VTK
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allocate/free texture units. More...
#include <vtkTextureUnitManager.h>
Public Types | |
typedef vtkObject | Superclass |
typedef vtkObject | Superclass |
Public Types inherited from vtkObject | |
typedef vtkObjectBase | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
vtkTextureUnitManager * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | GetNumberOfTextureUnits () |
virtual int | Allocate () |
bool | IsAllocated (int textureUnitId) |
virtual void | Free (int textureUnitId) |
virtual int | IsA (const char *type) |
vtkTextureUnitManager * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
int | GetNumberOfTextureUnits () |
virtual int | Allocate () |
virtual int | Allocate (int unit) |
bool | IsAllocated (int textureUnitId) |
virtual void | Free (int textureUnitId) |
void | SetContext (vtkOpenGLRenderWindow *context) |
virtual vtkOpenGLRenderWindow * | GetContext () |
void | SetContext (vtkOpenGLRenderWindow *context) |
virtual vtkOpenGLRenderWindow * | GetContext () |
Public Member Functions inherited from vtkObject | |
vtkObject * | NewInstance () const |
virtual void | DebugOn () |
virtual void | DebugOff () |
bool | GetDebug () |
void | SetDebug (bool debugFlag) |
virtual void | Modified () |
virtual unsigned long | GetMTime () |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
int | InvokeEvent (unsigned long event, void *callData) |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
virtual void | Delete () |
virtual void | FastDelete () |
void | Print (ostream &os) |
virtual void | Register (vtkObjectBase *o) |
virtual void | UnRegister (vtkObjectBase *o) |
void | SetReferenceCount (int) |
void | PrintRevisions (ostream &) |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
int | GetReferenceCount () |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkTextureUnitManager * | SafeDownCast (vtkObjectBase *o) |
static vtkTextureUnitManager * | New () |
static int | IsTypeOf (const char *type) |
static vtkTextureUnitManager * | SafeDownCast (vtkObjectBase *o) |
static vtkTextureUnitManager * | New () |
Static Public Member Functions inherited from vtkObject | |
static int | IsTypeOf (const char *type) |
static vtkObject * | SafeDownCast (vtkObjectBase *o) |
static vtkObject * | New () |
static void | BreakOnError () |
static void | SetGlobalWarningDisplay (int val) |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
Static Public Member Functions inherited from vtkObjectBase | |
static int | IsTypeOf (const char *name) |
static vtkObjectBase * | New () |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkTextureUnitManager () | |
~vtkTextureUnitManager () | |
void | DeleteTable () |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkTextureUnitManager () | |
~vtkTextureUnitManager () | |
void | DeleteTable () |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
virtual | ~vtkObject () |
virtual void | RegisterInternal (vtkObjectBase *, int check) |
virtual void | UnRegisterInternal (vtkObjectBase *, int check) |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
void | InternalReleaseFocus () |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkOpenGLRenderWindow * | Context |
int | NumberOfTextureUnits |
bool * | TextureUnits |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
vtkAtomicInt32 | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
allocate/free texture units.
vtkTextureUnitManager is a central place used by shaders to reserve a texture unit ( Allocate() ) or release it ( Free() ).
Don't create a vtkTextureUnitManager, query it from the vtkOpenGLRenderWindow
Definition at line 37 of file vtkTextureUnitManager.h.
Definition at line 40 of file vtkTextureUnitManager.h.
Definition at line 40 of file vtkTextureUnitManager.h.
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Default constructor.
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Destructor.
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Default constructor.
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Destructor.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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Reimplemented from vtkObject.
vtkTextureUnitManager* vtkTextureUnitManager::NewInstance | ( | ) | const |
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void vtkTextureUnitManager::SetContext | ( | vtkOpenGLRenderWindow * | context | ) |
Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.
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Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.
int vtkTextureUnitManager::GetNumberOfTextureUnits | ( | ) |
Number of texture units supported by the OpenGL context.
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Reserve a texture unit. It returns its number. It returns -1 if the allocation failed (because there is no more texture unit left).
bool vtkTextureUnitManager::IsAllocated | ( | int | textureUnitId | ) |
Tell if texture unit `textureUnitId' is already allocated.
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Release a texture unit.
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Delete the allocation table and check if it is not called before all the texture units have been released.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObject.
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protectedvirtual |
Reimplemented from vtkObject.
vtkTextureUnitManager* vtkTextureUnitManager::NewInstance | ( | ) | const |
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void vtkTextureUnitManager::SetContext | ( | vtkOpenGLRenderWindow * | context | ) |
Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.
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Get/Set the context. This does not increase the reference count of the context to avoid reference loops. SetContext() may raise an error is the OpenGL context does not support the required OpenGL extensions.
int vtkTextureUnitManager::GetNumberOfTextureUnits | ( | ) |
Number of texture units supported by the OpenGL context.
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Reserve a texture unit. It returns its number. It returns -1 if the allocation failed (because there are no more texture units left).
Reserve a specific texture unit if not already in use. This method should only be used when interacting with 3rd party code that is allocating and using textures. It allows someone to reserve a texture unit for that code and later release it. VTK will not use that texture unit until it is released. It returns -1 if the allocation failed (because there are no more texture units left).
bool vtkTextureUnitManager::IsAllocated | ( | int | textureUnitId | ) |
Tell if texture unit `textureUnitId' is already allocated.
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Release a texture unit.
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Delete the allocation table and check if it is not called before all the texture units have been released.
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Definition at line 86 of file vtkTextureUnitManager.h.
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Definition at line 88 of file vtkTextureUnitManager.h.
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Definition at line 89 of file vtkTextureUnitManager.h.