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vtkOpenGLVertexArrayObject Class Reference

The VertexArrayObject class uses, or emulates, vertex array objects. More...

#include <vtkOpenGLVertexArrayObject.h>

Inheritance diagram for vtkOpenGLVertexArrayObject:
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Collaboration diagram for vtkOpenGLVertexArrayObject:
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Public Types

typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkOpenGLVertexArrayObjectNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
void Bind ()
 
void Release ()
 
void ReleaseGraphicsResources ()
 
void ShaderProgramChanged ()
 
bool AddAttributeArray (vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize)
 
bool AddAttributeArrayWithDivisor (vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize, int divisor, bool isMatrix)
 
bool AddAttributeMatrixWithDivisor (vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize, int divisor)
 
bool RemoveAttributeArray (const std::string &name)
 
void SetForceEmulation (bool val)
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkOpenGLVertexArrayObjectNew ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLVertexArrayObjectSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLVertexArrayObject ()
 
 ~vtkOpenGLVertexArrayObject ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Additional Inherited Members

- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

The VertexArrayObject class uses, or emulates, vertex array objects.

These are extremely useful for setup/tear down of vertex attributes, and can offer significant performance benefits when the hardware supports them.

It should be noted that this object is very lightweight, and it assumes the objects being used are correctly set up. Even without support for VAOs this class caches the array locations, types, etc and avoids repeated look ups. It it bound to a single ShaderProgram object.

Definition at line 35 of file vtkOpenGLVertexArrayObject.h.

Member Typedef Documentation

Definition at line 39 of file vtkOpenGLVertexArrayObject.h.

Constructor & Destructor Documentation

vtkOpenGLVertexArrayObject::vtkOpenGLVertexArrayObject ( )
protected
vtkOpenGLVertexArrayObject::~vtkOpenGLVertexArrayObject ( )
protected

Member Function Documentation

static vtkOpenGLVertexArrayObject* vtkOpenGLVertexArrayObject::New ( )
static
static int vtkOpenGLVertexArrayObject::IsTypeOf ( const char *  type)
static
virtual int vtkOpenGLVertexArrayObject::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkOpenGLVertexArrayObject* vtkOpenGLVertexArrayObject::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLVertexArrayObject::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkObject.

vtkOpenGLVertexArrayObject* vtkOpenGLVertexArrayObject::NewInstance ( ) const
void vtkOpenGLVertexArrayObject::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

void vtkOpenGLVertexArrayObject::Bind ( )
void vtkOpenGLVertexArrayObject::Release ( )
void vtkOpenGLVertexArrayObject::ReleaseGraphicsResources ( )
void vtkOpenGLVertexArrayObject::ShaderProgramChanged ( )
bool vtkOpenGLVertexArrayObject::AddAttributeArray ( vtkShaderProgram program,
vtkOpenGLBufferObject buffer,
const std::string &  name,
int  offset,
size_t  stride,
int  elementType,
int  elementTupleSize,
bool  normalize 
)
inline

Definition at line 50 of file vtkOpenGLVertexArrayObject.h.

bool vtkOpenGLVertexArrayObject::AddAttributeArrayWithDivisor ( vtkShaderProgram program,
vtkOpenGLBufferObject buffer,
const std::string &  name,
int  offset,
size_t  stride,
int  elementType,
int  elementTupleSize,
bool  normalize,
int  divisor,
bool  isMatrix 
)
bool vtkOpenGLVertexArrayObject::AddAttributeMatrixWithDivisor ( vtkShaderProgram program,
vtkOpenGLBufferObject buffer,
const std::string &  name,
int  offset,
size_t  stride,
int  elementType,
int  elementTupleSize,
bool  normalize,
int  divisor 
)
bool vtkOpenGLVertexArrayObject::RemoveAttributeArray ( const std::string &  name)
void vtkOpenGLVertexArrayObject::SetForceEmulation ( bool  val)

The documentation for this class was generated from the following file: