41 #ifndef vtkFast2DLayoutStrategy_h
42 #define vtkFast2DLayoutStrategy_h
67 vtkGetMacro(RandomSeed,
int);
76 vtkSetClampMacro(MaxNumberOfIterations,
int, 0,
VTK_INT_MAX);
77 vtkGetMacro(MaxNumberOfIterations,
int);
85 vtkSetClampMacro(IterationsPerLayout,
int, 0,
VTK_INT_MAX);
86 vtkGetMacro(IterationsPerLayout,
int);
93 vtkSetClampMacro(InitialTemperature,
float, 0.0,
VTK_FLOAT_MAX);
94 vtkGetMacro(InitialTemperature,
float);
103 vtkGetMacro(CoolDownRate,
double);
109 vtkSetMacro(RestDistance,
float);
110 vtkGetMacro(RestDistance,
float);
156 vtkLayoutEdge *EdgeArray;
159 int IterationsPerLayout;
166 void GenerateCircularSplat(
vtkImageData *splat,
int x,
int y);
167 void GenerateGaussianSplat(
vtkImageData *splat,
int x,
int y);
168 void ResolveCoincidentVertices();
#define VTKINFOVISLAYOUT_EXPORT
int MaxNumberOfIterations
dynamic, self-adjusting array of float
abstract superclass for all graph layout strategies
convert a vtkGraph to vtkPolyData
virtual int IsLayoutComplete()
A splatter optimized for splatting single kernels.
a simple class to control print indentation
topologically and geometrically regular array of data
a simple fast 2D graph layout
virtual void Initialize()
void PrintSelf(ostream &os, vtkIndent indent)