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a simple fast 2D graph layout More...
#include <vtkFast2DLayoutStrategy.h>
Public Types | |
typedef vtkGraphLayoutStrategy | Superclass |
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typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkFast2DLayoutStrategy * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | Initialize () |
virtual void | Layout () |
virtual int | IsLayoutComplete () |
virtual void | SetRandomSeed (int) |
virtual int | GetRandomSeed () |
virtual void | SetMaxNumberOfIterations (int) |
virtual int | GetMaxNumberOfIterations () |
virtual void | SetIterationsPerLayout (int) |
virtual int | GetIterationsPerLayout () |
virtual void | SetInitialTemperature (float) |
virtual float | GetInitialTemperature () |
virtual void | SetCoolDownRate (double) |
virtual double | GetCoolDownRate () |
virtual void | SetRestDistance (float) |
virtual float | GetRestDistance () |
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vtkGraphLayoutStrategy * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetGraph (vtkGraph *graph) |
virtual void | SetWeightEdges (bool state) |
virtual bool | GetWeightEdges () |
virtual void | SetEdgeWeightField (const char *field) |
virtual char * | GetEdgeWeightField () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkFast2DLayoutStrategy * | New () |
static int | IsTypeOf (const char *type) |
static vtkFast2DLayoutStrategy * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkGraphLayoutStrategy * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkFast2DLayoutStrategy () | |
~vtkFast2DLayoutStrategy () | |
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vtkGraphLayoutStrategy () | |
~vtkGraphLayoutStrategy () | |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
int | MaxNumberOfIterations |
float | InitialTemperature |
float | CoolDownRate |
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vtkGraph * | Graph |
char * | EdgeWeightField |
bool | WeightEdges |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a simple fast 2D graph layout
This class is a density grid based force directed layout strategy. Also please note that 'fast' is relative to quite slow. :) The layout running time is O(V+E) with an extremely high constant.
Definition at line 54 of file vtkFast2DLayoutStrategy.h.
Definition at line 59 of file vtkFast2DLayoutStrategy.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkGraphLayoutStrategy.
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Reimplemented from vtkGraphLayoutStrategy.
vtkFast2DLayoutStrategy* vtkFast2DLayoutStrategy::NewInstance | ( | ) | const |
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Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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Seed the random number generator used to jitter point positions. This has a significant effect on their final positions when the layout is complete.
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Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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Set/Get the maximum number of iterations to be used. The higher this number, the more iterations through the algorithm is possible, and thus, the more the graph gets modified. The default is '100' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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Set/Get the number of iterations per layout. The only use for this ivar is for the application to do visualizations of the layout before it's complete. The default is '100' to match the default 'MaxNumberOfIterations' Note: Changing this parameter is just fine :)
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Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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Set the initial temperature. The temperature default is '5' for no particular reason Note: The strong recommendation is that you do not change this parameter. :)
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Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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Set/Get the Cool-down rate. The higher this number is, the longer it will take to "cool-down", and thus, the more the graph will be modified. The default is '10' for no particular reason. Note: The strong recommendation is that you do not change this parameter. :)
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Manually set the resting distance. Otherwise the distance is computed automatically.
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Manually set the resting distance. Otherwise the distance is computed automatically.
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This strategy sets up some data structures for faster processing of each Layout() call
Reimplemented from vtkGraphLayoutStrategy.
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This is the layout method where the graph that was set in SetGraph() is laid out. The method can either entirely layout the graph or iteratively lay out the graph. If you have an iterative layout please implement the IsLayoutComplete() method.
Implements vtkGraphLayoutStrategy.
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I'm an iterative layout so this method lets the caller know if I'm done laying out the graph
Reimplemented from vtkGraphLayoutStrategy.
Definition at line 125 of file vtkFast2DLayoutStrategy.h.
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Definition at line 131 of file vtkFast2DLayoutStrategy.h.
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Definition at line 132 of file vtkFast2DLayoutStrategy.h.
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Definition at line 133 of file vtkFast2DLayoutStrategy.h.