35 #ifndef vtkGeoTerrain_h 
   36 #define vtkGeoTerrain_h 
   60     { 
return this->GeoSource; }
 
   65   void SaveDatabase(
const char* path, 
int depth);
 
   81   vtkSetVector3Macro(Origin, 
double);
 
   82   vtkGetVector3Macro(Origin, 
double);
 
   88   vtkGetMacro(MaxLevel, 
int);
 
  104   virtual void InitializeNodeAnalysis(
vtkRenderer* ren);
 
abstract base class for most VTK objects 
A 3D terrain model for the globe. 
A multi-resolution geographic data source. 
abstract specification for renderers 
virtual vtkGeoSource * GetSource()
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation 
vtkGeoTreeNodeCache * Cache
#define VTKGEOVISCORE_EXPORT
create hierarchies of vtkProp3Ds (transformable props) 
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
create and manipulate unsorted lists of objects 
vtkExtractSelectedFrustum * Extractor
Manages a list of vtkGeoTreeNodes. 
Geo interface to a camera.