadedSynchronizedTemplates3D::NewInstanceInternal | ( | ) | const [protected, virtual] |
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
void vtkThreadedSynchronizedTemplates3D::PrintSelf | ( | ostream & | os, |
vtkIndent | indent | ||
) | [virtual] |
Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
unsigned long int vtkThreadedSynchronizedTemplates3D::GetMTime | ( | ) | [virtual] |
Because we delegate to vtkContourValues
Reimplemented from vtkObject.
virtual void vtkThreadedSynchronizedTemplates3D::SetComputeNormals | ( | int | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkThreadedSynchronizedTemplates3D::GetComputeNormals | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeNormalsOn | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeNormalsOff | ( | ) | [virtual] |
Set/Get the computation of normals. Normal computation is fairly expensive in both time and storage. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::SetComputeGradients | ( | int | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual int vtkThreadedSynchronizedTemplates3D::GetComputeGradients | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeGradientsOn | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeGradientsOff | ( | ) | [virtual] |
Set/Get the computation of gradients. Gradient computation is fairly expensive in both time and storage. Note that if ComputeNormals is on, gradients will have to be calculated, but will not be stored in the output dataset. If the output data will be processed by filters that modify topology or geometry, it may be wise to turn Normals and Gradients off.
virtual void vtkThreadedSynchronizedTemplates3D::SetComputeScalars | ( | int | ) | [virtual] |
Set/Get the computation of scalars.
virtual int vtkThreadedSynchronizedTemplates3D::GetComputeScalars | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeScalarsOn | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkThreadedSynchronizedTemplates3D::ComputeScalarsOff | ( | ) | [virtual] |
Set/Get the computation of scalars.
virtual void vtkThreadedSynchronizedTemplates3D::SetGenerateTriangles | ( | int | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual int vtkThreadedSynchronizedTemplates3D::GetGenerateTriangles | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkThreadedSynchronizedTemplates3D::GenerateTrianglesOn | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
virtual void vtkThreadedSynchronizedTemplates3D::GenerateTrianglesOff | ( | ) | [virtual] |
If this is enabled (by default), the output will be triangles otherwise, the output will be the intersection polygons
void vtkThreadedSynchronizedTemplates3D::SetValue | ( | int | i, |
double | value | ||
) | [inline] |
Set a particular contour value at contour number i. The index i ranges between 0<=i<NumberOfContours.
Definition at line 92 of file vtkThreadedSynchronizedTemplates3D.h.
double vtkThreadedSynchronizedTemplates3D::GetValue | ( | int | i | ) | [inline] |
Get the ith contour value.
Definition at line 95 of file vtkThreadedSynchronizedTemplates3D.h.
double* vtkThreadedSynchronizedTemplates3D::GetValues | ( | ) | [inline] |
Get a pointer to an array of contour values. There will be GetNumberOfContours() values in the list.
Definition at line 99 of file vtkThreadedSynchronizedTemplates3D.h.
void vtkThreadedSynchronizedTemplates3D::GetValues | ( | double * | contourValues | ) | [inline] |
Fill a supplied list with contour values. There will be GetNumberOfContours() values in the list. Make sure you allocate enough memory to hold the list.
Definition at line 105 of file vtkThreadedSynchronizedTemplates3D.h.
void vtkThreadedSynchronizedTemplates3D::SetNumberOfContours | ( | int | number | ) | [inline] |
Set the number of contours to place into the list. You only really need to use this method to reduce list size. The method SetValue() will automatically increase list size as needed.
Definition at line 113 of file vtkThreadedSynchronizedTemplates3D.h.
Get the number of contours in the list of contour values.
Definition at line 119 of file vtkThreadedSynchronizedTemplates3D.h.
void vtkThreadedSynchronizedTemplates3D::GenerateValues | ( | int | numContours, |
double | range[2] | ||
) | [inline] |
Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 126 of file vtkThreadedSynchronizedTemplates3D.h.
void vtkThreadedSynchronizedTemplates3D::GenerateValues | ( | int | numContours, |
double | rangeStart, | ||
double | rangeEnd | ||
) | [inline] |
Generate numContours equally spaced contour values between specified range. Contour values will include min/max range values.
Definition at line 133 of file vtkThreadedSynchronizedTemplates3D.h.
void vtkThreadedSynchronizedTemplates3D::ThreadedExecute | ( | vtkImageData * | data, |
vtkInformation * | inInfo, | ||
vtkInformation * | outInfo, | ||
vtkDataArray * | inScalars | ||
) |
void vtkThreadedSynchronizedTemplates3D::SetInputMemoryLimit | ( | unsigned long | limit | ) |
Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes
unsigned long vtkThreadedSynchronizedTemplates3D::GetInputMemoryLimit | ( | ) |
Determines the chunk size fro streaming. This filter will act like a collector: ask for many input pieces, but generate one output. Limit is in KBytes
virtual void vtkThreadedSynchronizedTemplates3D::SetArrayComponent | ( | int | ) | [virtual] |
Set/get which component of the scalar array to contour on; defaults to 0.
virtual int vtkThreadedSynchronizedTemplates3D::GetArrayComponent | ( | ) | [virtual] |
Set/get which component of the scalar array to contour on; defaults to 0.
virtual int vtkThreadedSynchronizedTemplates3D::RequestData | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkThreadedSynchronizedTemplates3D::RequestUpdateExtent | ( | vtkInformation * | , |
vtkInformationVector ** | , | ||
vtkInformationVector * | |||
) | [protected, virtual] |
This is called by the superclass. This is the method you should override.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
virtual int vtkThreadedSynchronizedTemplates3D::FillInputPortInformation | ( | int | port, |
vtkInformation * | info | ||
) | [protected, virtual] |
Fill the input port information objects for this algorithm. This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkMultiBlockDataSetAlgorithm.
Definition at line 161 of file vtkThreadedSynchronizedTemplates3D.h.
Definition at line 162 of file vtkThreadedSynchronizedTemplates3D.h.
Definition at line 163 of file vtkThreadedSynchronizedTemplates3D.h.
Definition at line 164 of file vtkThreadedSynchronizedTemplates3D.h.
Definition at line 170 of file vtkThreadedSynchronizedTemplates3D.h.
Definition at line 172 of file vtkThreadedSynchronizedTemplates3D.h.