VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Friends | List of all members
vtkShaderProgram Class Reference

The ShaderProgram uses one or more Shader objects. More...

#include <vtkShaderProgram.h>

Inheritance diagram for vtkShaderProgram:
[legend]
Collaboration diagram for vtkShaderProgram:
[legend]

Public Types

enum  NormalizeOption { Normalize, NoNormalize }
 Options for attribute normalization. More...
 
typedef vtkObject Superclass
 
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 
vtkShaderProgramNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 
bool isBound () const
 Check if the program is currently bound, or not. More...
 
void ReleaseGraphicsResources (vtkWindow *win)
 
int GetHandle () const
 Get the handle of the shader program. More...
 
std::string GetError () const
 Get the error message (empty if none) for the shader program. More...
 
bool EnableAttributeArray (const char *name)
 Enable the named attribute array. More...
 
bool DisableAttributeArray (const char *name)
 Disable the named attribute array. More...
 
bool UseAttributeArray (const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
 Use the named attribute array with the bound BufferObject. More...
 
template<class T >
bool SetAttributeArray (const char *name, const T &array, int tupleSize, NormalizeOption normalize)
 Upload the supplied array of tightly packed values to the named attribute. More...
 
bool SetUniformi (const char *name, int v)
 Set the name uniform value to int v. More...
 
bool SetUniformf (const char *name, float v)
 
bool SetUniform2i (const char *name, const int v[2])
 
bool SetUniform2f (const char *name, const float v[2])
 
bool SetUniform3f (const char *name, const float v[3])
 
bool SetUniform4f (const char *name, const float v[4])
 
bool SetUniform3uc (const char *name, const unsigned char v[3])
 
bool SetUniform4uc (const char *name, const unsigned char v[4])
 
bool SetUniformMatrix (const char *name, vtkMatrix3x3 *v)
 
bool SetUniformMatrix (const char *name, vtkMatrix4x4 *v)
 
bool SetUniformMatrix3x3 (const char *name, float *v)
 
bool SetUniformMatrix4x4 (const char *name, float *v)
 
bool SetUniform1iv (const char *name, const int count, const int *f)
 Set the name uniform array to f with count elements. More...
 
bool SetUniform1fv (const char *name, const int count, const float *f)
 
bool SetUniform2fv (const char *name, const int count, const float(*f)[2])
 
bool SetUniform3fv (const char *name, const int count, const float(*f)[3])
 
bool SetUniform4fv (const char *name, const int count, const float(*f)[4])
 
virtual void SetNumberOfOutputs (unsigned int)
 
virtual vtkShaderGetVertexShader ()
 
void SetVertexShader (vtkShader *)
 
virtual vtkShaderGetFragmentShader ()
 
void SetFragmentShader (vtkShader *)
 
virtual vtkShaderGetGeometryShader ()
 
void SetGeometryShader (vtkShader *)
 
virtual bool GetCompiled ()
 
virtual void SetCompiled (bool)
 
virtual void CompiledOn ()
 
virtual void CompiledOff ()
 
std::string GetMD5Hash () const
 
void SetMD5Hash (const std::string &hash)
 
- Public Member Functions inherited from vtkObject
vtkObjectNewInstance () const
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual unsigned long GetMTime ()
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 

Static Public Member Functions

static vtkShaderProgramNew ()
 
static int IsTypeOf (const char *type)
 
static vtkShaderProgramSafeDownCast (vtkObjectBase *o)
 
static bool Substitute (std::string &source, const std::string &search, const std::string replace, bool all=true)
 
- Static Public Member Functions inherited from vtkObject
static int IsTypeOf (const char *type)
 
static vtkObjectSafeDownCast (vtkObjectBase *o)
 
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static int IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkShaderProgram ()
 
 ~vtkShaderProgram ()
 
bool AttachShader (const vtkShader *shader)
 Attach the supplied shader to this program. More...
 
bool DetachShader (const vtkShader *shader)
 Detach the supplied shader from this program. More...
 
virtual int CompileShader ()
 
bool Link ()
 Attempt to link the shader program. More...
 
bool Bind ()
 Bind the program in order to use it. More...
 
void Release ()
 Releases the shader program from the current context. More...
 
bool SetAttributeArrayInternal (const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
virtual void RegisterInternal (vtkObjectBase *, int check)
 
virtual void UnRegisterInternal (vtkObjectBase *, int check)
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkShaderVertexShader
 
vtkShaderFragmentShader
 
vtkShaderGeometryShader
 
std::string MD5Hash
 
int Handle
 
int VertexShaderHandle
 
int FragmentShaderHandle
 
int GeometryShaderHandle
 
bool Linked
 
bool Bound
 
bool Compiled
 
unsigned int NumberOfOutputs
 
std::string Error
 
std::map< std::string, intAttributes
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Friends

class vtkOpenGLShaderCache
 
class VertexArrayObject
 

Detailed Description

The ShaderProgram uses one or more Shader objects.

a glsl shader program

This class creates a Vertex or Fragment shader, that can be attached to a ShaderProgram in order to render geometry etc.

This class contains the vertex, fragment, geometry shaders that combine to make a shader program

Definition at line 42 of file vtkShaderProgram.h.

Member Typedef Documentation

Definition at line 46 of file vtkShaderProgram.h.

Member Enumeration Documentation

Options for attribute normalization.

Enumerator
Normalize 

The values range across the limits of the numeric type.

This option instructs the rendering engine to normalize them to the range [0.0, 1.0] for unsigned types, and [-1.0, 1.0] for signed types. For example, unsigned char values will be mapped so that 0 = 0.0, and 255 = 1.0. The resulting floating point numbers will be passed into the shader program.

NoNormalize 

The values should be used as-is. Do not perform any normalization.

Definition at line 82 of file vtkShaderProgram.h.

Constructor & Destructor Documentation

vtkShaderProgram::vtkShaderProgram ( )
protected
vtkShaderProgram::~vtkShaderProgram ( )
protected

Member Function Documentation

static vtkShaderProgram* vtkShaderProgram::New ( )
static
static int vtkShaderProgram::IsTypeOf ( const char *  type)
static
virtual int vtkShaderProgram::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObject.

static vtkShaderProgram* vtkShaderProgram::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkShaderProgram::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkObject.

vtkShaderProgram* vtkShaderProgram::NewInstance ( ) const
void vtkShaderProgram::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

virtual vtkShader* vtkShaderProgram::GetVertexShader ( )
virtual

Get the vertex shader for this program

void vtkShaderProgram::SetVertexShader ( vtkShader )

Get the vertex shader for this program

virtual vtkShader* vtkShaderProgram::GetFragmentShader ( )
virtual

Get the fragment shader for this program

void vtkShaderProgram::SetFragmentShader ( vtkShader )

Get the fragment shader for this program

virtual vtkShader* vtkShaderProgram::GetGeometryShader ( )
virtual

Get the geometry shader for this program

void vtkShaderProgram::SetGeometryShader ( vtkShader )

Get the geometry shader for this program

virtual bool vtkShaderProgram::GetCompiled ( )
virtual

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::SetCompiled ( bool  )
virtual

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::CompiledOn ( )
virtual

Set/Get flag for if this program is compiled

virtual void vtkShaderProgram::CompiledOff ( )
virtual

Set/Get flag for if this program is compiled

std::string vtkShaderProgram::GetMD5Hash ( ) const
inline

Set/Get the md5 hash of this program

Definition at line 76 of file vtkShaderProgram.h.

void vtkShaderProgram::SetMD5Hash ( const std::string &  hash)
inline

Set/Get the md5 hash of this program

Definition at line 77 of file vtkShaderProgram.h.

bool vtkShaderProgram::isBound ( ) const
inline

Check if the program is currently bound, or not.

Returns
True if the program is bound, false otherwise.

Definition at line 101 of file vtkShaderProgram.h.

void vtkShaderProgram::ReleaseGraphicsResources ( vtkWindow win)

release any graphics resources this class is using.

int vtkShaderProgram::GetHandle ( ) const
inline

Get the handle of the shader program.

Definition at line 107 of file vtkShaderProgram.h.

std::string vtkShaderProgram::GetError ( void  ) const
inline

Get the error message (empty if none) for the shader program.

Definition at line 110 of file vtkShaderProgram.h.

bool vtkShaderProgram::EnableAttributeArray ( const char *  name)

Enable the named attribute array.

Return false if the attribute array is not contained in the linked shader program.

bool vtkShaderProgram::DisableAttributeArray ( const char *  name)

Disable the named attribute array.

Return false if the attribute array is not contained in the linked shader program.

bool vtkShaderProgram::UseAttributeArray ( const char *  name,
int  offset,
size_t  stride,
int  elementType,
int  elementTupleSize,
NormalizeOption  normalize 
)

Use the named attribute array with the bound BufferObject.

Parameters
nameof the attribute (as seen in the shader program).
offsetinto the bound BufferObject.
strideThe stride of the element access (i.e. the size of each element in the currently bound BufferObject). 0 may be used to indicate tightly packed data.
elementTypeTag identifying the memory representation of the element.
elementTupleSizeThe number of elements per vertex (e.g. a 3D position attribute would be 3).
normalizeIndicates the range used by the attribute data. See NormalizeOption for more information.
Returns
false if the attribute array does not exist.
template<class T >
bool vtkShaderProgram::SetAttributeArray ( const char *  name,
const T &  array,
int  tupleSize,
NormalizeOption  normalize 
)

Upload the supplied array of tightly packed values to the named attribute.

BufferObject attributes should be preferred and this may be removed in future.

Parameters
nameAttribute name
arrayContainer of data. See note.
tupleSizeThe number of elements per vertex, e.g. a 3D coordinate array will have a tuple size of 3.
normalizeIndicates the range used by the attribute data. See NormalizeOption for more information.
Note
The T type must have tightly packed values of T::value_type accessible by reference via T::operator[]. Additionally, the standard size() and empty() methods must be implemented. The std::vector classes is an example of such a container.
bool vtkShaderProgram::SetUniformi ( const char *  name,
int  v 
)

Set the name uniform value to int v.

bool vtkShaderProgram::SetUniformf ( const char *  name,
float  v 
)
bool vtkShaderProgram::SetUniform2i ( const char *  name,
const int  v[2] 
)
bool vtkShaderProgram::SetUniform2f ( const char *  name,
const float  v[2] 
)
bool vtkShaderProgram::SetUniform3f ( const char *  name,
const float  v[3] 
)
bool vtkShaderProgram::SetUniform4f ( const char *  name,
const float  v[4] 
)
bool vtkShaderProgram::SetUniform3uc ( const char *  name,
const unsigned char  v[3] 
)
bool vtkShaderProgram::SetUniform4uc ( const char *  name,
const unsigned char  v[4] 
)
bool vtkShaderProgram::SetUniformMatrix ( const char *  name,
vtkMatrix3x3 v 
)
bool vtkShaderProgram::SetUniformMatrix ( const char *  name,
vtkMatrix4x4 v 
)
bool vtkShaderProgram::SetUniformMatrix3x3 ( const char *  name,
float v 
)
bool vtkShaderProgram::SetUniformMatrix4x4 ( const char *  name,
float v 
)
bool vtkShaderProgram::SetUniform1iv ( const char *  name,
const int  count,
const int f 
)

Set the name uniform array to f with count elements.

bool vtkShaderProgram::SetUniform1fv ( const char *  name,
const int  count,
const float f 
)
bool vtkShaderProgram::SetUniform2fv ( const char *  name,
const int  count,
const float(*)  f[2] 
)
bool vtkShaderProgram::SetUniform3fv ( const char *  name,
const int  count,
const float(*)  f[3] 
)
bool vtkShaderProgram::SetUniform4fv ( const char *  name,
const int  count,
const float(*)  f[4] 
)
virtual void vtkShaderProgram::SetNumberOfOutputs ( unsigned  int)
virtual
static bool vtkShaderProgram::Substitute ( std::string &  source,
const std::string &  search,
const std::string  replace,
bool  all = true 
)
static

perform in place string substitutions, indicate if a substitution was done this is useful for building up shader strings which typically involve lots of string substitutions. Return true if a substitution was done.

bool vtkShaderProgram::AttachShader ( const vtkShader shader)
protected

Attach the supplied shader to this program.

Note
A maximum of one Vertex shader and one Fragment shader can be attached to a shader program.
Returns
true on success.
bool vtkShaderProgram::DetachShader ( const vtkShader shader)
protected

Detach the supplied shader from this program.

Note
A maximum of one Vertex shader and one Fragment shader can be attached to a shader program.
Returns
true on success.
virtual int vtkShaderProgram::CompileShader ( )
protectedvirtual

Compile this shader program and attached shaders

bool vtkShaderProgram::Link ( )
protected

Attempt to link the shader program.

Returns
false on failure. Query error to get the reason.
Note
The shaders attached to the program must have been compiled.
bool vtkShaderProgram::Bind ( )
protected

Bind the program in order to use it.

If the program has not been linked then link() will be called.

void vtkShaderProgram::Release ( )
protected

Releases the shader program from the current context.

bool vtkShaderProgram::SetAttributeArrayInternal ( const char *  name,
void *  buffer,
int  type,
int  tupleSize,
NormalizeOption  normalize 
)
protected

Friends And Related Function Documentation

friend class vtkOpenGLShaderCache
friend

Definition at line 214 of file vtkShaderProgram.h.

friend class VertexArrayObject
friend

Definition at line 281 of file vtkShaderProgram.h.

Member Data Documentation

vtkShader* vtkShaderProgram::VertexShader
protected

Definition at line 252 of file vtkShaderProgram.h.

vtkShader* vtkShaderProgram::FragmentShader
protected

Definition at line 253 of file vtkShaderProgram.h.

vtkShader* vtkShaderProgram::GeometryShader
protected

Definition at line 254 of file vtkShaderProgram.h.

std::string vtkShaderProgram::MD5Hash
protected

Definition at line 257 of file vtkShaderProgram.h.

int vtkShaderProgram::Handle
protected

Definition at line 262 of file vtkShaderProgram.h.

int vtkShaderProgram::VertexShaderHandle
protected

Definition at line 263 of file vtkShaderProgram.h.

int vtkShaderProgram::FragmentShaderHandle
protected

Definition at line 264 of file vtkShaderProgram.h.

int vtkShaderProgram::GeometryShaderHandle
protected

Definition at line 265 of file vtkShaderProgram.h.

bool vtkShaderProgram::Linked
protected

Definition at line 267 of file vtkShaderProgram.h.

bool vtkShaderProgram::Bound
protected

Definition at line 268 of file vtkShaderProgram.h.

bool vtkShaderProgram::Compiled
protected

Definition at line 269 of file vtkShaderProgram.h.

unsigned int vtkShaderProgram::NumberOfOutputs
protected

Definition at line 275 of file vtkShaderProgram.h.

std::string vtkShaderProgram::Error
protected

Definition at line 277 of file vtkShaderProgram.h.

std::map<std::string, int> vtkShaderProgram::Attributes
protected

Definition at line 279 of file vtkShaderProgram.h.


The documentation for this class was generated from the following file: