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Rendering
Context2D
vtkContext3D.h
Go to the documentation of this file.
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkContext3D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkContext3D_h
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#define vtkContext3D_h
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#include "
vtkRenderingContext2DModule.h
"
// For export macro
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#include "
vtkObject.h
"
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#include "
vtkVector.h
"
// For the vector coordinates.
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#include "
vtkSmartPointer.h
"
// For SP ivars.
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class
vtkContextDevice3D
;
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class
vtkPen
;
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class
vtkBrush
;
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class
vtkTransform
;
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class
VTKRENDERINGCONTEXT2D_EXPORT
vtkContext3D
:
public
vtkObject
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{
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public
:
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vtkTypeMacro(
vtkContext3D
,
vtkObject
);
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virtual
void
PrintSelf
(ostream &os,
vtkIndent
indent);
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static
vtkContext3D
*
New
();
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bool
Begin(
vtkContextDevice3D
*device);
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vtkContextDevice3D
* GetDevice();
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bool
End();
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void
DrawLine(
const
vtkVector3f
&start,
const
vtkVector3f
&end);
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void
DrawPoly(
const
float
*
points
,
int
n);
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void
DrawPoint(
const
vtkVector3f
&
point
);
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void
DrawPoints(
const
float
*
points
,
int
n);
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void
DrawPoints(
const
float
*
points
,
int
n,
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unsigned
char
*colors,
int
nc_comps);
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void
DrawTriangleMesh(
const
float
*mesh,
int
n,
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const
unsigned
char
*colors,
int
nc);
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void
ApplyPen(
vtkPen
*pen);
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void
ApplyBrush(
vtkBrush
*brush);
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void
SetTransform(
vtkTransform
*transform);
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vtkTransform
* GetTransform();
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void
AppendTransform(
vtkTransform
*transform);
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void
PushMatrix();
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void
PopMatrix();
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void
EnableClippingPlane(
int
i,
double
*planeEquation);
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void
DisableClippingPlane(
int
i);
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protected
:
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vtkContext3D
();
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~
vtkContext3D
();
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vtkSmartPointer<vtkContextDevice3D>
Device
;
// The underlying device
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vtkSmartPointer<vtkTransform>
Transform
;
// Current transform
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private
:
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vtkContext3D
(
const
vtkContext3D
&);
// Not implemented.
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void
operator=(
const
vtkContext3D
&);
// Not implemented.
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};
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#endif // VTKCONTEXT3D_H
vtkObject
abstract base class for most VTK objects
Definition:
vtkObject.h:61
vtkContextDevice3D
Abstract class for drawing 3D primitives.
Definition:
vtkContextDevice3D.h:40
vtkVector3f
Definition:
vtkVector.h:313
vtkTransform
describes linear transformations via a 4x4 matrix
Definition:
vtkTransform.h:59
vtkSmartPointer< vtkContextDevice3D >
vtkContext3D::Transform
vtkSmartPointer< vtkTransform > Transform
Definition:
vtkContext3D.h:135
vtkBrush
provides a brush that fills shapes drawn by vtkContext2D.
Definition:
vtkBrush.h:36
vtkObject::PrintSelf
virtual void PrintSelf(ostream &os, vtkIndent indent)
VTKRENDERINGCONTEXT2D_EXPORT
#define VTKRENDERINGCONTEXT2D_EXPORT
Definition:
vtkRenderingContext2DModule.h:15
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:38
vtkVector.h
vtkX3D::points
Definition:
vtkX3D.h:446
vtkPen
provides a pen that draws the outlines of shapes drawn by vtkContext2D.
Definition:
vtkPen.h:38
vtkSmartPointer.h
vtkX3D::point
Definition:
vtkX3D.h:236
vtkRenderingContext2DModule.h
vtkObject::New
static vtkObject * New()
vtkObject.h
vtkContext3D::Device
vtkSmartPointer< vtkContextDevice3D > Device
Definition:
vtkContext3D.h:134
vtkContext3D
Class for drawing 3D primitives to a graphical context.
Definition:
vtkContext3D.h:39
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