VTK
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synchronizes render windows across processess. More...
#include <vtkSynchronizedRenderWindows.h>
Classes | |
struct | RenderWindowInfo |
Public Types | |
enum | { SYNC_RENDER_TAG = 15001 } |
typedef vtkObject | Superclass |
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typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkSynchronizedRenderWindows * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetRenderEventPropagation (bool) |
virtual bool | GetRenderEventPropagation () |
virtual void | RenderEventPropagationOn () |
virtual void | RenderEventPropagationOff () |
virtual void | AbortRender () |
void | SetRenderWindow (vtkRenderWindow *) |
virtual vtkRenderWindow * | GetRenderWindow () |
void | SetParallelController (vtkMultiProcessController *) |
virtual vtkMultiProcessController * | GetParallelController () |
void | SetIdentifier (unsigned int id) |
virtual unsigned int | GetIdentifier () |
virtual void | SetParallelRendering (bool) |
virtual bool | GetParallelRendering () |
virtual void | ParallelRenderingOn () |
virtual void | ParallelRenderingOff () |
virtual void | SetRootProcessId (int) |
virtual int | GetRootProcessId () |
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vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static vtkSynchronizedRenderWindows * | New () |
static int | IsTypeOf (const char *type) |
static vtkSynchronizedRenderWindows * | SafeDownCast (vtkObjectBase *o) |
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static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkSynchronizedRenderWindows () | |
~vtkSynchronizedRenderWindows () | |
virtual void | HandleStartRender () |
virtual void | HandleEndRender () |
virtual void | HandleAbortRender () |
virtual void | MasterStartRender () |
virtual void | SlaveStartRender () |
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vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
unsigned int | Identifier |
bool | ParallelRendering |
bool | RenderEventPropagation |
int | RootProcessId |
vtkRenderWindow * | RenderWindow |
vtkMultiProcessController * | ParallelController |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Friends | |
class | vtkObserver |
synchronizes render windows across processess.
vtkSynchronizedRenderWindows is used to synchronize render windows across processes for parallel rendering.
Definition at line 37 of file vtkSynchronizedRenderWindows.h.
Definition at line 41 of file vtkSynchronizedRenderWindows.h.
anonymous enum |
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SYNC_RENDER_TAG |
Definition at line 104 of file vtkSynchronizedRenderWindows.h.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
vtkSynchronizedRenderWindows* vtkSynchronizedRenderWindows::NewInstance | ( | ) | const |
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void vtkSynchronizedRenderWindows::SetRenderWindow | ( | vtkRenderWindow * | ) |
Set the render window to be synchronized by this vtkSynchronizedRenderWindows instance. A vtkSynchronizedRenderWindows can be used to synchronize exactly 1 vtkRenderWindow on each process.
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Set the render window to be synchronized by this vtkSynchronizedRenderWindows instance. A vtkSynchronizedRenderWindows can be used to synchronize exactly 1 vtkRenderWindow on each process.
void vtkSynchronizedRenderWindows::SetParallelController | ( | vtkMultiProcessController * | ) |
Set the parallel message communicator. This is used to communicate among processes.
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Set the parallel message communicator. This is used to communicate among processes.
void vtkSynchronizedRenderWindows::SetIdentifier | ( | unsigned int | id | ) |
It's acceptable to have multiple instances on vtkSynchronizedRenderWindows on each processes to synchronize different render windows. In that case there's no way to each of the vtkSynchronizedRenderWindows instance to know how they correspond across processes. To enable that identification, a vtkSynchronizedRenderWindows can be assigned a unique id. All vtkSynchronizedRenderWindows across different processes that have the same id are "linked" together for synchronization. It's critical that the id is set before any rendering happens.
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It's acceptable to have multiple instances on vtkSynchronizedRenderWindows on each processes to synchronize different render windows. In that case there's no way to each of the vtkSynchronizedRenderWindows instance to know how they correspond across processes. To enable that identification, a vtkSynchronizedRenderWindows can be assigned a unique id. All vtkSynchronizedRenderWindows across different processes that have the same id are "linked" together for synchronization. It's critical that the id is set before any rendering happens.
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Enable/Disable parallel rendering. Unless ParallelRendering is ON, no synchronization of vtkRenderWindow::Render() calls between processes happens. ON by default.
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Enable/Disable parallel rendering. Unless ParallelRendering is ON, no synchronization of vtkRenderWindow::Render() calls between processes happens. ON by default.
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Enable/Disable parallel rendering. Unless ParallelRendering is ON, no synchronization of vtkRenderWindow::Render() calls between processes happens. ON by default.
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Enable/Disable parallel rendering. Unless ParallelRendering is ON, no synchronization of vtkRenderWindow::Render() calls between processes happens. ON by default.
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This method call be called while a render is in progress to abort the rendering. It should be called on the root node (or client).
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Get/Set the root-process id. This is required when the ParallelController is a vtkSocketController. Set to 0 by default (which will not work when using a vtkSocketController but will work for vtkMPIController).
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Get/Set the root-process id. This is required when the ParallelController is a vtkSocketController. Set to 0 by default (which will not work when using a vtkSocketController but will work for vtkMPIController).
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Definition at line 129 of file vtkSynchronizedRenderWindows.h.
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Definition at line 130 of file vtkSynchronizedRenderWindows.h.
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Definition at line 149 of file vtkSynchronizedRenderWindows.h.
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Definition at line 135 of file vtkSynchronizedRenderWindows.h.
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Definition at line 136 of file vtkSynchronizedRenderWindows.h.
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Definition at line 137 of file vtkSynchronizedRenderWindows.h.
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Definition at line 138 of file vtkSynchronizedRenderWindows.h.
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Definition at line 140 of file vtkSynchronizedRenderWindows.h.
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Definition at line 141 of file vtkSynchronizedRenderWindows.h.