VTK
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A 3D terrain model for the globe. More...
#include <vtkGeoTerrain.h>
Public Types | |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkGeoTerrain * | NewInstance () const |
virtual void | PrintSelf (ostream &os, vtkIndent indent) |
void | SaveDatabase (const char *path, int depth) |
virtual vtkGeoSource * | GetSource () |
virtual void | SetSource (vtkGeoSource *source) |
void | AddActors (vtkRenderer *ren, vtkAssembly *assembly, vtkCollection *imageReps) |
virtual void | SetOrigin (double, double, double) |
virtual void | SetOrigin (double[3]) |
virtual double * | GetOrigin () |
virtual void | GetOrigin (double &, double &, double &) |
virtual void | GetOrigin (double[3]) |
virtual void | SetMaxLevel (int) |
virtual int | GetMaxLevel () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkGeoTerrain * | New () |
static int | IsTypeOf (const char *type) |
static vtkGeoTerrain * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Attributes | |
vtkGeoSource * | GeoSource |
vtkGeoTerrainNode * | Root |
vtkGeoTreeNodeCache * | Cache |
double | Origin [3] |
vtkExtractSelectedFrustum * | Extractor |
vtkGeoCamera * | GeoCamera |
int | MaxLevel |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
A 3D terrain model for the globe.
vtkGeoTerrain contains a multi-resolution tree of geometry representing the globe. It uses a vtkGeoSource subclass to generate the terrain, such as vtkGeoGlobeSource. This source must be set before using the terrain in a vtkGeoView. The terrain also contains an AddActors() method which will update the set of actors representing the globe given the current camera position.
Definition at line 50 of file vtkGeoTerrain.h.
typedef vtkObject vtkGeoTerrain::Superclass |
Definition at line 54 of file vtkGeoTerrain.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkGeoTerrain2D.
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Reimplemented from vtkObject.
Reimplemented in vtkGeoTerrain2D.
vtkGeoTerrain* vtkGeoTerrain::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkGeoTerrain2D.
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The source used to obtain geometry patches.
Definition at line 59 of file vtkGeoTerrain.h.
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The source used to obtain geometry patches.
void vtkGeoTerrain::SaveDatabase | ( | const char * | path, |
int | depth | ||
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Save the set of patches up to a given maximum depth.
void vtkGeoTerrain::AddActors | ( | vtkRenderer * | ren, |
vtkAssembly * | assembly, | ||
vtkCollection * | imageReps | ||
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Update the actors in an assembly used to render the globe. ren is the current renderer, and imageReps holds the collection of vtkGeoAlignedImageRepresentations that will be blended together to form the image on the globe.
The world-coordinate origin offset used to eliminate precision errors when zoomed in to a particular region of the globe.
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The world-coordinate origin offset used to eliminate precision errors when zoomed in to a particular region of the globe.
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The world-coordinate origin offset used to eliminate precision errors when zoomed in to a particular region of the globe.
The world-coordinate origin offset used to eliminate precision errors when zoomed in to a particular region of the globe.
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The world-coordinate origin offset used to eliminate precision errors when zoomed in to a particular region of the globe.
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The maximum level of the terrain tree.
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The maximum level of the terrain tree.
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Initialize the terrain with a new source.
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AddActors() calls this to setup parameters for evaluating nodes.
Reimplemented in vtkGeoTerrain2D.
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AddActors() calls this to determine if a node is in the current viewport.
Reimplemented in vtkGeoTerrain2D.
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AddActors() calls to to evaluate whether a node should be refined (1), coarsened (-1), or remain at the same level (0).
Reimplemented in vtkGeoTerrain2D.
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Print the tree of terrain nodes.
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Definition at line 96 of file vtkGeoTerrain.h.
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Definition at line 97 of file vtkGeoTerrain.h.
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Definition at line 98 of file vtkGeoTerrain.h.
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Definition at line 117 of file vtkGeoTerrain.h.
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Definition at line 118 of file vtkGeoTerrain.h.
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Definition at line 120 of file vtkGeoTerrain.h.
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Definition at line 121 of file vtkGeoTerrain.h.