VTK
vtkTextureUnitManager.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTextureUnitManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef vtkTextureUnitManager_h
30 #define vtkTextureUnitManager_h
31 
32 #include "vtkRenderingOpenGLModule.h" // For export macro
33 #include "vtkObject.h"
34 
36 
38 {
39 public:
41 
42  void PrintSelf(ostream& os, vtkIndent indent);
43 
44  static vtkTextureUnitManager *New();
45 
47 
51  void SetContext(vtkOpenGLRenderWindow *context);
52  vtkGetObjectMacro(Context,vtkOpenGLRenderWindow);
54 
56  int GetNumberOfTextureUnits();
57 
63  virtual int Allocate();
64 
68  bool IsAllocated(int textureUnitId);
69 
73  virtual void Free(int textureUnitId);
74 
75 protected:
78 
81 
84  void DeleteTable();
85 
87 
89  bool *TextureUnits;
90 
91 private:
92  vtkTextureUnitManager(const vtkTextureUnitManager&); // Not implemented.
93  void operator=(const vtkTextureUnitManager&); // Not implemented.
94 };
95 
96 #endif
OpenGL rendering window.
abstract base class for most VTK objects
Definition: vtkObject.h:61
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
Definition: vtkIndent.h:38
vtkOpenGLRenderWindow * Context
#define VTKRENDERINGOPENGL_EXPORT
allocate/free texture units.
static vtkObject * New()