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vtkDepthPeelingPass Class Reference

Implement an Order Independent Transparency render pass. More...

#include <vtkDepthPeelingPass.h>

Inheritance diagram for vtkDepthPeelingPass:
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Collaboration diagram for vtkDepthPeelingPass:
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Public Types

typedef vtkRenderPass Superclass
 
typedef vtkRenderPass Superclass
 
- Public Types inherited from vtkRenderPass
typedef vtkObject Superclass
 
typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkDepthPeelingPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void ReleaseGraphicsResources (vtkWindow *w)
 
virtual int IsA (const char *type)
 
vtkDepthPeelingPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void ReleaseGraphicsResources (vtkWindow *w)
 
virtual void Render (const vtkRenderState *s)
 
virtual vtkRenderPassGetTranslucentPass ()
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 
virtual void SetOcclusionRatio (double)
 
virtual double GetOcclusionRatio ()
 
virtual void SetMaximumNumberOfPeels (int)
 
virtual int GetMaximumNumberOfPeels ()
 
virtual bool GetLastRenderingUsedDepthPeeling ()
 
virtual void Render (const vtkRenderState *s)
 
virtual vtkRenderPassGetTranslucentPass ()
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 
virtual void SetOcclusionRatio (double)
 
virtual double GetOcclusionRatio ()
 
virtual void SetMaximumNumberOfPeels (int)
 
virtual int GetMaximumNumberOfPeels ()
 
virtual bool GetLastRenderingUsedDepthPeeling ()
 
- Public Member Functions inherited from vtkRenderPass
vtkRenderPassNewInstance () const
 
vtkRenderPassNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
virtual int GetNumberOfRenderedProps ()
 
virtual int GetNumberOfRenderedProps ()
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyOpaqueZTextureUnit ()
 
static vtkInformationIntegerKeyTranslucentZTextureUnit ()
 
static vtkInformationIntegerVectorKeyDestinationSize ()
 
- Static Public Member Functions inherited from vtkRenderPass
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDepthPeelingPass ()
 
virtual ~vtkDepthPeelingPass ()
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 
void CheckCompilation (unsigned int fragmentShader)
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDepthPeelingPass ()
 
virtual ~vtkDepthPeelingPass ()
 
void BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool)
 
void BlendFinalPeel (vtkOpenGLRenderWindow *renWin)
 
int RenderPeel (const vtkRenderState *s, int layer)
 
- Protected Member Functions inherited from vtkRenderPass
 vtkRenderPass ()
 
virtual ~vtkRenderPass ()
 
void UpdateCamera (vtkRenderer *renderer)
 
void ClearLights (vtkRenderer *renderer)
 
void UpdateLightGeometry (vtkRenderer *renderer)
 
void UpdateLights (vtkRenderer *renderer)
 
void UpdateGeometry (vtkRenderer *renderer)
 
 vtkRenderPass ()
 
virtual ~vtkRenderPass ()
 
void UpdateCamera (vtkRenderer *renderer)
 
void ClearLights (vtkRenderer *renderer)
 
void UpdateLightGeometry (vtkRenderer *renderer)
 
void UpdateLights (vtkRenderer *renderer)
 
void UpdateGeometry (vtkRenderer *renderer)
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkRenderPassTranslucentPass
 
vtkTimeStamp CheckTime
 
bool IsChecked
 
bool IsSupported
 
unsigned int DepthFormat
 
double OcclusionRatio
 
int MaximumNumberOfPeels
 
bool LastRenderingUsedDepthPeeling
 
vtkDepthPeelingPassLayerList * LayerList
 
unsigned int OpaqueLayerZ
 
unsigned int TransparentLayerZ
 
int DepthPeelingHigherLayer
 
vtkShaderProgram2Prog
 
vtkShader2Shader
 
int ShadowTexUnit
 
int OpaqueShadowTexUnit
 
vtkOpenGLHelperFinalBlendProgram
 
vtkOpenGLHelperIntermediateBlendProgram
 
vtkTextureObjectOpaqueZTexture
 
vtkTextureObjectOpaqueRGBATexture
 
vtkTextureObjectTranslucentRGBATexture
 
vtkTextureObjectTranslucentZTexture
 
vtkTextureObjectCurrentRGBATexture
 
std::vector< float > * DepthZData
 
int ViewportX
 
int ViewportY
 
int ViewportWidth
 
int ViewportHeight
 
- Protected Attributes inherited from vtkRenderPass
int NumberOfRenderedProps
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Implement an Order Independent Transparency render pass.

Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.

Its delegate is usually set to a vtkTranslucentPass.

See also
vtkRenderPass, vtkTranslucentPass

Render the translucent polygonal geometry of a scene without sorting polygons in the view direction.

This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.

The depth peeling algorithm works by rendering the translucent polygonal geometry multiple times (once for each peel). The actually rendering of the translucent polygonal geometry is performed by its delegate TranslucentPass. This delegate is therefore used multiple times.

Its delegate is usually set to a vtkTranslucentPass.

See also
vtkRenderPass, vtkTranslucentPass
Tests:
vtkDepthPeelingPass (Tests)

Definition at line 49 of file vtkDepthPeelingPass.h.

Member Typedef Documentation

Definition at line 53 of file vtkDepthPeelingPass.h.

Definition at line 58 of file vtkDepthPeelingPass.h.

Constructor & Destructor Documentation

vtkDepthPeelingPass::vtkDepthPeelingPass ( )
protected

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. (Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer();

Default constructor. TranslucentPass is set to NULL.

virtual vtkDepthPeelingPass::~vtkDepthPeelingPass ( )
protectedvirtual

Destructor.

vtkDepthPeelingPass::vtkDepthPeelingPass ( )
protected

Default constructor. TranslucentPass is set to NULL.

virtual vtkDepthPeelingPass::~vtkDepthPeelingPass ( )
protectedvirtual

Destructor.

Member Function Documentation

static vtkDepthPeelingPass* vtkDepthPeelingPass::New ( )
static
static int vtkDepthPeelingPass::IsTypeOf ( const char *  type)
static
virtual int vtkDepthPeelingPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

static vtkDepthPeelingPass* vtkDepthPeelingPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDepthPeelingPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance ( ) const
void vtkDepthPeelingPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual void vtkDepthPeelingPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

void vtkDepthPeelingPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

virtual vtkRenderPass* vtkDepthPeelingPass::GetTranslucentPass ( )
virtual

Delegate for rendering the translucent polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetTranslucentPass ( vtkRenderPass translucentPass)
virtual

Delegate for rendering the translucent polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetOcclusionRatio ( double  )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkDepthPeelingPass::GetOcclusionRatio ( )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkDepthPeelingPass::SetMaximumNumberOfPeels ( int  )
virtual

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkDepthPeelingPass::GetMaximumNumberOfPeels ( )
virtual

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual bool vtkDepthPeelingPass::GetLastRenderingUsedDepthPeeling ( )
virtual

Tells if the last time this pass was executed, the depth peeling algorithm was actually used. Initial value is false.

void vtkDepthPeelingPass::CheckSupport ( vtkOpenGLRenderWindow w)
protected

Check if depth peeling is supported by the current OpenGL context.

Precondition
w_exists: w!=0
void vtkDepthPeelingPass::CheckCompilation ( unsigned int  fragmentShader)
protected

Check the compilation status of some fragment shader source.

int vtkDepthPeelingPass::RenderPeel ( const vtkRenderState s,
int  layer 
)
protected

Render a peel layer. If there is no more GPU RAM to save the texture, return false otherwise returns true. Also if layer==0 and no prop have been rendered (there is no translucent geometry), it returns false.

Precondition
s_exists: s!=0
positive_layer: layer>=0
static vtkDepthPeelingPass* vtkDepthPeelingPass::New ( )
static
static int vtkDepthPeelingPass::IsTypeOf ( const char *  type)
static
virtual int vtkDepthPeelingPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkRenderPass.

static vtkDepthPeelingPass* vtkDepthPeelingPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDepthPeelingPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkRenderPass.

vtkDepthPeelingPass* vtkDepthPeelingPass::NewInstance ( ) const
void vtkDepthPeelingPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkRenderPass.

virtual void vtkDepthPeelingPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Implements vtkRenderPass.

void vtkDepthPeelingPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkRenderPass.

virtual vtkRenderPass* vtkDepthPeelingPass::GetTranslucentPass ( )
virtual

Delegate for rendering the translucent polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetTranslucentPass ( vtkRenderPass translucentPass)
virtual

Delegate for rendering the translucent polygonal geometry. If it is NULL, nothing will be rendered and a warning will be emitted. It is usually set to a vtkTranslucentPass. Initial value is a NULL pointer.

virtual void vtkDepthPeelingPass::SetOcclusionRatio ( double  )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual double vtkDepthPeelingPass::GetOcclusionRatio ( )
virtual

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

virtual void vtkDepthPeelingPass::SetMaximumNumberOfPeels ( int  )
virtual

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual int vtkDepthPeelingPass::GetMaximumNumberOfPeels ( )
virtual

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

virtual bool vtkDepthPeelingPass::GetLastRenderingUsedDepthPeeling ( )
virtual

Tells if the last time this pass was executed, the depth peeling algorithm was actually used. Initial value is false.

static vtkInformationIntegerKey* vtkDepthPeelingPass::OpaqueZTextureUnit ( )
static

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. (Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer();

Required Key Indicating the texture unit for the opaque z texture unit

static vtkInformationIntegerKey* vtkDepthPeelingPass::TranslucentZTextureUnit ( )
static

Required Key Indicating the texture unit for the translucent z texture unit

static vtkInformationIntegerVectorKey* vtkDepthPeelingPass::DestinationSize ( )
static

Required Key Indicating the size of the destination

void vtkDepthPeelingPass::BlendIntermediatePeels ( vtkOpenGLRenderWindow renWin,
bool   
)
protected
void vtkDepthPeelingPass::BlendFinalPeel ( vtkOpenGLRenderWindow renWin)
protected

Member Data Documentation

vtkRenderPass * vtkDepthPeelingPass::TranslucentPass
protected

Definition at line 131 of file vtkDepthPeelingPass.h.

vtkTimeStamp vtkDepthPeelingPass::CheckTime
protected

Definition at line 132 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::IsChecked
protected

Definition at line 133 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::IsSupported
protected

Definition at line 134 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportX
protected

Cache viewport values for depth peeling.

Definition at line 138 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportY
protected

Cache viewport values for depth peeling.

Definition at line 139 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportWidth
protected

Cache viewport values for depth peeling.

Definition at line 140 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ViewportHeight
protected

Cache viewport values for depth peeling.

Definition at line 141 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::DepthFormat
protected

Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB

Definition at line 146 of file vtkDepthPeelingPass.h.

double vtkDepthPeelingPass::OcclusionRatio
protected

In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.

Definition at line 155 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::MaximumNumberOfPeels
protected

In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.

Definition at line 160 of file vtkDepthPeelingPass.h.

bool vtkDepthPeelingPass::LastRenderingUsedDepthPeeling
protected

Definition at line 162 of file vtkDepthPeelingPass.h.

vtkDepthPeelingPassLayerList* vtkDepthPeelingPass::LayerList
protected

Used by the depth peeling technique to store the transparency layers.

Definition at line 165 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::OpaqueLayerZ
protected

Definition at line 167 of file vtkDepthPeelingPass.h.

unsigned int vtkDepthPeelingPass::TransparentLayerZ
protected

Definition at line 168 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::DepthPeelingHigherLayer
protected

Definition at line 175 of file vtkDepthPeelingPass.h.

vtkShaderProgram2* vtkDepthPeelingPass::Prog
protected

Definition at line 177 of file vtkDepthPeelingPass.h.

vtkShader2* vtkDepthPeelingPass::Shader
protected

Definition at line 178 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::ShadowTexUnit
protected

Definition at line 180 of file vtkDepthPeelingPass.h.

int vtkDepthPeelingPass::OpaqueShadowTexUnit
protected

Definition at line 181 of file vtkDepthPeelingPass.h.

vtkOpenGLHelper* vtkDepthPeelingPass::FinalBlendProgram
protected

Definition at line 169 of file vtkDepthPeelingPass.h.

vtkOpenGLHelper* vtkDepthPeelingPass::IntermediateBlendProgram
protected

Definition at line 170 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::OpaqueZTexture
protected

Definition at line 172 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::OpaqueRGBATexture
protected

Definition at line 173 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::TranslucentRGBATexture
protected

Definition at line 174 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::TranslucentZTexture
protected

Definition at line 175 of file vtkDepthPeelingPass.h.

vtkTextureObject* vtkDepthPeelingPass::CurrentRGBATexture
protected

Definition at line 176 of file vtkDepthPeelingPass.h.

std::vector<float>* vtkDepthPeelingPass::DepthZData
protected

Definition at line 177 of file vtkDepthPeelingPass.h.


The documentation for this class was generated from the following file: