VTK
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a virtual light for 3D rendering More...
#include <vtkLight.h>
Public Types | |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkLight * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual vtkLight * | ShallowClone () |
virtual void | Render (vtkRenderer *, int) |
void | DeepCopy (vtkLight *light) |
void | ReadSelf (istream &is) |
void | WriteSelf (ostream &os) |
virtual void | SetAmbientColor (double, double, double) |
virtual void | SetAmbientColor (double[3]) |
virtual double * | GetAmbientColor () |
virtual void | GetAmbientColor (double data[3]) |
virtual void | SetDiffuseColor (double, double, double) |
virtual void | SetDiffuseColor (double[3]) |
virtual double * | GetDiffuseColor () |
virtual void | GetDiffuseColor (double data[3]) |
virtual void | SetSpecularColor (double, double, double) |
virtual void | SetSpecularColor (double[3]) |
virtual double * | GetSpecularColor () |
virtual void | GetSpecularColor (double data[3]) |
void | SetColor (double, double, double) |
void | SetColor (const double a[3]) |
virtual void | SetPosition (double, double, double) |
virtual void | SetPosition (double[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | SetPosition (const float *a) |
virtual void | SetFocalPoint (double, double, double) |
virtual void | SetFocalPoint (double[3]) |
virtual double * | GetFocalPoint () |
virtual void | GetFocalPoint (double data[3]) |
void | SetFocalPoint (const float *a) |
virtual void | SetIntensity (double) |
virtual double | GetIntensity () |
virtual void | SetSwitch (int) |
virtual int | GetSwitch () |
virtual void | SwitchOn () |
virtual void | SwitchOff () |
virtual void | SetPositional (int) |
virtual int | GetPositional () |
virtual void | PositionalOn () |
virtual void | PositionalOff () |
virtual void | SetExponent (double) |
virtual double | GetExponent () |
virtual void | SetConeAngle (double) |
virtual double | GetConeAngle () |
virtual void | SetAttenuationValues (double, double, double) |
virtual void | SetAttenuationValues (double[3]) |
virtual double * | GetAttenuationValues () |
virtual void | GetAttenuationValues (double data[3]) |
virtual void | SetTransformMatrix (vtkMatrix4x4 *) |
virtual vtkMatrix4x4 * | GetTransformMatrix () |
void | GetTransformedPosition (double &a0, double &a1, double &a2) |
void | GetTransformedPosition (double a[3]) |
double * | GetTransformedPosition () |
void | GetTransformedFocalPoint (double &a0, double &a1, double &a2) |
void | GetTransformedFocalPoint (double a[3]) |
double * | GetTransformedFocalPoint () |
void | SetDirectionAngle (double elevation, double azimuth) |
void | SetDirectionAngle (const double ang[2]) |
virtual void | SetLightType (int) |
virtual int | GetLightType () |
void | SetLightTypeToHeadlight () |
void | SetLightTypeToSceneLight () |
void | SetLightTypeToCameraLight () |
int | LightTypeIsHeadlight () |
int | LightTypeIsSceneLight () |
int | LightTypeIsCameraLight () |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkLight * | SafeDownCast (vtkObjectBase *o) |
static vtkLight * | New () |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLight () | |
~vtkLight () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
double | FocalPoint [3] |
double | Position [3] |
double | Intensity |
double | AmbientColor [3] |
double | DiffuseColor [3] |
double | SpecularColor [3] |
int | Switch |
int | Positional |
double | Exponent |
double | ConeAngle |
double | AttenuationValues [3] |
vtkMatrix4x4 * | TransformMatrix |
double | TransformedFocalPointReturn [3] |
double | TransformedPositionReturn [3] |
int | LightType |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
a virtual light for 3D rendering
vtkLight is a virtual light for 3D rendering. It provides methods to locate and point the light, turn it on and off, and set its brightness and color. In addition to the basic infinite distance point light source attributes, you also can specify the light attenuation values and cone angle. These attributes are only used if the light is a positional light. The default is a directional light (e.g. infinite point light source).
Lights have a type that describes how the light should move with respect to the camera. A Headlight is always located at the current camera position and shines on the camera's focal point. A CameraLight also moves with the camera, but may not be coincident to it. CameraLights are defined in a normalized coordinate space where the camera is located at (0, 0, 1), the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a SceneLight is part of the scene itself and does not move with the camera. (Renderers are responsible for moving the light based on its type.)
Lights have a transformation matrix that describes the space in which they are positioned. A light's world space position and focal point are defined by their local position and focal point, transformed by their transformation matrix (if it exists).
Definition at line 60 of file vtkLight.h.
typedef vtkObject vtkLight::Superclass |
Definition at line 63 of file vtkLight.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
Reimplemented in vtkExternalLight, vtkRIBLight, vtkOpenGLLight, and vtkOpenGLLight.
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Reimplemented from vtkObject.
Reimplemented in vtkExternalLight, vtkRIBLight, vtkOpenGLLight, and vtkOpenGLLight.
vtkLight* vtkLight::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkExternalLight, vtkOpenGLLight, and vtkOpenGLLight.
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Create a light with the focal point at the origin and its position set to (0,0,1). The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
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Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). This is a shallow clone (TransformMatrix is referenced)
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Abstract interface to renderer. Each concrete subclass of vtkLight will load its data into the graphics system in response to this method invocation. The actual loading is performed by a vtkLightDevice subclass, which will get created automatically.
Reimplemented in vtkRIBLight, vtkOpenGLLight, and vtkOpenGLLight.
Definition at line 84 of file vtkLight.h.
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
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Set/Get the color of the light. It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatbility.)
Definition at line 98 of file vtkLight.h.
Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
Reimplemented in vtkExternalLight.
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Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light. Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
Definition at line 108 of file vtkLight.h.
Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
Reimplemented in vtkExternalLight.
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Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining. Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
Definition at line 119 of file vtkLight.h.
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Set/Get the brightness of the light (from one to zero).
Reimplemented in vtkExternalLight.
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Set/Get the brightness of the light (from one to zero).
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Turn the light on or off.
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Turn the light on or off.
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Turn the light on or off.
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Turn the light on or off.
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Turn positional lighting on or off.
Reimplemented in vtkExternalLight.
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Turn positional lighting on or off.
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Turn positional lighting on or off.
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Turn positional lighting on or off.
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Set/Get the exponent of the cosine used in positional lighting.
Reimplemented in vtkExternalLight.
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Set/Get the exponent of the cosine used in positional lighting.
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Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
Reimplemented in vtkExternalLight.
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Set/Get the lighting cone angle of a positional light in degrees. This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 180 indicates that you want no spot lighting effects just a positional light.
Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
Reimplemented in vtkExternalLight.
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Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
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Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
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Set/Get the quadratic attenuation constants. They are specified as constant, linear, and quadratic, in that order.
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Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
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Set/Get the light's transformation matrix. If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
Get the position of the light, modified by the transformation matrix (if it exists).
void vtkLight::GetTransformedPosition | ( | double | a[3] | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
double* vtkLight::GetTransformedPosition | ( | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
Get the focal point of the light, modified by the transformation matrix (if it exists).
void vtkLight::GetTransformedFocalPoint | ( | double | a[3] | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
double* vtkLight::GetTransformedFocalPoint | ( | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
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Set the position and focal point of a light based on elevation and azimuth. The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
Definition at line 194 of file vtkLight.h.
void vtkLight::DeepCopy | ( | vtkLight * | light | ) |
Perform deep copy of this light.
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Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time. A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
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Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time. A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
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Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time. A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Definition at line 215 of file vtkLight.h.
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Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time. A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Definition at line 217 of file vtkLight.h.
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Set/Get the type of the light. A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light. A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time. A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). Note: Use SetLightTypeToSceneLight, rather than SetLightType(3), since the former clears the light's transform matrix.
Definition at line 222 of file vtkLight.h.
int vtkLight::LightTypeIsHeadlight | ( | ) |
Query the type of the light.
int vtkLight::LightTypeIsSceneLight | ( | ) |
Query the type of the light.
int vtkLight::LightTypeIsCameraLight | ( | ) |
Query the type of the light.
void vtkLight::ReadSelf | ( | istream & | is | ) |
void vtkLight::WriteSelf | ( | ostream & | os | ) |
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Definition at line 240 of file vtkLight.h.
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Definition at line 241 of file vtkLight.h.
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Definition at line 242 of file vtkLight.h.
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Definition at line 243 of file vtkLight.h.
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Definition at line 244 of file vtkLight.h.
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Definition at line 245 of file vtkLight.h.
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Definition at line 246 of file vtkLight.h.
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Definition at line 247 of file vtkLight.h.
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Definition at line 248 of file vtkLight.h.
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Definition at line 249 of file vtkLight.h.
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Definition at line 250 of file vtkLight.h.
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Definition at line 251 of file vtkLight.h.
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Definition at line 252 of file vtkLight.h.
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Definition at line 253 of file vtkLight.h.
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Definition at line 254 of file vtkLight.h.